Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.
ETA: To Be Announced
Planned changes/content will include:
==MEDIA SECTION==
==SCREENSHOTS==
==TRAILERS==
DRONE SPOTLIGHT I
A short ingame exposition of the Scout, Assault and Siege drones.
==BACKGROUND LORE==
Pangalactic War Timeline
Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!
==UNIT INFORMATION==
Pending.
That video was superb! I just love the way all the ships move and enagage each other just like you would see in a movie. Really made me think I was watching the real thing. This MOD really is top notch, really looking forward to it's release!
Keep up the good work man.
Hey ManSh00ter, i have a few ideas to toss your way as far as the clans remnants. Feel free to PM me and ill discuss with you in more detail.
Im not sure if you knew this or not (you most likely do) but there is a section in the race info file that lets you set an amount of antimatter required for the race to start FTL travel. Perhaps changing this could allow you to create the idea you want for the fuel requirements?
All that line does is make it so a certain amount of AM is removed when phase jumping, it doesn't actually prevent phase jumping if there isn't enough anti-matter.
Yeah, knew about that line a long time now. As SpardaSon said, it doesn't actually prevent you from jumping. I think I'll scrap the fuel idea altogether - its just too micro, it would probably quickly turn into a chore and detract from the fun, once the novelty wears off.
Can't wait for the mod m8! Good job thus far.
Personally I'd agree with ditching the refueling system, it works well in a turn based enviorment but being real-time I agree it would be too much micro. If you're looking for a game with a fueling sytem, go with Sword of the Stars.
last RTS game I remember that had fuel system... Homeworld... lol of course that was for fighter craft
FreeOrion, and open-source TBS, has a 'fueling' system, where as long as your ships remain in your supply lines, they can move about indefinitely, but each ship type has only so many fuel points that it can use for system-system travel when out of supply line range.
I think that something SIMILAR to that would be easily implementable in Sins (to an extent). Here's what I mean- ships regenerate AM VERY slowly. They use AM to power special systems (or power up standard systems to very high power), and to construct SC (across the board). This is because AM would represent the amount of excess energy stores, expendable ordnance stores, and fightercraft component/replacement stores. By extending your supply lines (culture), you expand the areas where your ships can fight highly effectively. The TEC already has the research to increase AM regen in friendly culture.
Yeah, but currently there is no way to actually make the lack of AM cause any detrimental effects on, say, jumping. Plus, using AM as a "fuel" also makes it necessary for the player to micromanage their fleet. For example, you have to make sure each and every ship uses their special abilities only when you want, otherwise they might end up depleting their AM reserves and get stuck for a while when you need them elsewhere.
On the other hand, if you make the AM regen very quickly in friendly cultures, you make it possible to spam special abilities which do not have a long cooldown.
What I plan to implement instead is a way for each new faction to have certain advantages and disadvantages without requiring micro from the player. For example, the Xin are very slow to deploy by default, their ships are slower in normal space, slower in phase space. But, they can construct very cheap wormhole relays which enable them to link up their owned territories in a network which allows their ships to simply zip around like there's no tomorrow.
The Remnant will not have such technology, but their numerical superiority and higher overall speeds will mean they will be far more flexible when it comes to deployment to start with. And so on.
I like your ideas mate. It's good to see this MOD in very capable hands. Very excited for it's release, do not keep us waiting to long!
It's been over a year since the mod was first announced Manshooter operates on valve time sometimes
Yeah. But then again, Valve got us Half Life, so it can't all be that bad.
thanks very much for your effort i cant wait for the release!!!
Just like wanted said, thank you for your dedication ManSh00ter. It is much apreciated.
Has there been an updated ETA in the past few pages? I seem to remember it supposed to be out soon after you got back from your vacation
Thrawn there has not been an updated ETA. Manshooter works on the "it's done when it's done" timeline.
When I have a definitive ETA it'll be displayed in bold red letters in the opening post. Currently I am rigging ship models for gameplay, which includes adding particle effects, tweaking stats and testing them in actual gameplay (hence the combat trials). I am also working on models for structures, that part is going relatively quickly. And of course, I am also working on UI elements, such as icons and coding research trees and abilities.
Add to that about three other projects, one of which is professionally oriented, and you can see how full my hands are. I have to wear a specially designed cooling hat or my head would start a fire!
lol.
keep up the good work mansh00ter, we're all waiting patiently.
Hey stranger! Boy do I know where you are coming from. My life is so crazy, and I have multiple projects, jobs, wife, kids, etc. It is hard to find time to do this. I, just like the others here, eagerly, and patiently await the release of this epic mod. I hope to get the Xin and Atlantians, or one of my other races, to spar some day LOL. Increadible work, keep it up, and let any of my guys (Spardason, Mr. Blunted, etc.) know if you need any help from us. It would be an honor.
Good luck, keep up the good work!
DANMAN
From just a player, I don't know how you guys keep all this going and deal with us peons as well, and then toss in updates as well. almost enough to make you quit the whole idea.
Good luck and lots of encouragement.
PS - DANMAN hope to see 7d out of alpha soon. ha ha he he)
just wondering of you ever got my PM. I swear, as soon as i mention the Clans Remnants this thread goes inactive!
Jeez, sorry man, I've read your PM but had about five other emails to answer and by the time I was done with them I seem to have figured I answered yours too. I'll get back to you today.
ok, thats fine. Im not angry or anything if thats what youre thinking (though on retrospect i should try to make my posts sound less like a rant) I just wanted to confirm that you got the PM because as soon as i had sent it, the forums dumped on me and i couldnt find a copy of it in my box.
Just want to bump the forum. havnt heard any news which worries me. This is easily my most anticipated mod!
If you look at the past year or so, there are often large "dead zones" of time, where no one posts here. The mod, as Manshooter said, should be out pretty soon I, like everyone else, eagerly and patiently await the mod
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