Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.
ETA: To Be Announced
Planned changes/content will include:
==MEDIA SECTION==
==SCREENSHOTS==
==TRAILERS==
DRONE SPOTLIGHT I
A short ingame exposition of the Scout, Assault and Siege drones.
==BACKGROUND LORE==
Pangalactic War Timeline
Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!
==UNIT INFORMATION==
Pending.
Big boys, big boys
Whatcha gonna do, whatcha gonna do
when they come for you?
Duck and cover?
so the xin are going to have huge slow as hell ships with a ton of firepower... or will you also rescale the vanilla cap ships to make the xin look like the rest?
The Xin will have the largest ships of all factions... and all three new factions are supposed to make the vanilla ones look a bit like cannon fodder (though you will certainly be able to contend with them if you play the original factions). Here you have a gargantuan clash of civilizations far older and far more powerful than either TEC, Vasari (even in their old glory days) or Advent. We are talking, in the case of the Xin, about nearly half a galaxy (though it wasn't specified, I surmised that the original factions fight in a relatively small section of the galaxy)... this means billions upon billions of worlds, an empire so vast and powerful, it makes the current factions look like gnats.
But there is a catch. No one knows how exactly have the Xin managed to bypass the Bulwark Line and end up in the backyard of Hegemony space (where the trio fantasticus we all know and love are duking it out, largely ignored by the powers to be). Some say they actually went beyond the galactic perimeter in a huge flanking maneuver. But even with the fastest FTL drives this would simply take too long, and without handy star systems to use for resuply, the ships would fall apart and the crew would literally starve to death.
Others say that the Xin managed to develop a technology similar to their wormhole portals used to transport matured spaceships from subterannean caverns into orbit, only on a much larger scale. That the indigenous civilizations managed to survive the initial contact and even mount a relatively effective defense suggests that the Xin were unable to send forces even remotely simmilar in size to those commonly used in skirmishes along the Bulwark Line. Perhaps only a single Titan was sent to establish a beachhead.
And even more enigmatic is the fact that the Xin seem either unable or unwilling to send in reinforcements via the same means. Whether this means the new mode of transportation is difficult (or impossible) to reproduce or that the Xin actually have made a flanking maneuver of unprecedented scale remains to be seen.
And while the Nomad Fleet (the bulk of the Clans Remnant, so called because it is employed by the Hegemony to cruise up and down the Bulwark Line in search of the Xin insurgent forces) rushes to seal the rapidly festering boil of invasion, the local factions are left alone to face one of the most ruthless and deadly foes known to the galaxy. Will they prevail? Or will their inherent grudges against each other rend them asunder and turn them into easy pickings for the invading aliens?
Well, that I leave for the players to decide.
How's that for an answer?
question answered... but one reason that they didnt send more ships in through the "other means of transport" could be that the size of the fleet was huge, but like you said only a very small amount came out where they were supposed to, meaning a problem with said tactic meaning that thier tech did in fact fail them. and the empre falls because they spent all of their resources on this and it failed...
Manshooter...I love you.
By the way, some of your designs are very "vorlonesque" in design.
Vorlon Ships:http://www.b5tech.com/vorlon/vorlonships/vorlontransport.htmlhttp://www.b5tech.com/vorlon/vorlonships/vorlonstardreadnought.htmlhttp://www.b5tech.com/vorlon/vorlonships/vorlonfighter.htmlhttp://www.b5tech.com/vorlon/vorlonships/vorlonplanetkiller.html
Just a quick FYI, the voting for the ModDb.com Mod of the Year contest has begun... so get your pointers over to the Last Stand's mod page and vote! See if we can barge in to the top 100...
You can nominate as many mods or indie games as you like (though if I see one more Stargate mod today I am going to eat my hat, or would eat my hat if I had one), there's some great projects out there!
*voted*
You have a projected release date?
Not yet, probably a couple of months before the beta is ready to be released, maybe less but I won't speculate right now.
A couple of months? Quick, some people apply to be ManSh00ter's slav... I mean helpful assistants.
A few months may seem like a long time, but when you take into account the volume of content being delivered and the fact that most if not all of the new content should be hopefully on par with the official stuff quality-wise, the wait may seem a little less daunting.
Or maybe not. Muahaha.
Where you go we shall follow.
Any imaging you need done, I could help ^.^
This is just ... phenominal. I've never had a reason to hope that someone could go this route and actually create something amazing. So far ... it looks pretty sweet.
P.S. Please forgive me if this has already been answered but, did you figure out what direction you have to head to get the coding aspect for AI acting a certain way figured out? Also, is this Pre-Etrenchment or does it use the Entrenchment mod?
I'm also curious to know if your mod will require Entrenchment. Personally, it looks better, more inclusive, and with more additions than the official expansions. I've been eagerly awaiting your mod for 7 months and would prefer to play it rather than the offical expansion.
