Primary Website: http://z15.invisionfree.com/Stargate_Invasion/index.php?
Secondary Websites:
https://forums.sinsofasolarempire.com/177748/page/1/#replies
http://www.moddb.com/mods/stargate-invasion
DOWNLOADS:
Diplomacy :
DIPLOMACY 1.32
DIPLOMACY 1.011A & 1.01 RELEASES
Entrenchment:
STARGATE INVASION ALPHA 2.3 DOWNLOAD
7 ZIP REQUIRED TO UNPACK FILES
YOU MUST DOWNLOAD ALL FILES AND PATCHS FOR MOD TO WORK PROPERLY.
Download the BC304 minimod
Download Daedalus Class
View the Tutorials for the BC304 Minimod
View Adding the BC304 Minimod to Sins of a Solar Empire
View Adding Missile and Beam Weapons to the BC304 Minimod
Stargate Invasion is a total conversion mod for Sins of a Solar Empire: Entrenchment and Diplomacy . As of this time, there is no FINAL release date yet for this mod.
The mod will be built in 2 halves. The first is the Pegasus side, I.E. Humans, Wraith and Asurans, with the Pirates being a classified race at the moment. The second part of the mod, will add in the Asgard and Goa'uld races to the mix, we will even be creating a separate version of the mod as well, which will just be Humans, Asgard and Goa'uld, with the Lucien Alliance as the Pirates for that half.
What order should i activate them then and which race will the ship be in Wraith, Advent, TEC, Ancients, Vasari, Asgard? The order is based on what pic the races have Asgard has vasari characyer pic, Ancients TEC pic and Wraith Advent pic.
They can be activated together but if you wish to give the ship "custom" abiltys which i would recomend as the Stargate races mod makes the new races alot more powerfull than the orginal races so it would be a good idea to make it better but to do that you add the changes into the Manifest files or the game will crash on start up. if you don't want to change anything then just activate them both normaly then it should work fine.
hmm, how are you activating them? I think it would be best to do SG Races then BC304 Minimod.
On a modding note, I have recently done some work with the Asurans. Everyone undoubtably knows about my Puddle Jumper, and how it was grey and not green/grey like it is suppose to be, so I adjusted my texture to fix that. I also created the Asuran bomber, which is a Puddle Jumper with both Drone Doors Open, here is a Pic.
i did it that way cool looking Jumper by the way
the daedalus mod sets the ship up as a frigate. It'd just be easier to replace one of the capital ship meshes in the .entity files with the daedalus mesh.
i have combined both the sg races mod and the bc 304 mini mod. Its easy
Yeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things like that so even a little help goes a long way .
Quoting JTAYLORPCS, reply 1332i have combined both the sg races mod and the bc 304 mini mod. Its easyYeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things like that so even a little help goes a long way .[/quote]
Yeah same here, I made myself 2 BC304s as captial ships, one for general combat, the other for hit and run (high power weapons, low power shields) with a couple of custom made abilities. I'm having a go now at creating easy to build ships on Softimage, I thought I'd begin with the Ha'Tak but it proved to be quite difficult doing the scaffolding around the pyramid, so i've given up on that ship.
Might try Anubis's mothership or something else not so complicated next.
if you have any questions on how to do it, just give me a Hollar. Oh and about the Jumpers being both Fighters and Bombers, I have talked it over with my team, and we have decided that it would be best to come up with a fighter, as the Jumper is more like a bomber anyway. You might all be surprised that know what this little fighter will look like, but I will save that till the mesh is complete.
Eomega, do you have any tips for modeling in SoftImage for complicated models such as the hataks scaffolding? If you do i would really appreciate it, I like the idea of building my favorite ships for the game one by one but I only know the basics for SoftImage so far.
Oh and what does Hollar mean anyway?
For XSI, I dont really model in the program, but I beleive you can add in vertices, and by doing so, you can then create faces between a set of 4. Thats the best I can help you out there, Im a 3ds max guy myself.
oh and Hollar means, get a hold of me... something teenagers are saying these days, atleast around here.
Those damn teenagers and their hip vernacular!
-dolynick
Asuran stargate satellite
9,568 Polys
Enjoy
http://riser38.deviantart.com/
Nice!
very cool... what role will it play in the Sins universe? like, standard turret defense, super weapon or deployable seige platform like the Vulkoras?
Quick fleet movement is my guess? sorta like the Vasari phase gate but much, much faster
I'm guessing some sort of expensive, late tech siege weapon. At least, that's what I would do with it in SGRaces.
dolynick is right, it is an Expensive Late Tech Siege weapon. It will be able to transport to 1 planet, and then deploy its weapon. Atleast, that is the plan.
will this be combinable with dolynicks sg mod?
Interesting. I do have a model for the Asuran gate satellite weapon as well that I just haven't done anything with yet. My plan was to have basically be a ship, perhaps with some minor anti-light defenses and have it's primary attack as an ability. It would have a huge antimatter reserve and fire a cleansing brilliance like weapon that steadily drained the antimatter while firing. While firing it would received increased shield mitigation and regen bonuses as well to sort of simulate the energy transfer through the gate as in the show. I might have to do two abilities, one for planet siege, the other for structure/ship attack (though not sure of the 2nd yet), since I'm pretty sure you can't have a single ability that affects both planets and ships at the same time (the damage types are different). Obviously, it would be expensive and require late stage tech to research and deploy.
When the mod is complete, no it will not be. DolyNicks mod and my both edit the GalaxyScenarioDef and therefore are not compatible with each other.
Next time you are on MSN and you see me floating about, shoot me an IM and we can talk about this, it is an intriguing idea.
Hey, so what coding do u need done? I've been getting lots of practice putting my own mod together, so I got lots of new ideas on how to get abilities and stuff to work.
I read a mention of creating a different fighter for the Asurans instead of using the jumpers (can't find it to quote ha) and the first thing that came to mind was the shuttle from SGU.
I know this has absolutely nothing to do with the new series but I suppose you could take some inspiration from the design of that ship to build your own fighter.
I think I have been tasked with making it, not sure where I'm going to go with it atm.
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