Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?
Secondary Websites:
https://forums.sinsofasolarempire.com/177748/page/1/#replies
http://www.moddb.com/mods/stargate-invasion
DOWNLOADS:
Diplomacy :
DIPLOMACY 1.32
DIPLOMACY 1.011A & 1.01 RELEASES
Entrenchment:
STARGATE INVASION ALPHA 2.3 DOWNLOAD
7 ZIP REQUIRED TO UNPACK FILES
YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.
Download the BC304 minimod
Download Daedalus Class
View the Tutorials for the BC304 Minimod
View Adding the BC304 Minimod to Sins of a Solar Empire
View Adding Missile and Beam Weapons to the BC304 Minimod
Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.
The mod will be built in 2 halves. The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment. The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.
I saw that in the Read Me too but since I also follow the SOA2 mod I knew you are working there too and figured you were just merging work to reduce strain.
yup very true especially since it was so well writen
whoa... Asuran ships are murder to any other ships unless they are being overwhelmed by them. Explains why they cost so much for fleet supply
What files were updated to make it "Stargate Invasion ALPHA 2.1 UPDATED 10/03/10"?
I checked on 10/03/10, and the two files that need to be downloaded were the same on 10/03/10 as they were on 10/02/10. The two files being ...
Neither of these two files looks to have changed. however, I'm not sure whether the contents of either files has chnaged. If either of these did change, can you at least edit the name, or possibly the "STARGATE INVASION ALPHA 2.0 DOWNLOAD" link name to reflect the "2.1", if that's what changed?
I keep getting a minidump. How do I find out what I'm doing wrong?
I followed the readme (I think), and it dumps after I enable the mod.
I have Win XP, Entrenchment 1.051, put the mod in the correct folder. Then enable the mod, and apply. Then It dumps. If you need the dump file sent somewhere I have no problem. I just don't know who to send it to.
This may be a pain, but I'd say the best way to fix this would be to download everything over again. Get the base 2.0 files and put them in your mod folder, then overwrite with the patch files in the correct order.
I tried what you said. Then tried everything else I could think of. Still it doesn't work. I really want to get this working. What can I do next?
Run the dev.exe in the main install directory, it will give you messages.
I don't know what the issue is. I downloaded everything to check for myself and it all works fine.
So I dled the 2.2 patch file and Copy and Pasted the contents of the Gameinfo and Mesh folders to their proper place but now I have 4 text files that I am not sure what to do with. failBIN, successBIN, skippedBIN and summaryBIN. Where exactly do I stick these? Do they just stand alone in the SGI Alpha 2.0 Folder?
When I run the Entrenchment dev.exe like you wanted me to Psychoak I get the following messages...
When I Enable the mod I get... Checksum = 74591163
1.
{Assert @ c:\gs\entrenchment\CodeSource\Engine/String/StringLibrary.cpp(99)
GetLength( source ) < destination.m_BufferSize}I hit BREAK
2. {Assert @ c:\gs\entrenchment\CodeSource\Engine/String/StringLibrary.cpp(102)
! FAILED( hr )}I hit BREAK
3. {Assert @ c:\gs\entrenchment\CodeSource\Engine/String/StringLibrary.cpp(99)
4. {Assert @ c:\gs\entrenchment\CodeSource\Engine/String/StringLibrary.cpp(102)
then I hit "Apply Changes"1. {Assert @ c:\gs\entrenchment\CodeSource\Engine/String/StringLibrary.cpp(99)
! FAILED( hr )}I hit Break
GetLength( source ) < destination.m_BufferSize}
! FAILED( hr )}
5.{Failed to find data file 'RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TAURIINDUSTRY_PLANETMODULECONSTRUCTION.entity'. (SubPath = GameInfo)}I hit BREAK
6. {Entity Ref not found: RESEARCHSUBJECT_PLANETMODULEIMPROVEMENT_TAURIINDUSTRY_PLANETMODULECONSTRUCTION}I hit BREAK
Then the Minidump gets saved.
I checked the .entity folder they were referencing. It is there, but I'm not sure about the contents.
They're just results from the program that converts bin files to txt files and vice-versa. Not needed for the mod at all. You can leave them stand alone in the mod folder or just get rid of them.
Mary-
I'm getting a different checksum than you are. Did you copy the new mod(2.0 files) on top of the old one?
You've missed something big somewhere, that file is in the entity manifest, which wasn't altered for either update.
Redo your install after cleaning out the old directory, and in the proper order. 2.0, 2.1, 2.2.
Ok, tried what you said. It still doesn't work. Maybe you can point out something I did wrong. My checksum is now 73617589.
Below is a very detailed list of the steps I took to install the mod & patches. Also, I'm on IRC in the Stargate channel if you are on. I'm logged into IRC as Sukub96. Any help is appreciated.
1. Verify Entrenchment is on the 1.051 version.
2. Locate the "Mods-Entrenchment v1.051" folder. - Note: It should be in the path "C:\Documents and Settings\"your user name" \local settings\ Application Data\Ironclad Games\ Sins of a solar empire\Mods-Entrenchment v1.051". - For me it is "C:\Documents and Settings\Charles.HOME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051" - Verify there are no files or folders in the "Mods-Entrenchment v1.051" folder. If necessary delete the enabled mods file, and remove any subfolders located here.
