Well, since there's no story section to the forums (hint hint), I've decided to post a little story set in the Sins universe here. If popular, I'll continue it. The story begins ten years into the TEC-Vasari War, just before the involvement of the Advent. I've taken liberty with certain elements (which I can chok up to balance-needs for the actual game), and I hope you all enjoy the story.
Saints of a Solar Empire, Part 1: The Road to Hades
"Four Devastator class ships closing from astern, Captain!"
"The Carrigall reports total system failure!"
"Captain, we've reached point Alpha!"
"Release the fleet for staggered phase jump! All ships are authorized to withdraw as soon as they cross the well!" Captain Forscythe commanded. He tried not to think of the twenty-five hundred individuals who just became cosmic detris as the Kol-class battleship systems were overwhelmed by the Vasari phase missile barrage. Nor did the captain try to think of the gaping hole in his own ship where the flag bridge had once when the Schuegraf's shields were pierced with one of the alien's missile storms.
The Captain felt the hum as the anti-matter reactors came online, quickly charging the capacitor rings. Already, most of the frigates had escaped into phase space requiring less anti-matter and proportionately less time to charge to enter the over-layed dimension. Despite his orders, however, a squadron of Garda-class flak frigates remained at the well-limit, bleeding Vasari bomber and fighter squadrons as they tried to pounce on the fleeing fleet units who were without the benefit of fighter cover as the carriers fled into space.
And then Forscythe's ship slid over the the gravity well of the nexus star along with her sister ship and a surviving Marza-class dreadnought. The ships powered up, to Forscythe and their crews, an aganozingly long time to power up even though he and they knew that the ship engineer crews were cutting the safety margins to zero, if not less. They ran the risk of catastrophic failure--when matter met antimatter, explosion was an understating term--but the risk of termination far outweighed the minor possibility of something as mundane as system failure.
The flag captain slumped slightly against his shock frame, having too much stubborn discipline to openly sigh. Unlike most of the Eastern Reaches fleet, he was a veteran of combat having been a mere system defense captain ten years ago. However, he gave himself a moment to feel a flicker of pride at the way his own crew had performed.
No, they weren't vertans, but they were the product of the TEC's newest training programs--the first generation in memorable history to be fully trained to serve in a unified military force for the whole, not just isolated systems, and they performed admirably. There was no hesitation in the execution of their orders, and they knew their duty.
Unlike the first few fleets who had met the Vasari in battle, where discipline and courage were found in short supply.
Forscythe quickly pushed the thoughts aside. "Communications, tie in with CIC and report on the status of the rest of the fleet according to their last data codes. Anna," said Forscythe, addressing his exec, "status report."
The slender-framed terran girl, no more than twenty five, and appearing in her late teens thanks to advances in medical science, took a moment to compose herself. The running battle with the Vasari Task Force had run the entire crew ragged, and she took a moment to check the displa before turning to her captain.
"Shields are down to fourteen percent, but they held. Any damage we sustained was due in part to the ability of the Vasari missiles to bypass our shields a certain percentage of the time. Point defence is down to eighty percent standard efficiency, Beam Three was cut from the curcuit when a missile hit the starboard side, and Doctor Hannoi reports that we have suffered approximately two hundred dead with another three injured to varying degrees. We also suffered a direct hit to the flag bridge with one hundred percent casualties, including Vice Admiral House and Rear Admiral Jerry."
The captain winced internally. Admiral House had been a good man, with a fair amount of tactical and strategic mindedness, and his loss had caused unnecessary confusion during the battle. His loss also meant that command should have passed to the next slot in the chain of command. Unfortunately, the same hit that gouged the fleet flag deck had had to cut through the battlegroup command deck which housed the Admiral commanding the capital ship component of Task Force 3, ER-TECN.
Forscythe had taken a grave risk in not passing command. The next ranking officer had been Commodore Priev commanding the battlecruiser component, and he, Forscythe thought after reading the Commodore's dossier, was a coward. He would've ordered the fleet to break cohesion and run for it. Which might have been acceptable, had the Vasari not enough ships to break with them and still destroy them...
"Captain, I have your report," almost-whispered a voice from across the room. Lieutenant Focker was a slender man from a low-grav world much the same as Forscythe's exec. Focker's voice was not quiet out of fear, but out of habit from being able to talk clearly and concisely without slur, stutter, or a need to repeat.
"Let's hear it then, Andrew."
"Aye, sir. The Carrigall was lost with all hands, reducing our capital count to four--three Kol battleships including the Schuegraf and the Fraser. Our over-sized battlecruiser battlegroup is now an undersized one with the loss of Virgo, Kronus, Cancer, Greece, and Deneb. The Dunov suffered severe damage to her shield generators and anti-matter capacitors. She's still combat ready but only on standard reactors.."
