Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.
ETA: To Be Announced
Planned changes/content will include:
==MEDIA SECTION==
==SCREENSHOTS==
==TRAILERS==
DRONE SPOTLIGHT I
A short ingame exposition of the Scout, Assault and Siege drones.
==BACKGROUND LORE==
Pangalactic War Timeline
Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!
==UNIT INFORMATION==
Pending.
Bigger, Faster And More Awesome
I am pleased to announce a, for me as an artist as well as a mod developer, pretty big breakthrough in the workflow which will hopefully not only result in an increase in the quality of remaining art assets which need to be done for the mod, but also drastically shorten the amount of time required to finish the mod.
As some of you may be aware, modeling organic models can be very time consuming. Maintaining proper edge flows, smoothness as well as detail can be difficult at the best of times; and time considerations can severely cramp your style when working on game models which need to meet certain technical standards (namely polygon counts, properly unwrapped UV maps - which in turn require properly constructed meshes etc.)
Well, I always strive to learn the latest and best techniques to improve my own style. That's the only way to grow. So it happens that I have adopted a radically new workflow for creating organic models which resulted in such speed that I managed to create three brand new models this afternoon - a task that would require a week of my modding time before.
Not only that but the new workflow made it possible for me to step away from traditional polygon modeling and actually sculpt the models, resulting in a much more organic, smooth and evocative forms.
You can see the results of one such attempt here - the top row are the wireframe shots of the initial version of the Praetorian Drone, which I finished last week. The bottom shots are the new model which will be used ingame. The model was done in about 30 minutes, with another half hour spent on cleaning up the mesh.
The new model is 8000 polygons heavy, which for a endgame superweapon is well within limits. Ingame shots coming soon!
Alright, this is good news.
Nice to hear!!
First sculpted models made their way in the game:
The Torpedo Cruiser and a group of remodeled Attack Drones:
Amazing... The models you've made are simply mind-bogglingly creative for being organic (an incredibly tough thing to create) and the textures just bring them over the top. I simply cannot wait much longer to play this!
*in whiny voice*
Are we there yet? I have to go potty!
We'll get there when we get there!
New screens:
The Orator Envoy cruiser - Xin don't use diplomacy much, but they can if it suits their needs. Seen here is also a Praetorian Elite Drone, a special, endgame superweapon the player can race for instead of Titans.
Looking very nice!
I've been following this mod for a few years now, everytime hoping that you posted the download link for the mod. The way your models look and the thoroughness you display, I'm sure the mod will be worth all the waiting!
I sure am doing my best to justify the wait!
A few more ingame shots of never before shown models:
Looks awesome (again)!
What is the work that remains on this mod?
Most impressive.......
Wow, I'm surprised to see you still at it after all these years!
Excellent work as always Mansh00ter, hopefully we'll see this finally come out in the near future.
Nothing but pure WIN m8.
Banthracis, would be kinda anti-climactic to quit now, wouldn't it?
More shots. Ships are pretty much DONE. I'm hoping to wrap up graphical assets by the end of the month.
I don't suppose we can have a 'screen shot of the day' sort of each day until new years / Christmas?
Wow--the models and artwork alone make this a must to play. Nice job.
Your models and mention that they don't care for diplomacy made the think of the "456" from Torchwood:Children of Earth".
The 456 look a bit like your models.
Citadel reworked and ingame:
*whistles*
LOL suddenly reminded of a Morning Star or Mace for some reason when I look at that
I like the way this is looking. How long have you been working on this in total?
Darn...I thought you were releasing it.
Soon (TM).
Squeezing every bit of free time I have into making it happen... so think of it this way... in addition to the upcoming official expansion, you will also get another free one. Makes it easier to wait.
Redlighting, three years.
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