3. Create a new folder called "STARGATE INVASION ALPHA 2.0 MOD" inside the "Mods-Entrenchment v1.051". - The path for this new folder is "C:\Documents and Settings\Charles.HOME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\STARGATE INVASION ALPHA 2.0 MOD"
4. Download the following files. A. 7 Zip file: "2010_09_23_7z465" B. SGI Alpha 2.0: "2010_09_30_SGI_ALPHA_2.0" c. STARGATE INVASION ALPHA 2.1 PATCH: "2010_10_03_GameInfo" d. STARGATE INVASION ALPHA 2.2 PATCH: "SGI_ALPHA_PATCH_2.2" NOTE: I downloaded these files to the location "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods".
5. Run the 7 Zip file (Application) in it's current download location. This will create a folder called "7-Zip" in the current location. - The path to the 7 Zip files and Language folder are now: "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\7-Zip".
6. Extract the main mod, and its patches. A. Extract the SGI Alpha 2.0: "2010_09_30_SGI_ALPHA_2.0" file, located in "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods" - Right click the "2010_09_30_SGI_ALPHA_2.0" file in it's current location, navigate -> "7-Zip" -> "Extract Here" - This will create a folder called "SGI ALPHA 2.0". The path for this folders contents is "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA 2.0" B. Extract the STARGATE INVASION ALPHA 2.1 PATCH: "2010_10_03_GameInfo" file, located in "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods" - Right click the ""2010_10_03_GameInfo" file in it's current location, navigate -> "7-Zip"->"Extract Here" - This will create a folder called "GameInfo". The path for this folders contents is "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\GameInfo" C. Extract the STARGATE INVASION ALPHA 2.2 PATCH: "SGI_ALPHA_PATCH_2.2" file, located in "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods" - Right click the "2010_10_05_SGI_ALPHA_PATCH_2.2" file in it's current location, navigate -> "7-Zip"->"Extract Here".
7. Apply the 2.1 patch. A. Copy all of the files from "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\GameInfo" to "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA 2.0\GameInfo" NOTE: If you get a popup message that states something to the effect of "This folder already contains a file named 'Filename.entity, would you like to replace the existing file with this one", click "Yes to All".
8. Apply the 2.2 patch. A. Copy all of the files from "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA PATCH 2.2\GameInfo" TO "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA 2.0\GameInfo". NOTE: If you get a popup message that states something to the effect of "This folder already contains a file named 'Filename.entity, would you like to replace the existing file with this one", click "Yes to All". B. Copy all of the files from "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA PATCH 2.2\Mesh" to "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA 2.0\Mesh" NOTE: If you get a popup message that states something to the effect of "This folder already contains a file named 'Filename.entity, would you like to replace the existing file with this one", click "Yes to All".
9. Move the mod files & folders to the "STARGATE INVASION ALPHA 2.0 MOD" folder you created in step 3. A. This is done by copying all files and folders in the location "C:\Documents and Settings\Charles.HOME\My Documents\Downloads\Sins of a solar empire mods\SGI ALPHA 2.0", and pasting them in the location "C:\Documents and Settings\Charles.HOME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.051\STARGATE INVASION ALPHA 2.0 MOD"
------------
When all of this is done I doubleclick the "Sins of a Solar Empire Dev" application file in "C:\Program Files\Stardock Games\Sins of a Solar Empire"
I get the following popup, titled "Assert".{Assert @ c:\gs\entrenchment\CodeSource\Engine/Core/Settings.cpp(651)
!attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184))}I hit "Break"
Any idea of this is the key to my problem?
----------------------
This is just the configuration file being different between the dev.exe and the normal one, ignore it.
Ok, so why am I still crashing, even after doing a complete uninstall of all sins diplomacy, entrenchment, original sins, deleting all sins folders. Then re-installing everything?
For anyone else that experiences this particular problem, you broke windows.
There is a 256 character limit in XP for file names, file structure included. Shorten up the folder name to get under the character limit.
EOmega, do you know whats unfair? I check upon the mod from time to time and i even played it couple times. I have waited this a long time and i would wait a lot more so no problem there, but the problem is that i have to go in the army service for 11 months or so and when it's about to finish, i cant play if i am there. I swear if you quit editing when i am gone, i will hunt you down .
Mod itself is great, graphics could be better, but its probably my own rig and humans are WAY too underpowered. Atlantis seems a bit overpowered, but it may just be the retardation of AI.
I am a patient man and i will be waiting and waiting and waiting and waiting an....... waiting.......
Hello everyone, I just wanted to let you all know that I have been down for the past few months due to some computer problems. Now I am back up and running, and will be getting back to modding here in the next few days, but that is not to say that I have not done anything SGI related. I recently downloaded an app for my iPhone, that some of you may know, called Sketch Nation Shooter. It allows you to create your own custom shooting game, and I took the time and effort into making an SGI based game. Right now you fly around as the Morpheus Class and destroy Darts, Cruisers, and as the boss, a Hive. Here is a picture of it, this is from the V2 of the game, I have not had the chance to upload V2 to the games servers as of yet, but will shortly.
@ Warcry, I will not disappoint you. We will keep the mod going, and hopefully when you get back you will have some new fun stuff to play with. Good luck!
EOmega
Oh dear... lol that reminds me of the Lost Viking game in Star Craft 2
In what order are you suppose to enable the mods in?
There shouldn't be an order, it's just one mod you run by itself.
The 2.1 and 2.2 patches are overwrites, not separate mod installs.
We will be releasing a patch to fix this issue. soon so please stand by.
thanks jay
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