Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.
ETA: To Be Announced
Planned changes/content will include:
==MEDIA SECTION==
==SCREENSHOTS==
==TRAILERS==
DRONE SPOTLIGHT I
A short ingame exposition of the Scout, Assault and Siege drones.
==BACKGROUND LORE==
Pangalactic War Timeline
Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!
==UNIT INFORMATION==
Pending.
Well the Xin will not have "insta-backup" ability precisely because they are so powerful on their own turf. Instead, they will be able to build a network of nodes which will alter local space-time characteristics so that their wormhole drives can operate with vastly improved efficiency. So in effect, as long as they are fighting on their own turf, the Xin will be able to zip around quickly enough that getting outmaneuvered will not be an issue... at least when it comes to interplanetary travel. Their sublight speed will still be inferior.
Gamerking, I saw I didn't reply to one of your questions - the stars will be reinforcable. That means you will be able to use one of Xin capitals to deploy a starbase in any sector. The process takes time, but in the end you can get a powerful defensive structure anywhere, even in the gravity wells of enemy planets, provided they don't shoot you down while you're setting yourself up.
Time for another update! This time, I bring you the awesome:
Second Generation Genome Elite Drone, or simply, the Impaler Drone.
High Quality renders:
Although much larger than its cousin, the Shik'ra Attack Fighter, this drone shares the same principle - to provide a tough, compact and above all a powerful offensive package on any field of battle the Xin might find themselves on.
Size comparison between the Impaler and the Shik'ra Fighter
The Impaler Drone, named after its weapon which more often than not impales its enemies upon a spear of superheated plasma, represents the pinnacle of Xin bioforming technology. Available to players only when a number of disparate research topics have been fully upgraded, this drone is tougher, faster and offensively far more powerful than its more common counterpart, the Assault Drone. Capable of delivering nearly twice the firepower of its role predecessor, the Impaler Drone can sweep the field clean of opposition with unerring efficiency.
Ingame shots:
Basically, you get this after you complete the research line for ship upgrades, called Second Generation Genome. Which is, coincidentally, one of the prerequisites for Titan construction. A Xin player can thus unlock a powerful unit which can tip the odds in their favor late in the game, as the Impaler is one tough cookie with the pricetag of a drone.
Coming up, the new and improved Assault Cruiser, the menacing Xin Overlord and the rock-grabbing-and-digesting-into-useful-minerals, the Masticator (I'm quite proud of that name, it should get the Best Name for a Mining Facility award)!
I foresee them being called BFDs.
too many dirty jokes.....too little space
not only do ships in 7ds have that, the vassari utility cruiser has it.
They're not *that* powerful.
did you intentionally make this thing so ... uhh... so you could laugh at it when a whole fleet of them goes and attacks a vassari phase gate??
Ah you lost me now. Am I missing something here? I mean, one of the concepts I had for one capital ship ended up looking like a flying space dildo, but I am pretty sure I haven't accidentally copied any sex toys with this one. And having a bunch of fanged... things... attack your phase gate is *not* funny.
So please, enlighten me as to what's so "uhh" about the newest addition to the Xin fleets... try as I might, I can't see it!
"Your eyesight is bad! Must be bad ..."
Thank God, I thought I was the only one! Looks pretty awesome, ManSh00ter!
Yeh, I guess our minds are still innocent and uncorrupted.
All I see is an uber drone designed for some serious space carnage.
Weirdos.
Don't worry your not the only ones. all I see a really big ship that looks cool and looks like it could take out a fleet or something.
They sure are
Same here
Heh, it's not that big actually. A bit smaller than your average frigate. But its got really big spikes in front, and that's all that matters. Well, that, and the fact that it can eat average frigates for breakfast, after it roasts them with bursts of hot liquid mag... I mean plasma.
Interesting...everyone I pop something new and exciting has been laid out!
Damn this will kick Stardocks entranchement BAD!!!!!!!! Even though I REALLY want that expansion!
Perfect mod (as it has been since the start)! Keep it up
Heh, it took me all this time to figure out what have I been doing wrong with my textures, since they suffered from pixelation which was noticeable on everything, from normal mapping to details... so I'll have to re-import all the textures to fix it. As a result the ships will look even better, and since I'll have to do that anyway in order to make the mod compatible with SoaSE 1.1, it bothers me none.
Sweet! Brilliant, just brilliant!
As always...only the best from ManShOOter...PS: you gotta implement your mod into 7 DS?
tho with the entrenchment expansion some parts of this mod may get easier, wasnt there talk of minefields in this modor did i just make that up?
Yes, there will be mines and starbases in this mod. However, I have yet to see whether it will be possible to use assets from Entrenchment in a way that would allow players which do not have the expansion to play the mod properly. If not, then the mod will be constructed using workarounds instead of expansion material (like the AI use of mines, for example).
I still do not know how their content-locking system will work (for example, what if one of the people playing the mod in multiplayer has Entrenchment and the other one does not). So its a bit too early to speculate, I'll know more once the Entrenchment goes live and I get to poke it.
As for merging with 7DS, Danman and I discussed it and I expressed the desire to keep the mod unmerged untill release of Episode III, so that it has a chance of establishing its identity. After the final episode release, merge away.
In the meantime, I am making a little something that, I hope, will be a welcome addition to every mod out there, including 7DS.
Interesting!
Can you tell us more about this 'little something'?! Is it the mesh scaler that I saw advertised a few posts back...?
Na. I think that "little something" is scaled-up planets and gravity wells for more realistic battles.
Wrong on both accounts.
im going too go crazy, the whate is killing me
can u plz give us an demo
No demo just yet, still a ways to go until the assets are play-ready.
Until then...
This Kodiak is currently suffering from... lemme see. Ah. There is a catastrophic breach in the turret bulkhead through which volatile gasses are escaping at jet-flame velocity, not helping the situation. An electrical failure on the front left side, I hope nobody was standing there when the arcs went flying. There seems to be some sort of fire going on in the back section and the bridge is spewing smoke. Oh and some of the plating just went off flying into space. Those Disciple vessels are real nasty in numbers...
Can you say... volumetric... damage and explosion... effects! Ladies and gentlemen, this is what makes watching space battles fun. Lighting things on fire and watching them explode.
Coming Soon (tm)
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