They really should hire you to work on Sins of a Solar Empire 2!
When it comes to Entrenchment, I cannot really say whether it will be required to play the mod or not. Personally I would rather have everyone be able to enjoy the mod rather than only those who purchase Entrenchment, but that all depends on several factors such as:
-the new coding which might allow for stuff currently impossible, such as Dynamic Balance system where ship uses and strengths are not only determined by their stats and abilities but also by their flight characteristics (how fast do they turn, fly etc.) which would do away with any sort of unit spammage plaguing multiplayer games (and also make battles a lot less static since most of the ships would actually maneuver about).
-mines; though from the beta feedback it seems I'll have to touch up the system. But the above is the big deciding factor, since there are ways to simulate mines already.
Right now I have no idea how the Entrenchment coding will go with mods. Will the hinted modding features such as ships being exposed to fighter flight behaviour be actually implemented? And if so, will it be possible to use the extra modding features in mods without Entrenchment installed (doubt this)?
IF these features make it possible to make the Last Stand a truly unique experience, then I might consider making the compromise of having it require Entrenchment to be installed. However, it is too early to tell - when the full extent of modding features the Entrenchment should bring is known, then I'll be able to make an informed decision.
It's to bad a patch couldn't be released to add those new gameplay elements (but not new research buildings etc), to vanilla sins. I would think that you should make it entrechment compatible but not entrechment mandatory since many people can't get entrechment since you HAVE to have a credit card to get it as of now (and some people don't have that like me lol). I am working on a mod myself and I feel kinda bad since people that use entrechment can't use my mod since it is only 1.12 compatible...Maybe you should wait till the expansions come out in a box to make it mandatory that way everyone can get the expansions and not just the lucky few.
Well, I am still hoping that the new modding stuff will be available without having to install Entrenchment. And yeah, I don't want to hang up the folks who down own it and let em dry. So in all likelyhood (99%) Episode I will be playable without Entrenhcment one way ot another, even if it means I have to make a separate version which will support the mini-expansion.
Well, here's the timeline as requested. It will be available in a "posh" variant when the site goes live, but for now, if you like reading backround lore and walls of text, here is the "plain" version. If you spot inconsistencies or errors, feel free to comment! If not, simply skip, the ships will explode whether you know about their history or not!
Great Pangalactic War TimelineThe war lasted for 10 000 years, and is thus divided into epochs. The reference date used by historians to set up a timeframe is the Formative Year, or simply Year 0, marking the date when Hegemony was formed between the Legion Alliance, the Consuls and what would later become known as the Multitude, some twenty million independent worlds or colonies belonging to various "minor" spacefaring races. Dates ranging prior to the Formative Year are marked as BFY, while those coming after the Year 0 are marked as AFY.I. Epoch of the Schism (20,000BFY - 11,000BFY)Called so because of the multitude of small brushfire wars which instigated a massive population migration inwards from the "southern" portion of the galactic perimeter, towards the largely unexplored regions of the galactic core and beyond, to the Nothern Rim. This migration mostly consisted of the destitute, the desperate and the despised from all corners of the galactic society. The most notable of these migrations is the Great Northern Drive, attempted by some hundred billion beings belonging to twenty different races inhabiting one of the star clusters most heavily impacted by the brushfire wars. These twenty migratory ofshoots will later become known as the Legion Alliance.II. Epoch of the Pioneers (11,000BFY - 8,000BFY)With the old powers in the Southern Galactic Perimeter slowly settling down after the long period of hostilities, and with the migrants already on the move for several thousand years, a new period of starkly differing societies is about to begin. While the old entities, exhausted and weary from their drawn-out wars turned inwards and thus initiated, more often than not, long periods of cultural and technological isolation which in some cases even led to a complete regression from their spacefaring status, the migrants are on the verge of cultural revolution. Emboldened by the vast, empty expanses of the galactic core, it is said that a thousand new colonies are founded each year. Resources are bountiful and so is space, and the emerging solar nations have no need to conflict with their neighbours over either.III. Epoch of the Wall (8,000BFY - 6,000BFY)Some eight thousand years before the birth of the Hegemony, the newly formed and densely intertwined nations of the galactic core decree the formation of a new superpower - the Legion Alliance. Consisting of the former outcasts and refugees from their old homelands in the Southern Perimeter, but now boasting economic and technological strength far superior to that of their old nations, the Legion Alliance will continue to dominate the nuances of the galactic society for two millenia. However, while at the same time seen as the shining example to all, they are also viewed with deep mistrust by several remaining major powers in the Southern Perimeter. This will lead