Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1
Fix TEC light frigate weapon travel speed issue. If you get previous version please re-download this.
DOWNLOAD : http://www.mediafire.com/?yoomlxzk889
Compatible ONLY with Sins Entrenchment ver 1.02 not original Sins
This mod Contain "Volumetric Explosions&Damage Effects ver. 1.13 " by ManSh00ter
Warning - This mod didn`t trough entensive test so may have some serious bugs. When you find some please inform me.
0. Fix 1. Fix TEC light frigate`s weapon travel speed (600 -> 6000)
1. How to install MOD 1. Update your Entrenchment ver to 1.02 first 2. Start Entrenchment 3. Go option -> mods -> show modpath to confirm your mods folder. 4. Quit Entrenchment 5. Put "bkg_Entrenchment_v1.02_1" folder into your Entrenchment mods folder. ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02\bkg_Entrenchment_v1.02_1 <- this folder should contain 6 folders(GameInfo, Mesh, Particle, PipelineEffect, TextureAnimations, Textures) and 6 manifest files(brush, entity, galaxy, playerPictures, playerThemes, skybox) 6. Start Entrenchment 7. Go option -> mods -> enable mod to activate mod. 8. enjoy mod.
2. Changes - Visual 1. Enhanced every weapon effects. 2. Enhanced and added most ability effects. 3 Add new mine explosion effect for each mines. 3. Enhanced some explosion effects and Implented with ManSh00ter`s Volumetric Explosions&Damage Effects ver. 1.13 4. Enhanced and optimized other various effects. 5. Heavy Crusiers length extended. 6. Phase Gate now stand up and rotate and bigger . 7. Weapon Jamming Module downsized. 8. Optimized TEC Fighter mesh. 9. Pirate Gauss defense`s weapon changed to autocannon (only visual)
3. Changes - Gameplay 1. None 2. Still if you remove GameInfo folder, You`ll lost every enhanced beam effect and ability effects. 4. Fixes from vanilla SOASE Entrenchment ver 1.02 1. Fix some improper weapon points. 2. Fix persistence passive effects disappearing when load saved game. 3. Fix Advent starbase`s Meteor planet ability didn`t work collectly at level 2 (Has 0 ranges).
5. Credit 1. Thanks to Stannum for his SOASE 3Dsmax importer and exporter tool ver 1.1 2. Thanks to ManSh00ter for his "Volumetric Explosions&Damage Effects ver. 1.13"
P.S. Send me PM or e-mail for notice If you want modify or redistribute this MOD.
For Sins ver 1.1 (Converted by Annatar)
(Notice- Pirate base replaced to desert planet in this video for better bombardment presentation. Not in release version)
TEC http://www.youtube.com/watch?v=fyZtYW0EhOs
ADVENT http://www.youtube.com/watch?v=JbBSxcCwjh8
VASARI http://www.youtube.com/watch?v=ihxCkD6eLmw
DOWNLOAD : http://files.filefront.com/Bailknight+11rar/;12438797;/fileinfo.html
Sadly, i extracted correctly : I have the volumetric 1.12a folder and inside it, i have the 6 folders Gameinfo, mesh, etc... all in the Mods-V1.15...
The only idea i can come up with after hours is that it's like the system remember i first mistaked by putting the 1.12 instead of the 1.12a and continue to put the minidump error message. But it's superstitious as there is no way it could do that.
Double post, sorry, the first was delayed.
Hmm... I am completely stumped then. I really hoped it would be something as simple as that. You are using Vista, correct? The fact that you're getting a minidump from both this mod and the Volumetric suggests there might be a problem not directly linked to the mods at all. Are you using any other mods, or have had success making them run?
I am using vista, i am not using any mod and it was the first time i was using one. I didn't try any other mod than yours and bailknight's one.
I will try to uninstall sins and reinstall it. I will see if it resolves the problem.
This link takes me to an empty fileplanet page.
Because I took it down after I fixed up the Dunov and re-uploaded:
http://files.filefront.com/Bailknight+Entrenchrar/;13413662;/fileinfo.html
The joys of not being able to edit the OP
Yeah, I'm beginning to wonder if the mods shouldn't just lock this one for posterity and give you a new thread for updates. Bail seems to have bailed.
Annatar11, thanks for looking into this. Lets just leave it as it is.
awesome
is there a version for entrenchment
...
4 posts above you.
Cool
I mean.. really cool. No offense.
You're alive
Doth mine eyes deceive me? Welcome back man. But I take it by your message you're not really returning to us but just stopping by?
I`m not sure about that. I regularly visit this forum before but now I got Entranchment (bought 2 days ago) and It seems need some work for new weapon and skills. Well I don`t have enough time for mod right now but at least I`ll release newer version for Entranchment in some future.
Well that's great news to hear man and thanks. Your work has been greatly appreciated by a lot of us.
My sentiments as well, and I', sure that alot of others agree with this as well. I've gotten a lot of use from this mod.
anyone know what files I need to edit to change the health of the starbases?
Guys, I was using Annatar's entrenchment conversion with an edited "frontiers" conversion of sins plus and all seemed well until I got a minidump. I disabled the graphics mod and the dumps stopped, so it seems as though the graphic mod is causing the problem.
Annatar you should copy paste the relevent information from the OP post and create a new post, give credit and link to original work and use that new tread to work out the new modificatiosn of the mod.
I just finished initial version of entrenchment effect mod. Release version will coming next weekend.
OMG THE DUDE IS ALIVE!!!!!
WELCOME BACK
Looking forward to it.
There is some problem now. I just updated my entrenchment to ver 1.02 yesterday and It mess my mods pretty badly (mostly related with entrenchment abilities and starbases)
It seems like there is no forgetool for entrechment 1.02 so I can`t make progress until new tools out.
Nevermind, just found new convertdata fof 1.02. I think I can continue my work now.
You have just made my whole week. *does a jig*
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