Bailknight`s Graphic Mod for Entrenchment ver 1.02 Fixed 1
Fix TEC light frigate weapon travel speed issue. If you get previous version please re-download this.
DOWNLOAD : http://www.mediafire.com/?yoomlxzk889
Compatible ONLY with Sins Entrenchment ver 1.02 not original Sins
This mod Contain "Volumetric Explosions&Damage Effects ver. 1.13 " by ManSh00ter
Warning - This mod didn`t trough entensive test so may have some serious bugs. When you find some please inform me.
0. Fix 1. Fix TEC light frigate`s weapon travel speed (600 -> 6000)
1. How to install MOD 1. Update your Entrenchment ver to 1.02 first 2. Start Entrenchment 3. Go option -> mods -> show modpath to confirm your mods folder. 4. Quit Entrenchment 5. Put "bkg_Entrenchment_v1.02_1" folder into your Entrenchment mods folder. ex) C:\Documents and Settings\youraccountnamemayhere\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.02\bkg_Entrenchment_v1.02_1 <- this folder should contain 6 folders(GameInfo, Mesh, Particle, PipelineEffect, TextureAnimations, Textures) and 6 manifest files(brush, entity, galaxy, playerPictures, playerThemes, skybox) 6. Start Entrenchment 7. Go option -> mods -> enable mod to activate mod. 8. enjoy mod.
2. Changes - Visual 1. Enhanced every weapon effects. 2. Enhanced and added most ability effects. 3 Add new mine explosion effect for each mines. 3. Enhanced some explosion effects and Implented with ManSh00ter`s Volumetric Explosions&Damage Effects ver. 1.13 4. Enhanced and optimized other various effects. 5. Heavy Crusiers length extended. 6. Phase Gate now stand up and rotate and bigger . 7. Weapon Jamming Module downsized. 8. Optimized TEC Fighter mesh. 9. Pirate Gauss defense`s weapon changed to autocannon (only visual)
3. Changes - Gameplay 1. None 2. Still if you remove GameInfo folder, You`ll lost every enhanced beam effect and ability effects. 4. Fixes from vanilla SOASE Entrenchment ver 1.02 1. Fix some improper weapon points. 2. Fix persistence passive effects disappearing when load saved game. 3. Fix Advent starbase`s Meteor planet ability didn`t work collectly at level 2 (Has 0 ranges).
5. Credit 1. Thanks to Stannum for his SOASE 3Dsmax importer and exporter tool ver 1.1 2. Thanks to ManSh00ter for his "Volumetric Explosions&Damage Effects ver. 1.13"
P.S. Send me PM or e-mail for notice If you want modify or redistribute this MOD.
For Sins ver 1.1 (Converted by Annatar)
(Notice- Pirate base replaced to desert planet in this video for better bombardment presentation. Not in release version)
TEC http://www.youtube.com/watch?v=fyZtYW0EhOs
ADVENT http://www.youtube.com/watch?v=JbBSxcCwjh8
VASARI http://www.youtube.com/watch?v=ihxCkD6eLmw
DOWNLOAD : http://files.filefront.com/Bailknight+11rar/;12438797;/fileinfo.html
Nice.
The first video looks so realistic to be in a space movie like Star Wars, Star Trek, etc:. (maybe Halo)
Nice. Downloading. . .
(To my below post)Nevermind I think I got it . . .
Im up to the part where you have to move them to your mods folder. How?I'm sorta a noob with stuff like this. Please help, much appreciated.
Force Push.
/hides.
Interesting. Is there a way to change this? I have Forge Tools and I assume it would be a relatively easy task.
Hey, I am new to this game, in fact, I havent bought it yet. But I plan to soon. Me and my friend are both getting it to play online. I have a couple questions.
First, I know there is a new patch coming out, it supposedly adds a whole new graphical setting above "highest" for people with killer rigs.... is this true? And if so, is this mod compatable with it?
Second, all me and my friend have to do when we get the game is install this mod( by unzipping it to the proper folders) and we should be able to play online just fine?
Third. When the mini expansions come out, are there plans to adapt this mod to those? (New units like the death star like defense weapon).
Thanks!
I hope this mod gets updated. It's essential to (IMHO) to play SOASE.. what I don't understand is why the devs haven't just bundled it into a game patch, since it really does improve the visual experience.
Sins crashes when I try to load this mod when running the beta patch. Will this mod be unable to run in 1.1? If so, will it be updated? Its an essential piece of coding to play sins with...
Hopefully Bailknight will continue to upgrade his excellent mod, but in case he doesn't there will be visual alternatives which will include most of the work he did with special effects for vanilla races and which will be compatible with 1.1 when it comes out. I'll take care of that.
As for the shield color, if anyone is still wondering, you can change that in the races .entity file, under the Shield section. Its in hex, with the first two digits representing Alpha, so leave them at ff.
I am trying to run the mod on a freshly installed, updated to 1.05 copy of sins, and i am getting a minidump as soon as i try to avtivate the mod. Is anyone else having this problem?
My compuer has a 2.0 ghz cor 2 duo
GeForce 8400m
2 GB ram
I can run Sins of full settings with no problems. I would really like to try this mod, but so far i haven't found a fix anywhere in the thread.
Have you done anything to the files? Did you integrate some other mod?
Not integrating any other mods. This is a COMPLETELY virgin install of 1.05. I hope i dont have to get patch 1.1, because I don't have a regular internet connection.
What language version of Windows do you have? And is it XP or Vista?
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