Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Thanks for taking the time to answer my question. I may have just another one in store for you When looking through the wiki about the galaxy forge, It says how to set the percentage of you finding an artifact on a planet. But how to put a specific artifact on a planet is not mentioned in the tutorial, except that I could open original maps to look how they did it, though I have no idea which map uses that function.
the only map that DOES use the fixed artifact is ancient gifts, and it is added to the spawn items for the planet.
harpo
Hi guys,
I tried everything and I can't manage to play with the map I just downloaded. The actual map that I have downloaded is the 5-star fortress by Mascan (Updated Jan 14, 2011 by mascan). I got all the sins expension but I only play Rebellion. Using windows 7. Plz, anyone can help me? thank you!
EDIT : I was using the wrong map version. Found out that there is a Rebellion version of this map...
Harpo, Or anyone for that matter:I just downloaded the galaxy forge program and made a map in it. I put the map in the galaxy forge folder - MyDocuments\MyGames\Ironcladgames\SIns of a Solar Empire Rebellion\Galaxy Forge blah blah blah.
I go to run the map in the game and as I select the map type to go to galaxy forge, the game gives me a run time error C++ and then closes me out.
Earlier, someone posted this exact same thing, and you said that it must have been made in the map designer, but I know I made the map in galaxy forge right in front of me here,
So now what?
- Pat-Riot.
ok im sure this been asked and i may have missed it and i have been looking but would someone mind giving me a simple for dummys how to makes the maps work? im running windows 7 64 bit and iv been messing with the galaxy forge and i just cant get the maps to show up. iv posted them in the galaxy folder nothing shows up at all. im playing trinity the one i got off steam and i had it working before i had my comp fixed (should have saw how i had it before to do dumb me forgot) so a lil help be great as i been at it for 3 hours trying to get this going.
partriot98526, the issue is that the current rebellion can NOT successfully read a mapversion 3 map, this broke in 1.02 and has not been fixed yet, and I have a beta rebel map updater to convert mapversion 0,1,2 & 3 to mapversion 4 that has a reply in my map updater thread.
exo83, the correct location for the galaxyforge3 maps is in the galaxyforge folder next to the mods folders, and the standard advice to locate the galaxyforge folder
the galaxyforge3.rar is able to be correctly opened with either of the following programswinrar from www.winrar.com (note trial ware for 30 days)7zip from www.7zip.org (open source freeware)and here is my standard advice for maps/mapping then extract the entire rar to a folder, then create a desktop shortcut to the galaxyforge.exe in the folder.assuming you have sins 1.193/entrenchment 1.053/diplomacy 1.34, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for rebellion.80 and later the new path is My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForgethese paths assume that your windows installation is on the C: drive and the user space(xp documents and settings,vista/7 users is also on the C: drive, just substitute the drive letter for your fully qualified path to your documents folder)for sins 1.15/entrenchment 1.00 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsif the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)and if a map you want to play was released before 25th feb 2009 OR created with an earlier version of galaxyforge than version 3 then you will also need the sins map updater from herehttp://dl.dropbox.com/u/8023186/harpo%20sins%20map%20updater%20for%201.191%2Be%2Bd.rar.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eighth line reads randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansions and rebellion's latest map format is 4, and should NOT attempt to read older maps as it WILL CTD with a runtime errorthe differences between map versions0,1 & 2 were only the addition of ONE line near the start of the file, BUT mapversion3 has 5 new lines PER PLANET/player & template and 5 changed lines per planet/player & template and WILL CAUSE THE minidump/freeze curse if you just change the version number.harpo
ok still nothing shows ups. do i need to make a folder named mods or galaxyforge? cause there is no mods folder in the trinity folder which is what i have cause thats what i got off steam and aside from the galaxyforge3 folder that has the program there is no galaxayforge folder ether.
I tryed makeing a mods folder and galaxyforge folder and still nothing at all when i run the game i run the trinity version dont know if that makes a difference. and my version of the game is up to date also.
exo the path to the galaxyforge files on win7 64 bit IS
C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.
NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'control panel' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+
ok found it thanks sorry for the trouble been a big help none the less.
wht cant i download anything from your website?
if you are refering to my utilities, in the mod updater thread, I have both file fucktory(delay downloads refuse to allow due to 'no free download slots' and similar issues) and dropbox links, the dropbox usually work and am migrating to dropbox only due to the file fuctory issues.
if you are refering to the galaxyforge links at the top of the page, I have no idea.
