Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
If triggers work, no one has any idea how to use them. There is not a single map to look at to base it off of.
IT WON'T WORK. i since i have steam i go to C:/ProgramFiles(x86)/Steam/steamapps/common/sins of a solar empire rebellion/Galaxy. but i still can't see the file anywhere in the game. plz help
That location is only for the maps that come with Rebellion.
You need to put user created maps in the "GalaxyForge" folder in "My Documents" "My Games" "Ironclad Games" "Sins of a Solar Empire Rebellion" folder.
THANK YOU
OK really hard question but is there anything special that someone has to do to download it? after getting it off Sins download page it just tells me "Application not available"
Tried it just now from the media page of this site and it worked for me. But keep in mind that GalaxyForge is only for trinity and earlier versions of Sins. If you have Rebellion, GalaxyForge is already included in your install directory.
So I accidentally deleted the Forge that came with Rebellion, thinking that it was an older version. *sigh
I already have a map made with version 3, which I'd prefer to somehow turn into a Rebellion-compatible file. I have a "rebelmapupdater" but I don't know how to use it.
Could someone tell me how to either convert this map, or give me a download link to the newest version?
*edit* Ah wait, I've found the instructions for this converter, let's see if it works first...
*edit* Mmmm nope, it's missing the .exe I need to load, apparently.
If you reinstall Rebellion it should add the galaxy forge again. As for the map updater, best to post in the thread post for it so the creator, harpo can tell you (he'll probably see this anyways, but still ).
the map updater only needs ONE exe (the mapupdater.exe) and the txt files and the richtxt32.ocx, and you might need to edit the targetsinsver.txt (line 4 to read 1.10 & line 5 to read 1.1.0.0).
and all the files it needs are in the map updater archive.
harpo
Hmm, I didn't know there was a thread for it. Well it's giving me a "runtime error 13 type mismatch error" anyway, hmm. D; I'm bad at this.
I guess I'll just reinstall it. *sadface* Thanks for the help.
carrot, I have created a new archive, with a copy of the version that has worked for me, to WC and posted a future link to the archive in my map updater thread.
and the only delay will be for SD to approve the upload so that people can download it
Hey guys.
So my question is kind of piggybacking on Enigmas question on the first page, but more specific.
I have rebellion so I don't know if the forge on this is different, but here is my problem.
I created a map where I want one player (me) to be on a specific planet and the other 3 AI to be on their own specific planet on their side of the galaxy. It is a solo map where I create a choke point and try to survive a massive attack.
So I assumed newplayer0 is me, and newplayer1-3 will be the AI.
I set the randomize positions to false. And assign each newplayer to their according planet.
In the players window I make newplayer0 team index 1, and the rest I make team index 2.
Here is where things get really counter intuitive imo:
I select the map and low and behold, I am in the 2nd slot as part of the 3 players in a team meant to be AI.
So I figure newplayer 1 is the human. I switch the planets and team around accordingly to make newplayer1 the solo guy now.
Select the map and BAM! I am now in the first slot but still a part of the team of 3.
It seems no matter how I assign the team index's, the game will always stick me in one of the newplayer slots that have a team of 3.
So how in the world is the starting order handled on this thing. This editor seems to be fighting you every step of the way to keep you as part of a team, including switching around newplayer positions. No matter how I change the newplayer positions It always sticks me in with one of the teams.
All I want is
new player0 to be me, the only human player. In my own team. And to start in newplayer0 home.
new player1-3 to be AI, in thier own team. And for them to start in newplayer1-3 homes.
teams are over ridden by the game setup menu, ya it sucks, A few added lines of code would go a long way in GF. The map should be able to pre-setup the games setup screen but nooo...
Created a map in Galaxy Forge - Rebellion
Everything works fine in game except for one, small, minor, unnoticeable problem.
There are no phase lane connections between the stars when I play ingame. They exist in Galaxy Forge, but not when I actually load the game.
What gives?
Are you talking about normal phase lanes you created? You do not need to link stars with phase lanes, you can always jump from one star to another star as long as you have the long range jump tech researched.
Maybe I need to watch what I say more
I meant planets* not stars. My apologies.
do you have the 'show phase lanes' option on or off?
They appear on any pre-made map I use, but not the one I made myself. My ships can't jump anywhere either, so they literally do not exist for some reason.
if you look at the text(using notepad notepad++ or similar TEXT viewer/editor) of the map do you see the connections area for each of the stars?
I have a question about a problem that I've been having. Sorry if this has been asked before.
I am making a 4v4 map in Rebellion for myself and my brick-and-mortar friends. I think I have the map the way I want it. I put it in the C:\Users\myusername\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge folder. When I go to play the game, it stalls at the loading screen. The loading screen come up just fine, but the progress bar does not move. I have wait for it for 20 minuets, when it normally takes 20 seconds.
Is there an obvious/common solution for this?
Update: I figured it out. I picked DLC planets, but do not have the DLC yet. It thats why it wouldn't work.
So I have a similar problem to a few people here in this topic, and I have tried what you have said should fix the problem, but it still isn't working for me.
My problem is that after I put the saveed galaxy file in mydocuments/mygames/ironcladgames/soase/galaxyforge, and I load up sins, I look around for the map but I still don't see it under the galaxyforge section of maps, or any other section.
Does anyone know what the problem might be?
which galaxyforge did you use to create the map(if rebellion installed did you use the one in the steamapps/rebellion/galaxy forge folder) or was it the one from the download page?,
and WHICH expansion eg trinity(vanilla/entrenchnent/diplomacy) or rebellion?
IF first answer is download and second is rebellion, you used the wrong galaxy forge to make the map,
if first is download and second is trinity, then you placed it in the WRONG location see modpath in options then look in the folder above the mods folder to find the GalaxyForge folder (should be under TWO hidden folders for trinity)
path suggests that it might be a rebellion game,
so if the map is created with the OLD galaxy forge from trinity then rebellion does NOT SEE trinity maps.if you NEED to convert te map from mapversion 3 to mapversion 4 I did release a map updater (beta near the end of the thread) that can update the map correctly.
Sorry I didn't include all the details. I used the galaxyforge that comes with rebellion and I did put it in the location that I saw in everyone's posts for rebellion.
Except I also have the forbidden worlds dlc and used some of the new planets in it, I'm not sure if that would do anything.
the dlc should not cause any issues, so I do not have any definite ideas what the cause might be other than file names (in particular the file extension, which NEEDS to be .galaxy for ALL maps).
perhaps you could post a copy of themap file so that us more experienced users canadvise based upon what we see in the actual file
I found out the problem, I was putting it in the F: directory instead of the C: directory, each of them have paths that are exactly identical
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