Well, since there's no story section to the forums (hint hint), I've decided to post a little story set in the Sins universe here. If popular, I'll continue it. The story begins ten years into the TEC-Vasari War, just before the involvement of the Advent. I've taken liberty with certain elements (which I can chok up to balance-needs for the actual game), and I hope you all enjoy the story.
Saints of a Solar Empire, Part 1: The Road to Hades
"Four Devastator class ships closing from astern, Captain!"
"The Carrigall reports total system failure!"
"Captain, we've reached point Alpha!"
"Release the fleet for staggered phase jump! All ships are authorized to withdraw as soon as they cross the well!" Captain Forscythe commanded. He tried not to think of the twenty-five hundred individuals who just became cosmic detris as the Kol-class battleship systems were overwhelmed by the Vasari phase missile barrage. Nor did the captain try to think of the gaping hole in his own ship where the flag bridge had once when the Schuegraf's shields were pierced with one of the alien's missile storms.
The Captain felt the hum as the anti-matter reactors came online, quickly charging the capacitor rings. Already, most of the frigates had escaped into phase space requiring less anti-matter and proportionately less time to charge to enter the over-layed dimension. Despite his orders, however, a squadron of Garda-class flak frigates remained at the well-limit, bleeding Vasari bomber and fighter squadrons as they tried to pounce on the fleeing fleet units who were without the benefit of fighter cover as the carriers fled into space.
And then Forscythe's ship slid over the the gravity well of the nexus star along with her sister ship and a surviving Marza-class dreadnought. The ships powered up, to Forscythe and their crews, an aganozingly long time to power up even though he and they knew that the ship engineer crews were cutting the safety margins to zero, if not less. They ran the risk of catastrophic failure--when matter met antimatter, explosion was an understating term--but the risk of termination far outweighed the minor possibility of something as mundane as system failure.
The flag captain slumped slightly against his shock frame, having too much stubborn discipline to openly sigh. Unlike most of the Eastern Reaches fleet, he was a veteran of combat having been a mere system defense captain ten years ago. However, he gave himself a moment to feel a flicker of pride at the way his own crew had performed.
No, they weren't vertans, but they were the product of the TEC's newest training programs--the first generation in memorable history to be fully trained to serve in a unified military force for the whole, not just isolated systems, and they performed admirably. There was no hesitation in the execution of their orders, and they knew their duty.
Unlike the first few fleets who had met the Vasari in battle, where discipline and courage were found in short supply.
Forscythe quickly pushed the thoughts aside. "Communications, tie in with CIC and report on the status of the rest of the fleet according to their last data codes. Anna," said Forscythe, addressing his exec, "status report."
The slender-framed terran girl, no more than twenty five, and appearing in her late teens thanks to advances in medical science, took a moment to compose herself. The running battle with the Vasari Task Force had run the entire crew ragged, and she took a moment to check the displa before turning to her captain.
"Shields are down to fourteen percent, but they held. Any damage we sustained was due in part to the ability of the Vasari missiles to bypass our shields a certain percentage of the time. Point defence is down to eighty percent standard efficiency, Beam Three was cut from the curcuit when a missile hit the starboard side, and Doctor Hannoi reports that we have suffered approximately two hundred dead with another three injured to varying degrees. We also suffered a direct hit to the flag bridge with one hundred percent casualties, including Vice Admiral House and Rear Admiral Jerry."
The captain winced internally. Admiral House had been a good man, with a fair amount of tactical and strategic mindedness, and his loss had caused unnecessary confusion during the battle. His loss also meant that command should have passed to the next slot in the chain of command. Unfortunately, the same hit that gouged the fleet flag deck had had to cut through the battlegroup command deck which housed the Admiral commanding the capital ship component of Task Force 3, ER-TECN.
Forscythe had taken a grave risk in not passing command. The next ranking officer had been Commodore Priev commanding the battlecruiser component, and he, Forscythe thought after reading the Commodore's dossier, was a coward. He would've ordered the fleet to break cohesion and run for it. Which might have been acceptable, had the Vasari not enough ships to break with them and still destroy them...