Trying to mess around with this now, wanting to make a special 3 vs. 3 map with special planets. (wanting to have it so they ALWAYS have certain bonuses) But the only bonus I see is Crystal Miners. o.0
As for the extractors, how do you edit the planet so they always have 4 resource asteroids? (I think I see a way, but it lists them individually for each race...)
EDIT: (apparently I was using an older version...>.>)
...Yeah never mind, lol.
Better yet, just to be safe, where should I save it to open it up in Rebellion?
the rebellion map location is 'My Games\Ironclad Games\Sins Of a Solar Empire Rebellion\GalaxyForge',
unless the map was a mapdesigner map then replace the 'GalaxyForge' with 'MapDesigner'.
and for rebellion there is my rebellion map updater for older maps and the galaxyforge included in the steamapps 'rebellion\galaxy forge' folder to create your own maps
Hello,
Apologies if this has already been asked/explained, 40+ pages makes for some hefty reading.
I was wondering if someone could take the time to explain the following highlighted values to me for a planet? I've already tried playing with some of them to try and find what they control, but I either notice no difference, or the game minidumps on me. Oh, and this is Rebellion 1.3, Map ver 4.
planet designName "Planet0" inGameName "" type "Terran" pos [ 180 , 200 ] moveAreaRadius 40000.000000 hyperspaceExitRadius 30000.000000 owner "" isHomePlanet FALSE normalStartUpgradeLevelForPopulation 0 normalStartUpgradeLevelForCivilianModules 0 normalStartUpgradeLevelForTacticalModules 0 normalStartUpgradeLevelForArtifacts 0 normalStartUpgradeLevelForInfrastructure 0 quickStartUpgradeLevelForPopulation 0 quickStartUpgradeLevelForCivilianModules 0 quickStartUpgradeLevelForTacticalModules 0 quickStartUpgradeLevelForArtifacts 0 quickStartUpgradeLevelForInfrastructure 0 planetItems templateName "" subTemplates 2 template "Template:LocalMilitia_Terran" template "Template:LocalMilitiaStrong" groups 1 group condition type "Always" param "" owner "NoOwner" colonizeChance 0.000000 items 1 item "Artifact:PlanetBombingShield" spawnProbability 1.000000 useDefaultTemplate FALSE entityCount 0 asteroidCount 0
Gravity well size.
Chance for the planet to be colonized by militia. 1.0 = 100%.
Don't mess with these.
Hi all
Whats the differance between ice world and an icefair world?
Also what are specialrandoms they just magnetic clouds ect ?
cheers
Thank you. I figured that was what colonizeChance was for, but setting it to one didn't do anything in my test. On that exact planet with those other exact settings.
That is because you haven't spawned anything, and there is "NoOwner". Put some ships there and put "RandomMilitia" for owner and it should work.
I'll try the random militia, but shouldn't the templates count for the ships? As they cause ships to spawn?
EDIT: Just simply putting in the RandomMilitia did the trick. Thanks
This looks extremely useful, thanks for putting this together. (Even if I am 4 years behind.)
-Twi
Hi, got another question regarding maps.
I'm having an issue with getting players on a map to start where I want them to. I created a 3 Star, 4 player map. 2 players start at one star, Team index for both is set to 0 in the map, and the other 2 players start at another star, Team index for both set to 1 in the map. Filling all 4 player slots, everything works as intended, allies start in the same star system. However, if I decide to go 1v2, locking out the second player slot (the one that should've been my ally) results in one of the enemies spawning there instead.
I have tested this with setting the randomize positions flag to both TRUE and FALSE and both operate the same.
How can I stop this behavior?
Yeah, team index assumes a certain number of players. I would set it so that players 0 (you) and 3 (your ally) start is system 1, and players 1 & 2 system 2. This way with Randomize Positions should work with disabling the last player, leaving you alone in your starting system.
Question- in the new one for Rebellion. What does "FAIR" after a planet-type mean?
from what I have seen the fair planets have fixed numbers of resource asteroids.
Hi,
Thanks for the guide, I have been using it for a few months now and I really appreciate it. I just uploaded my first map but couldn't get the triggers to work. Is there a tutorial for those? I want to create even more advanced maps with late game surprises ala MOO and Simcity.
My Map: https://www.wincustomize.com/explore/sins_maps/372/
-Jason
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