Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?
Secondary Websites:
https://forums.sinsofasolarempire.com/177748/page/1/#replies
http://www.moddb.com/mods/stargate-invasion
DOWNLOADS:
Diplomacy :
DIPLOMACY 1.32
DIPLOMACY 1.011A & 1.01 RELEASES
Entrenchment:
STARGATE INVASION ALPHA 2.3 DOWNLOAD
7 ZIP REQUIRED TO UNPACK FILES
YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.
Download the BC304 minimod
Download Daedalus Class
View the Tutorials for the BC304 Minimod
View Adding the BC304 Minimod to Sins of a Solar Empire
View Adding Missile and Beam Weapons to the BC304 Minimod
Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.
The mod will be built in 2 halves. The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment. The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.
Attention all beta testers
Numerous changes have been implemented , please sync and report back, Also the debug url is below , please post bugs, thoughts and or ideas there. FYI we are now back to a zero error load state.
debug site http://code.google.com/p/stargate-invasion/
then release the damn mod PLEASE ..... 'o'
if you have all the bugs out then realease the damn thing
What if the mod is missing content? They can't release a mod with missing content, even if the mod is bug-free.
A zero error load doesn't mean bug free anyways.
Yup
Correct speaking of errors , the mystery mini dump bug has been located "hopefully" . It seems that the rebel raids were causing the dumps. Ie roletypes and the game engine throwing a temper tantrum . From missing roletypes in the raids . For now We will be leaving stock rebels in to confirm this. Please test out and report back. Once confirmed we will redo the raiders with custom ships. thanks
SGI MOD TEAM
tyvm
Nice! I thought it had something to do with pirates.
Sorry ladies and Gents that I have been away. I have been working some major overtime at my work, to get some extra money to buy a more powerful machine. Anyhow, on to the reason why I am posting. The F-312.
The F-312 is intended to Suppliment, not replace the F-302. She is armed with the same weaponry, only it is a tad bit stronger. Based partially on the FA-37 Talon design from the movie Stealth, she has an Asgard powered core, with Asgard based engines to have increased speed and manueverability. Now, her wings do fold up, but this still does not allow her to travel through a stargate. Even folded up, she is to wide to fit through the wormhole. Now, while folded you can store many more of her class of fighter then you can the F-302, which allows for added squadrons on the ships that will carry her. Now, enough of my blabbing, here are some stats, and the ship herself.
F-312
Crew: 2 (Pilot, Co-Pilot)
Engines: Asgard based Plasma Engine
Weapons: Rapid fire Vulcan Cannon -- x1; Standard missile launcher, capable of firing warheads up to 100 kilotons -- x2; Ability -- Speed Boost: Allows the fighters to increase their speed by pushing the Asgard Power Core beyond recommended limits for a brief time.
Looking good... as always
I thought you couldn't get model animations on Sins ...or...was the face it's wings contracted just contextual? Nice model, btw. Also, what's a Vulcan Cannon?
http://en.wikipedia.org/wiki/M61_Vulcan
Thats the Vulcan Cannon
You should release videos on gameplay or gameplay screenshots. That would be nice.
Keep up the work!
I was just refering to it being able to fold up, it wont actually do it.
um could you give us an ETA on the mod?
@maxwell: No ETA set. Read on Top
Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment. As of this time, there is no release date yet for this mod.
Oh... It's a nice design anyhow. Great work.
double post
Attention All beta testers and mod team Huge updates being pushed out via sync. Asuran base code is now in game and working. Will be adjusting and customizing soon. Please test out and report back.
Thanks
SGIMOD team
? ....ok w/e on to testing the huge updates.
we are simply asking that everyone continues testing, so that we may learn if there is any more bugs. Today, I found a couple myself that are an easy fix. For the beta testers, I should have a Cerberus model ingame for you to play with by the end of the night, and if possible, also a 312.
really odd that you'd have a Vulcan cannon on a space fighter... I mean bullets shouldn't work in the vacuum of space or at least from what I read... you'd be better off with railguns... and yes I know this is science fiction and all but it makes more sense to use a gun powered by magnets then gunpowder in space
If you include an oxidizer inside the cartridge as part of the powder charge there's no reason why that wouldn't work.
heh your right on that, besides I'd think railguns would be an upgrade later on anyways. I've seen some railgun tests they've done and they've tried to clock the speed on round when it fired. The speed clocker couldn't keep up or read it cause the round was moving to fast. Get something moving fast enough and it can penetrate just about anything... well that depends on the round of course, and even then if the round gets melted due to the friction because of the speed the vaporize matter which is in a gas state now still does damage itself... but lets not go into technical terms... my brain isn't in the mood for that at the moment
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