"Captain, I have your report," almost-whispered a voice from across the room. Lieutenant Focker was a slender man from a low-grav world much the same as Forscythe's exec. Focker's voice was not quiet out of fear, but out of habit from being able to talk clearly and concisely without slur, stutter, or a need to repeat.
"Let's hear it then, Andrew."
"Aye, sir. The Carrigall was lost with all hands, reducing our capital count to four--three Kol battleships including the Schuegraf and the Fraser. Our over-sized battlecruiser battlegroup is now an undersized one with the loss of Virgo, Kronus, Cancer, Greece, and Deneb. The Dunov suffered severe damage to her shield generators and anti-matter capacitors. She's still combat ready but only on standard reactors.."
The Lieutenant paused for a few moments before continuing. "Heavy Cruiser Squadron 657 and 435 have been lost, including the command cruiser. However, CruRon 414 and 512 are undamaged. Both squadrons of light carriers are unharmed, Captain! We've lost three fighter squadrons worth of craft, but our bomber squadrons are intact since they were never launched. According to last report, Commodore Cruze was attempting to reorganize the fighter squadrons."
Focker let out a soft sigh. "Unfortunately, sir, our screening elements were hit hard. All three scout frigate squadrons were lost--we think the Visari bombers were intentionally aiming for them to prevent us from stripping them out and sending them for reinforcements. None of our light frigates were destroyed, but once our LRMs opened fire, the Visari hit them hard. We're down to two squadrons of the Javelis ships, and two Garda squadrons."
Forscythe appeared calm as he tallied up the losses. One Kol battleship, five battlecruisers with another possible damaged beyond combat ability, ten heavy cruisers as well as their two command ships, eighteen scout frigates, and twenty four LRMs. Those fifty ships had cost the task force over twenty four thousand dead. Forscythe's squadron coherency was shot except in those rare cases that entire groups of ships were destroyed instead of one taken from squadron A and another from B.
"Anna, tell damage control to give top priority to shield generator repair and clearing the circuit to Beam Three. They can put it in manual if they must, but we're going to need it when we exit phase space. Andrew, what's the status on the Vasari Task Force?"
The Lieutenant continued without breaking a beat. "There are four Devastator class battleships and two Desolator class dreadnoughts. Our LRMs managed to destroy one of their Maurader class battlecruisers and we believe one was too damaged to continue. At the time of our phase out, it had not fired for two minutes. Their heavy cruiser squadrons are intact, but our LRMs traded missiles favorably to their Assailant heavy frigates and the Sentinel class defense frigates. We estimate that they only have two squadrons of the Sentinels and three of the Assailants. Unfortunately, their entire light frigate strength is intact at eight squadrons."
Forscythe remained thoughtful for a moment. Even without their technological advantage, the Vasari outnumbered TF3 and outmassed it around 3:2. With their tech advantage, Forscythe faced almost twice his own firepower.
Forscythe queued his pad. He knew of the system they were headed to but none of the details. Hmmm, a desert planet by the name of Hades. Not the most hopeful of names, and it was a neutral system which pocketed the Eastern Reaches, too stubborn or too far to accept Trade Order invitation or TEC might. Still, it was a poor system and they might slow the Vasari down. They would at least leave the task force alone, especially with an alien fleet inhabiting the system. At best, they would have enough forces to even the odds.
"Alright, Focker. Anna, you and the Lieutenant grab Beau, Shannon, and Jerome and meet me in the conference room. Let's brainstorm a few options for what's left of the fleet."
---
Neither the TEC Task Force nor the Vasari fleet, despite their more advanced technology, detected the nimble little craft under strict emissions control during their pitched battle, and by the time they reached a point where they could detect such a miniscule phase out with explosions and ECM playing havoc with their systems, no trace of the ship remained.
Too bad, but I guess all great things must come to an end.
Here's to you Witchfire
To WitchFire! And to the world she created and immersed us in!
