Sins of a Solar Empire: INVASION is an addon project aiming to expand upon the existing universe of the Sins of a Solar Empire, providing original and high-quality content on top of the original game. Aside from the new content, the addon will also include multiplayer-friendly gameplay changes as well as reworked or new visuals/sounds.
ETA: To Be Announced
Planned changes/content will include:
==MEDIA SECTION==
==SCREENSHOTS==
==TRAILERS==
DRONE SPOTLIGHT I
A short ingame exposition of the Scout, Assault and Siege drones.
==BACKGROUND LORE==
Pangalactic War Timeline
Clicking the above link will lead you to the download of a .pdf document detailing the rich and dynamic history of the factions which will play a major role in the Last Stand mod, so if you are into background lore, be sure to check it out!
==UNIT INFORMATION==
Pending.
ManShOOter - glad to see your back - I missed reading your posts. The mod is beyond beautiful, wonderful, tremendous, and (insert accolade here). Thanks for all your utter commitment.
Best
That's straight almost out of the "Halo Wars" Trailer, but I find it particularly apt.
whooooooooooossssssshhhhhhhh!!!!!!!!!!!!!!!!!
too much good stuff.........priceless!
just wondering, are any of the new factions human? If so, how did humans get involved in the Hegemony? A cool thing would be if the Hegemony was really a group of human/advent/vasari who during the initial encounters between the original SOASE factions banded together when they secretly discovered the Xin, and are therefore trying to protect the three original races and instill peace.
Oh, and how do u make ur ship models and and how are u going to make the character models for the leaders of the civs?
I have recently upped the ante on model quality by finally including ZBrush in my tool palette. So now the usual workflow is creating a model in XSI, then refining it in ZBrush (the Xin as an organic race benefit particularly well from this), then touching up the final texture in Photoshop if needed.
When it comes to character models, pretty much the same method will be used, only this time with high-poly models so I can go crazy on the detailing. But that is the lowest priority right now as those characters are only used for cosmetic purposes, whereas ship and structure models are needed for actual gameplay. I can always plug in a temporary high-poly ship render if a character is not ready by the time everything else is and can be released.
Initially, one of the new races was supposed to be human. You can guess which. It might still turn out that way, I still haven't fleshed out that part of the backstory.
is the od out, if so what page is it on.
Am I right to assume that there is no demo available for this yet? If so, please let me know. If not then...well...I'll have to be patient.
No demo and the first version released will likely be the finalized Episode I. I don't really believe in mod demos since what you actually get feels like a half-finished jumble and not a taster of a finished product. If you want to check out how the mod looks like in action and you still haven't seen it, the teaser trailer is a good place to start; also coming up soon is more media to show off progress.
If all goes well, Episode I should be released around Christmas this year, so its not that long of a wait.
Man...I just spent my evening looking over this forum and you're various concepts. And well like everyone else stated...I am completely astounded by the quality of the work!
I don't know if you plan on also remodelling the entire technology tree and what not! But when you get this mod out, which I hope...will be sooner than Christmas, even though it would make quite the present ...whoever will download it, will feel obliged to name you Best Modder Alive! Imagine the statue of yourself on Broadway in a few years %_%, being Bill Gates idol for creating the perfect game...having every company drooling for your attention in modding...
Just to say...THIS ROCKS...it's like 10.000x better than 7 deadly sins!
Keep up the good work in turning this extraordinary game into a technological wonder !
Well, try this AND 7 Deadly Sins, all in one epic package. ManSh00ter, please allow a merge.
anything new and shiny to report ManSh00ter? we need updates, were like parasites!
If only we could help
Just by reading all this...I'm thinking about trying my hand a modding myself (though I aam quite sure it'll be a complete disaster)!
One question ManShOOTer, how long have you been modding games?
The Last Stand is my first true public project. Aside from that, I've done some private mods for Star Wars: Empire at War (realism), Company of Heroes (realism and oh yeah, first to find out how to slow down the game *dances a jig*) and Silent Storm (realism - notice the trend?)
SpardaSon21, I am a bit particular about merging with other mods due to the unique IP and the fact that the mod will be released in episodes; Danman and I had discussed the possible merger and I expressed the desire to keep the Last Stand "unmerged" until the release of Episode III, and I'm glad to say we're both cool with that. That said, there will be a few notable elements of this mod that I would be more than happy to share with the rest of the modding community, such as all my artwork and particle setups for volumetric ship explosions, as well as some of the niftier features I hope to realize, which will remain a surprise for now (and keep me from embarassing myself if I fail to pull them off).
And an update is coming soon. Shiny one too.
NOOOOOOOO!!!!!!
Epsiode 3 will be like Star Wars Epsiode 3. 4 years after Episode 1 at this rate.
But don't worry. I'll be playing Epsiode 1 anyways. Even if it were merged it seemed a shame to mix the Xin and his mod. Just wouldn't feel right to me.
Actually, I am trying to streamline my workflow so that I can attempt to finish Episode III within a year. Anyway, we shall see, eh.
if that whole, the world could end tomorrow post is right, we may never even get episode 1
but i'll bet they are wrong
It looks quite interesting and if I may add very hard. But you know what you are doing an amaizing job so far. Just so I could add a few ideas. For a superweapon(by that i mean for the TEC tey have the Novalith Cannon) the Xin could have like a wormhole generator which would put any ships in a gravity well to another. Or some sort of acid cannon that would on damage the target planet and gravity well as well as anything in its way. Not to be annoying or anything I just have one more superweapon idea. A creature that can control gravity and redirecs steroids or Comets(something new) at a target. Good luck with the project. If you need any more ideas you know where to look.
They don't need another superweapon, one is enough, and the one they have moves around too
YEAHHHHHH! The ship with the 4-phase firing sequence right? The big one with the circular hole in the middle...which reminds me of Star Wars Death Star attack (GOD I would soooo love to have those in the game instead of the Novalith..which I find is a complete waste of time and ressources)!
BTW if you need idea's or help on anything (except modding), I can always try to help you!!! It's the least I can do for such a marvelous project!!!
!Bows down in complete submission!
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