The Lieutenant paused for a few moments before continuing. "Heavy Cruiser Squadron 657 and 435 have been lost, including the command cruiser. However, CruRon 414 and 512 are undamaged. Both squadrons of light carriers are unharmed, Captain! We've lost three fighter squadrons worth of craft, but our bomber squadrons are intact since they were never launched. According to last report, Commodore Cruze was attempting to reorganize the fighter squadrons."
Focker let out a soft sigh. "Unfortunately, sir, our screening elements were hit hard. All three scout frigate squadrons were lost--we think the Visari bombers were intentionally aiming for them to prevent us from stripping them out and sending them for reinforcements. None of our light frigates were destroyed, but once our LRMs opened fire, the Visari hit them hard. We're down to two squadrons of the Javelis ships, and two Garda squadrons."
Forscythe appeared calm as he tallied up the losses. One Kol battleship, five battlecruisers with another possible damaged beyond combat ability, ten heavy cruisers as well as their two command ships, eighteen scout frigates, and twenty four LRMs. Those fifty ships had cost the task force over twenty four thousand dead. Forscythe's squadron coherency was shot except in those rare cases that entire groups of ships were destroyed instead of one taken from squadron A and another from B.
"Anna, tell damage control to give top priority to shield generator repair and clearing the circuit to Beam Three. They can put it in manual if they must, but we're going to need it when we exit phase space. Andrew, what's the status on the Vasari Task Force?"
The Lieutenant continued without breaking a beat. "There are four Devastator class battleships and two Desolator class dreadnoughts. Our LRMs managed to destroy one of their Maurader class battlecruisers and we believe one was too damaged to continue. At the time of our phase out, it had not fired for two minutes. Their heavy cruiser squadrons are intact, but our LRMs traded missiles favorably to their Assailant heavy frigates and the Sentinel class defense frigates. We estimate that they only have two squadrons of the Sentinels and three of the Assailants. Unfortunately, their entire light frigate strength is intact at eight squadrons."
Forscythe remained thoughtful for a moment. Even without their technological advantage, the Vasari outnumbered TF3 and outmassed it around 3:2. With their tech advantage, Forscythe faced almost twice his own firepower.
Forscythe queued his pad. He knew of the system they were headed to but none of the details. Hmmm, a desert planet by the name of Hades. Not the most hopeful of names, and it was a neutral system which pocketed the Eastern Reaches, too stubborn or too far to accept Trade Order invitation or TEC might. Still, it was a poor system and they might slow the Vasari down. They would at least leave the task force alone, especially with an alien fleet inhabiting the system. At best, they would have enough forces to even the odds.
"Alright, Focker. Anna, you and the Lieutenant grab Beau, Shannon, and Jerome and meet me in the conference room. Let's brainstorm a few options for what's left of the fleet."
---
Neither the TEC Task Force nor the Vasari fleet, despite their more advanced technology, detected the nimble little craft under strict emissions control during their pitched battle, and by the time they reached a point where they could detect such a miniscule phase out with explosions and ECM playing havoc with their systems, no trace of the ship remained.
as a matter of fact, i just noticed after i sent in the new reply
im slightly confused on the disposition of forces. where exactly is anubis station in relation to naeve?
also, surprisingly, i vote for encyclopedia first
from what I've read, its one phase jump away.
One phase jump away is a bit of a misnomer. Systems are so big that the only way to relatively travel them in any sort of time is to do a small phase jump to your destination, which is near instant travel, considering that it's a system used for interplanetary travel. However, you still can travel using sublight engines, if you're willing to take several days (or weeks or months, depending on how stealthy you want to be about it).
As for the Anubis Station, it's actually between the star and Naeve. Just to put it in perspective, imagine if Venus were an asteroid belt, and that would be where Anubis Station were at. It's not really its position that matters, but the fact that it's a powerful fleet base, and as the Advent have shown you, you definitely don't want a hostile fleet phasing out of phase space directly on top of you.
actually, I thought that sd put in phase lanes because of phase space disruptions didn't allow phase travel to everywhere, only to some planets, so i figured that it being "one phase jump away" would mean that they were right next to each other(since unlesss you specifically make a galaxy forge map to disprove this, a planet only has phase lanes to other planets right next to it).
Technically yes, but you COULD put a phase line that passes through a planet. I dont know what happens if you used it in game, but I've accidentally made phase lines that go through planets befoer
i'm pretty sure that it just passes thru - game glitch, not actual physics.
ok now it makes sense. thanks
Actually dude, real phsics could allow for phase travel through a planet. As far as i can tell from the game guide and such, including artciles on the real theory of phase space, phase space is a 'place' outside our own universe. In sins, when ships travel in phase space they're not going at the speed of light, but just simply dipping out of our space, and into a completely different space, in which the plaents wouldn't exist. Thus, by traveling in phase space, ships could go 'through' a planet, since the planet would not exist for them to manuever around in phase space. Which is why the gravwell limits don't really make sense.