to rising tensions over the next couple of thousand years, finally resulting in the erection of the "Wall", a string of key solar systems (some hundred thousand of them) spanning the southern circumference of the galactic core and acting as a sort of "border line" in the FTL avenues connecting the core with the galactic perimeter. The Wall is primarily used as a measure of quelling the paranoid Southerner fears of galactic domination by the vibrant Alliance.None the less, the Legion Alliance continues to prosper, fueled by the abundancy of the resource-rich Core, while the Southern regions continue to decline, some colonies already reduced to their pre-spaceflight state and completely unaware of the greater galactic society.IV. Epoch of the Great Smelting (6,000BFY - 5,000BFY)A hitherto unknown race, calling themselves the Consuls, appears unexpectedly (and via unknown means) in several regions of the Southern Perimeter. They boast very advanced technology but are not willing to share or trade their secrets, prompting the customarily suspicious Southern nations to, once again, view the outsiders with mistrust. However, the Consuls are not interested in quelling any such fears either; on the contrary, on galactic date of 75.02.5785BFY, several massive Consul fleets begin to systematically eradicate all major remaining powers in the Southern Perimeter. Their purge seems to be limited to major centres of power only; independent colonies, regressed worlds or spacefaring races too weak to contribute significantly to any sort of resistance are left largely alone. The Southern powers, hopelessly outmatched by the arrivals' superior technology and faced with utter and swift destruction turn to the Legion Alliance only to find the Consuls already present in the Core, this time in the role of advisors and welcome as such, rather than conquerors. Whether through shrewd politics of the Consuls or due to simple resentment of the role the Southern nations had in their historic exile, the Legion Alliance refuses to get involved in what would later become known as the Great Smelting and watches their old masters be swept away, the remains herded and reorganized under Consul rule. The Multitude is born.IV. Epoch of the Darklands (5,000BFY - 4,000BFY)Following the reformation of the Southern Perimeter, the Consuls open the Wall to allow free flow of goods, people and information between the core and the South. Relations between the Legion Alliance and the South finally begin to steadily improve. However, not all is well. The expansion thrust which has guaranteed peace and prosperity within the Alliance is suddenly and startingly halted. Following several thousand years worth of expansion into the Northern Perimeter, the pioneer fleets have suddenly started to suffer losses and inexplicable dissapearances. While this was not unknown to happen throughout the Great Northern Drive, there were always survivors, or at least wreckage to indicate what peril had befallen the unfortunate settler fleets. This time, however, nothing is ever found. Thus the expanse of stars beyond the northern rim of the galactic core is quickly dubbed by the public as "Darklands" and by the 4,275BFY the Great Northern Drive gradually grinds to a halt.V. Epoch of the Mustering (4,000BFY - 3,750BFY)Deeply troubled by its inability to continue spreading into the Norther Perimeter, and suspecting an unknown but deadly foe lurking in the Darklands, the Alliance turns its awesome industry machine to war for the first time in its history. Great solar forges start churning out warships by the thousands every day and these brand new fleets are quickly crewed by the billions of frustrated would-be settlers eager to claim new territories for themselves, even at the cost of war with whatever is responsible for the dissapeearance of the initial unarmed settler fleets. Within a span of a couple hundred years, the Legion Alliance is able to construct the largest war force known in galactic history, dwarfing even the Consul fleets which so easily did away with the entire Southern Bloc.The Consuls, however, remain unperturbed by this new development and continue their efforts of "re-integration" of the Multitude into a new, stable and compact, entity.VI. Epoch of the Grasping Dark (3,750BFY - 2,500BFY)The year 3,750BFY, when the Legion Alliance made its first armed push into the Darklands is now universally recognised as the opening year of the Great Pangalactic War. While there are plentiful materials available on the subject of the Legion Alliance's ensuing rear-guard action which would last for the next thousand years, very little is known about the beginning years of the War. Of some thirty million vessels sent to claim the Darklands, only an estimated ten percent ever returned to report, and even those reports were hazy at best. However, the lurking darkness which claimed so many lives so far is finally given a name - at the suggestion of the Consuls - "Xin", meaning "Outsiders" in the secret language of the enigmatic rulers of the South (it is ironic that even today, with the Consuls leading the Hegemony efforts to thwart Xin conquest of the galaxy, "Xin" remains one of very few words of their language known to the rest of the galactic society).The Xin prove to be just as enigmatic, if not more, as the Consuls. All attempts at communication are flatly rejected, and virtually every encounter with them ends up in violence. That they seem to posess technological finesse on par with that of the Consuls does not help either. Throughout the Grasping Dark Epoch, The Legion Alliance's valiant efforts on recapturing the initiative melt before the Xin onslaught like snowflakes in a firestorm, as do their ships. Even though it enjoyed vast numerical superiority over the Xin for