A product will only sell into a subset of a given market.
Therefore, you should make sure your product exists in as large as a market as you can practically support.
In the case of Crysis, they made a game that would only run on a very small % of the PCs out there.
One wonders how well a console game would do if it required users with said console to go out and upgrade some part of it just for that game.
The Sims sells the best not because women don't pirate (kind of insulting to say btw) but because the Sims will run on pretty much any PC.
Piracy is a factor. But the installed base issue is a much bigger factor.
If I buy a console, I know a given game will work on it if it is made for it. On the PC, I have game developers trying to tell me that my 2 year old system (i.e. about the age of the Xbox 360) isn't fast enough to run a given game adequately and that's a turn off.
I didn't buy Crysis. I didn't pirate it. I simply wasn't willing to update my home machine to play it adequately.
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