May it find peace in a corner of our hearts.
Pretty good. I wish this or something like this were made into a movie, or at least a YouTube show.
FFFFFFFFFFUUUUUUUUUUUU-
I just finished reading the whole story and now i realize witchfire hasnt posted any updates in months.
Where are thou, oh talented witchfire? I want to know if Kol will finally get a chance to kick some Advent ass! Plus i want to know what the Vasari are doing all this time.
I'm also wondering if you'll ever describe some of the special abilities the capital ships have, like the "Provoke Hysteria" on the Revelation or the Jarrasul Evacuator's "Drain planet" (geeeeeese, i bet you'd have a wicked good time describing that!) That also reminds me, i feel like I still havent seen half of the ships in the game mentioned in your story! Where's the Hoshikos with their annoying little robots or the Advent's Destra Crusader that is supposed to be a bad luck for whenever the TEC encounter it, and not to mention all the Vasari ships (I kinda lean towards the vasari, so i was a little upset that we havent heard much from them, and WHAT THE !@#$ IS CHASING THEM!!!???!)
Sorry, got carried away there, but I love your writing stye. Have you done many other stories or have anything published? If you ever return to read these posts, i hope you'll pick up where you left off and include SOASE Diplomacy characteristics.
ps. Its called book "2". Where is book 1 and where can i read it?
Witchfire, please let us know if you're continuing! the wonder is killing us all!
yeah I just came onto this thread (hae not checked for ages) and this is amazing could you please continue or altleast tell us whats the status of the story or anywhere els we can find your stories
On based of this gameplay, are we not acting of as Admiral rather than Captain in gameplay, sins of solar of empire? Anyway, Not sure, Captain command one large ship? While Adminral command fleet maybe more if there sort of many kind of Admiral? But Adminral can build, spend building, not sure. Not even sure Captain had power to go somewhere unless admiral told captain what to do so in this game.
This story is great!
She was the one who inspired others to write lore including myself, wherever she is I wish her the best....
Wow, been a long time. Odds are that I am not going to be completing this story or even adding to it--though I may if the entire series--the original, Entrenchment, Diplomacy, and Rebellion--ever goes on sale on Steam or something.
So I figured I would share my notes with you folks, so you're not left to wonder.
The next book I had planned would focus on the hinted at Northern Kingdoms--bastardized from the largest 'kingdom' named after their ruling family of Notharrin. We would back pedal a few years from the current time in the story to open on the Vasari.
The Vasari would discuss their own weakness and strength, namely the fact that they do not have to use 'nexus' stars to travel between worlds, and the bulk of their Dark Fleet is sitting around a random star in a truly massive plant, hording their resources. A debate erupts as the demands of constant conflict with the TEC causes an increased need in ship production--which is consuming the very resources they're attempting to extract.
A Vasari expeditionary force (think Roman terms of expeditions, meaning entire legions meant to pacify and tout the glory and power of Rome) is sent to the East, where the Advent will soon invade, to both raid and investigate rumors of a new threat.
However, the expedition is a bit of a ploy. A splinter faction has infiltrated it, and determined a better way to gain resources--insurrection, not among themselves, but among the humans. Secretly, they approach the Notharrin family directly, and make a simple offer. They are willing to share Vasari technology in exchange for massive amounts of resources.
The Northern Kingdoms have never enjoyed the full favor of the Core Worlds. In fact, they had been forced into the Trade Order, and ever since the war with the Vasari, have been providing the bulk of the resources to fight them, their own economies having long been exploited by the Trade Order to keep them weak.
The Northern Kingdoms, after debate, eagerly accept the offer and begin to construct their own fleet, more advanced and dangerous than the converted trade vessels of the TEC.
In the present, Kol launches raids against the backline of the Advent occupation. It's revealed that a number of worlds were bypassed in their haste to secure the gateway system to the Core Worlds--many of their resources are devoted to occupying these outlying systems, and since the Fleet left behind had many of their ships traded with the attacking Fleet's damaged vessels.