I assume that its somewhat like the starwars hyperspace in that gravity wells yank you out of it (hyperspace is a different dimension, like phase space) so that our dimension has some impact on phase/hyperspace and the grav well of the planet it goes thru should yank it out.
That only happens because they have gravity mass sensors that will automaticaly pull you out if you get to close to like a planet. If they did not have those sensors or they were overiden, the ship will run into that planet and explode. Now inderectors ships screw around with those sensors so anybody in the area in hyperspace will drop out or they cannot leave. If that was running in the middle of space, and enemy fleet is comming that way through hyperspace without knowing the inderector is there and their sensors on overide to turn the off, the incoming fleet will have a chance of colliding into the stationary fleet.
Yeah i suppose, but in star wars, hyperspace is just going faster than the speed of light, not entering a completely different dimension, which phase (sometimes called N) space is.
Btw, is Kol supposed to be the TEC admiral guy on the front of the game manual and inside game box flap? His description defintely matches, i don't think anyone has mentioned this yet.
Yeah i forgot to mention hyperspace is just like a plane going mach5 basicaly faster than the speed of light.
You mean the guy that also on the top left of almost ever sins webpage.
Wait...if this is true, then would the thing that destroyed the Vasari empire come from phase space!?
Think of it: Phase space is a place outside our universe, something must have been in there. the Vasari are masters of the science of phase space. It started at an imperial lab outside the planet Kron, which is where you get your main phase research tech from, and when it exploded, it had the same blue haze you see from entering/leaving phase space. How else does anything take over a planet so quickly without being detected!!?
actually, still, they can sense the gravity (thus the impact on hyper from our dimension).
No, actually if you read the books, they tell you it is a different dimension - the movie doesn't say either way. The Katana Fleet got lost in hyper, and disapppeared, yet they speak as if the possibility of finding it is still there, which it wouldn't be if it were just above the speed of light, cuz 300 years past lightspeed would bring them out of the galaxy. were it just faster than light, then they would never get anywhere in time (because of time alterations when traveling at high speed like that) and would be flung out all across time.
This was so... cool!
Love your writing, WitchFire!
Personally, I can not decide over an encyclopedia thingy or a Vasari book. Maybe it is because both would be cool if YOU wrote them... Good luck though!
You are made of win! Publish now! You and the guy writing the back story on the Vasari advance are brilliant and if Stardock have any intelligence (which they do, they made SoaSE) they will sign you into exclusive contracts for publication. I'll buy whatever you print!
Meh, it's sort of ambiguous. It never outright says in any book that it is, and also there is evidence that hyperspace is NOT another dimension. During the clone wars it's known that a Republic ship going at the speed of light impacted a planet and ripped it apart. And also, Katana Fleet didn't stay in hyperspace. Every time it's mentioned it's said to be 'constantly jumping around', and when Thrawn finally finds it, the Katana Fleet isn't in hyperspace, it's drifting out in the middle of space.
It's clearly not another dimension since Han says that one of the dangers of flying through hyperspace is that you could fly right through a sun or too close to a blackhole (which shouldn't be a problem, because you just need to avoid the Event Horizon and even then, the MF can clearly move faster than the speed of light).
Phase Space is, to me, another dimension, which safely allows us to ignore the speed of light rules. Elasped over regular space, two points are much, much closer. And it allows you to hop through planets, stars, etc. As for the gravity well interference, well, let's just say that it has no bearing on phase space, but it has bearing on getting in and out of it.
And yes, Kol is the guy on the SoaSE page 'n stuff. And the guy saying the intro cinematic.
Yes that is right about hyperpace and Katana Fleet, basicly it disapeered without a trace so that could mean that the coordinates were wrong or miscalculated. There is a wasy however to be permanently stuck in hyperspace is by being jetisoned in an escape pod in hyperspace that happened in one of the starwars books.
as a matter of fact, the crew of the katana fleet was infected with a hive virus, and that caused them to make random jumps through hyperspace. also, i invite everyone to read the hyperspace article on wookiepedia, and draw your own conclusions. personally, i prefer the alternate dimension theory.
http://starwars.wikia.com/wiki/Hyperspace
there is a precedent for creatures from an alternate dimension. there are several episodes of star trek that involve cross-dimensional species. i think that stardock may do this with the mystery fourth species
http://memory-alpha.org/en/wiki/Trans-dimensional_species
which "backstory on the Vasari advance"? I know I got one, but I think that someone else has started writing one, as well.
Could we please have a hint at the characters left behind enemy lines? Are we going to have anymore groundside stories? Also exactly how many ships on each side of the battle now? Kinda lost track back there...
What book was that?
yeah r u talking about sinners, or the other guys story?
No. Yes. A lot.
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