the most of the period, its inability to even slow down Xin encroachment of Alliance territory speaks volumes about the technological discrepancy between the two powers.VII. Epoch of the Stand (2,500BFY - Year 0)With the Legion Alliance losing badly, they turn to the Consuls for help in their struggle against the Xin. However, the Consuls refrain from sending their war fleets in aid of the Alliance, arguing that the time is not right for an offensive action and that the Alliance should instead cut its losses and retreat their still vast fleets behind the now long unused Wall, joining the Multitude and the Consuls and thus bolstering the Sothern Perimeter beyond any hope of conquest by the Xin.The Alliance, somewhat predictably, refuses the Consul proposal, instead choosing to once more attempt a major offensive push against the Xin in an effort to drive them out of the galactic core and back into the northern expanse of the Darklands. By year 1,542BFY the entirety of the Alliance is reduced to less than half of its original territory before the outbreak of the War. However, the incredible resource wealth of the core enables the remaining star forge systems to achieve the impossible and, perhaps in a most heroic effort ever attempted by any star-faring nation, pour almost the very heart and soul of the Alliance into the greatest multitude of ships seen before or ever since. Sadly, biological lifeforms are not as easily and quickly constructed as machines, and it is said that at the end, even the young of the Alliance races were trained to operate its war-vessels. However, it was not to be. As with the initial Great Fleet, the last stand of the Alliance was to prove their doom. Crushed by the overwhelming superiority of Xin war machine, now fueled by the vast resources of the northern core, the last Great Fleet of Alliance was fated to leave its metal bones scattered in the brilliantly lit skies of what was clearly no longer their home. The final losses suffered by the Aliance were devastating. Only ten percent of their total population managed to survive. Out of the founding twenty races, only three escaped total extinction: the Xergiz, the Ovalaar and the Myum. Out of the three, the Xergiz were the most numerous, perhaps because of their warlike nature and greatest tendency to shrug off hardships in the name of survival. The loss of so many lives and cultures left a deep scar upon their surviving brethren. THe loss for the galactic society as a whole may never be fully grasped. The present may have been starkly different today if it were not for the death of Varish and their collective quantum reality project. Music may never be the same without the gentle Lakra and their star-singer barges. And the loss of the great Library worlds of Bryn surely can never be compensated for. The damage was too great to ever be accounted for.VIII. Epoch of the Hegemony (Year 0 - 6,245AFY)Also known as the Standoff Era or the Epoch of the Bulwark, the period of some six thousand years since the formation of the Hegemony between the remnants of the Legion Alliance, the Multitude and the Consuls is largely uneventful when compared to the tumultuous ages prior. Under the competent Consul guidance, the newly formed hegemony quickly asserted its control over the great defensive structure spanning the width and thickness of the galactic disc, the Wall. Renamed the Bulwark Line, this section of space was quickly refurbished into the largest defensive formation in the galaxy, effectivelly cutting off the South from the Xin-infested core. Although the aggressive aliens did try to push through the Bulwark Line, the combination of the Consul fleets, their technological versatility, the numerical support of the Multitude and last but not least, white-hot rage of the defeated Alliance (now calling themselves Clans Remnant and refusing to take up permanent settlement as long as their old homes in the core remain occupied), proved too strong to be crushed so easily.The Legion Alliance, reforged as the Remnant and bolstered by their industrial and technological aid from the rest of the Hegemony, now mostly consists of the Nomad Fleet; arguably the last Great Fleet of the old Alliance and while not a match in the sheer numerical grandeur of its precursors, much more dangerous for the scientific improvements provided by the Consuls. In accordance with the collective oath of the Clans Remnant after their defeat at the core, the Nomad Fleet constantly roams the Bulwark Line, guarding against frequent Xin forays at perceived weak spots, continuing their ten-thousand years long war against an equally unrelenting foe.
Just wanted to say thanks for the support in my "time of crisis", it means alot.
Can't wait for your mod to come out man. Best of luck. Hopefully the Xin can crash into the Atlantians for an epic battle someday...
DANMAN
I think we would have to create an all-new word for something of that scale. Like I don't know. Mepic (massive + epic)?
awesome background story manshooter.
I am eagerly awaiting this mod.
Mepic would indeed be accurate! Awesomeness is overwhelming my brain right now!
Awesome job on the backstory, Mansh00ter. I needed a new pair of pants after reading that timeline. Without meaning to sound corny, I think you really fulfilled the SoaSE tagline with your backstory. Thirty million vessels; enough said. Anyways, do we have a possible ETA for the mod? Without being pushy, the holidays are coming to an end for all us students, and it's hard to play an epic mod for 24 hours without a break when you have assignments breathing down your back.
Keep up the good work,
Korgan0
I already voted for your mod!!! Cause I love it so much!!!
There are many great features available to you once you register, including:
Sign in or Create Account