The war grinds to a halt. The TEC, worried over the Advent invasion of the Core Worlds, hurl their massive, battle-hardened ships from the Vasari and Northern Kingdoms to stop the advance. The Vasari, instead of pushing an offensive at the weakened TEC West, consolodate their forces.
Entrenchment occurs at this point.
All hell breaks loose.
The Advent, keenly aware of their close-ranged weaknesses, test their new weapon on Kol's limited forces. The Revelation battlecruiser is centered around a single individual--an Apex level psychic, so gifted that even their fellow Advent find them dangerous, and irrevocably insane. The Advent have weaponized these individuals, lobotomized and inserted them into vessels to make them living conduits of the Unity. The Revelation is their shell and prison, and it is generously wrapped in medium and close ranged weapons, which devastate Kol's forces.
The Advent ships begin to complete their repairs, bringing their Third Fleet back to strength.
In the Core Worlds an Advent attack is shattered as it meets the combined forces of a TEC Fleet centered around three superdreadnoughts as well as their newly constructed star bases. The TEC counteroffensive is driven off as they strike hard at the retreating fleet, and into a Transcencia Star Base, which has been designed to be a Revelation on a larger scale--the Apex is capable of pulling nearby meteors against the TEC fleet. Faced with mounting casualties between the star base and the mobile defenses, the TEC fleet withdraws.
The Advent and Vasari note the size and power of the superdreadnoughts and take steps to neutralize its effectiveness. The TEC note the weaknesses in the design after the battles. Admiral Kol, having already noted the vulnerabilities of the class, shifted focus to smaller ships, capable of being more quickly constructed, after the completion of the one currently in dock at the Project Novalith base.
Reinforcements are sent to the TEC Core Worlds from the Northern Kingdoms. Notharrin, and all the other monarchies, rebel. The TEC forces in the Northern Kingdoms are thrown into confusion. The TEC dispatch a small force to arrest Notharrin and quell the rebellion.
The force arrives at Notharrin's home world, but the defenses have been activated. After pacifying the orbit, the TEC forces dispatch a ship of Marines to arrest the King, which are then shot down by surface batteries. The TEC responds by loosing several dozen missiles on predictable trajectories as a show of threat, which are then shot down.
The Notharrin ships, built in secret and commanded by King Notharrin's daughter, appear. The TEC commander, faced with an imminent battle that he cannot win, orders a full barrage against Notharrin's location. The planetary defense guns do not come online. The missiles, intending to have less than one or two get through, immediately enter a dispersion pattern and blanket the most heavily populated area on the planet.
Approximately fifty million people, including Notharrin, are killed as a result.
Driven to rage, Notharrin's daughter reveals their technological superiority and overtake the TEC force, annihilating it with ease. A surrender was not accepted.
Notharrin becomes a martyr and the rebellions grow. The TEC becomes livid over the execution of their personel.
The Vasari notice a human faction using their technology. Not merely copies and jury-rigged clones that the Advent stole from them, but Vasari-built weapons. An inquisition is launched. The Vasari fracture, as the strain of resources and their own internal strife finally take its toll.
The Vasari are teetering on civil war. The TEC has been crippled, reduced to a single sector, and at open war with aliens, exiles, and rebels. A concentrated effort finally crushes Admiral Kol's guerrilla actions. The strain of war and destruction begin to strain the Unity, seperating those who wish to bring everyone into their Unity and those who want to destroy not all those touched at a genetic level by those who were stranded in the East during their exile.
This is the point where Rebellion occurs.
That's all I had planned for. I had assumed that at this point, the mysterious enemy of the Vasari would have been revealed. If not, I was going to make them some insane mechanized thingies. I'unno. They couldn't be worse than a race of synthetics created to kill organics so organics wouldn't create a race of synthetics that would kill them.
Can a link to the full book as it exist now be posted?
Well, that's that I guess. Witchfire, thank you again for the reading I enjoyed those many years ago. Hopefully your work won't be forgotten.
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