Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Oh okay, thanks a lot for the assisst The last thing I wanted to do is get all excited about making a map only to not place it in the proper location. A slight off topic question, what's this Karma function about?
Karma is just like a thank you cookie for helping or posting useful info to others. If you thought that someone answered your question with good useful info then you can click the thumbs up button (beside report) when you hover over the persons post.
When I give karma I usually post a thanks and add
Making this map is beyond fun, a little tedious with all the planet naming but a tool really worth having. I give it 10/10 and 5 stars. I cannot wait to play it, see how it goes. If it's a success, I'll check back here on how to share it with others.
~update~
HELP!
It appears that even though I designed my map correctly, when I tried to play it, not only was I spawned at the wrong location, certain phase lanes weren't being shown. Add to that, I ran this using the Sins of a Galactic Empire mod for Entrenchment, and I couldn't even be the CIS like I chose nor is my opponent the Republic. What went wrong? I was afraid of this happening and I know the map is in the right place.(atleast I thought it was).
I've made a post concerning this issue, responses can be placed here please: https://forums.sinsofasolarempire.com/414375
I have not played with this for some time, but was looking 4 a file with some new planet types...can someone give me a link please. Thanks
Directory of Planet Mods
I was not looking for a mod, just a file or whatever i need to make new planets in GF, will give your link a look....thanks
Thanks just what i was looking for....
0k i need some help...i want to make my own map with GF, im looking to add new planets and have them show up in game..... I cant remember how i did it in the past.... what all do i need to add to GF and the game...(Diplomacy) I some how got the new planets to show up in SF but when i load map the new types dont show up in game.
thejian, just place the map in the user space galaxyforge folder (and if the map uses planets from a particular mod start the expansion you want AND ENABLE the mod), then play the map, and here is the standard advice for placing the maps
assuming you have sins 1.193/entrenchment 1.053/diplomacy 1.34, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.these paths assume that your windows installation is on the C: drive and the user space(xp documents and settings,vista/7 users is also on the C: drive, just substitute the drive letter for your fully qualified path to your documents folder)for sins 1.15/entrenchment 1.00 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsif the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)and if a map you want to play was released before 25th feb 2009 OR created with an earlier version of galaxyforge than version 3 then you will also need the sins map updater from herehttp://dl.dropbox.com/u/8023186/harpo%20sins%20map%20updater%20for%201.191%2Be%2Bd.rar.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eighth line reads randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsthe differences between map versions0,1 & 2 were only the addition of ONE line near the start of the file, BUT mapversion3 has 5 new lines PER PLANET/player & template and 5 changed lines per planet/player & template and WILL CAUSE THE minidump/freeze curse if you just change the version number.harpo
Thanks harpo, got it 2 work.... funny what that little "Apply Change" will do.... lol I did not see it for some reason.
How do i build a GF map with the planets from dolynicks SG planets i have the mod enabled and it works great
(just to clarify)I am not trying to make my own just use the ones that are in the mod
I am running Diplomacy 1.34 i just dont know how to use the planets already in mods thanks
I saw this post while searching and i tried it no change in GF
Go to the folder that contains the mod i.e. C:\Users\YourName\AppData\Local\Ironclad Games\Sins of a Solar Empire then go to the GameInfo and copy and paste the GalaxyScenarioDef.galaxyScenarioDef into the GalaxyForge folder. As for the Premade fleet for players, you'd have to modify the same GalaxyScenarioDef file, specifically the planetItemsTemplate.
Like the post said, copy the GSD file from the mod's GameInfo folder and replace the one in the galaxy forge with it. When you run the forge, you will have all of the options that the SG mod has planet selection wise... You won't however have any icons for those planets. But fortunately that doesn't matter as those are just there to help you see what the map looks like a little easier. The game will recognize everything at load up and all will be good.
Thanks alot that was it i just had to replace the old one i was trying to just put them in the same folder +1k
Ok I have not been able to read all of the posts and the search function has not helped much. I have seen many of the maps in the download area but they seem to only work with Sin's and not with Entrench or Diplomacy. The converter does not seem to work. Can someone give me a hand on how to get the maps to work and how to make maps for Entrench and Diplomacy with Forge if it is possible.
EDIT. Ok found something just above. I feel like an idiot.
Hello, I was wondering, is there a list on the interwebs to explain every planet type? Like RandomTrue and such
the quickest way is to open the glaxysceanariodef on notepad/notepad++ and readthe planet entities that are in each type, BUT a quick summary for the randoms
designName "WeightedNonIce" designStringId "IDSGalaxyScenarioTypePlanetWeightedNonIce" orbitBodyTypeCount 6 orbitBodyType "Terran" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "DeadAsteroid" designName "WeightedRandom" designStringId "IDSGalaxyScenarioTypePlanetWeightedRandom" orbitBodyTypeCount 23 orbitBodyType "Terran" orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Ice" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "Asteroid" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk" orbitBodyType "GasGiant" orbitBodyType "DeadAsteroid" orbitBodyType "PlasmaStorm" orbitBodyType "MagneticCloud"
designName "WeightedColonizable" designStringId "IDSGalaxyScenarioTypePlanetWeightedColonizable" orbitBodyTypeCount 11 orbitBodyType "Terran" orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Volcanic" orbitBodyType "Asteroid"
designName "AsteroidOrDead" designStringId "IDSGalaxyScenarioTypePlanetAsteroidOrDead" orbitBodyTypeCount 4 orbitBodyType "Asteroid" orbitBodyType "DeadAsteroid" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk"
designName "Random" designStringId "IDSGalaxyScenarioTypePlanetRandom" orbitBodyTypeCount 9 orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Volcanic" orbitBodyType "Asteroid" orbitBodyType "DeadAsteroid" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk" orbitBodyType "GasGiant"
designName "RandomTrue" designStringId "IDSGalaxyScenarioTypePlanetRandomTrue" orbitBodyTypeCount 4 orbitBodyType "Terran" orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Volcanic"
designName "RandomTrueNonIce" designStringId "IDSGalaxyScenarioTypePlanetRandomTrueNonIce" orbitBodyTypeCount 3 orbitBodyType "Terran" orbitBodyType "Desert" orbitBodyType "Volcanic"
designName "RandomTrueNonTerran" designStringId "IDSGalaxyScenarioTypePlanetRandomTrueNonTerran" orbitBodyTypeCount 3 orbitBodyType "Ice" orbitBodyType "Desert" orbitBodyType "Volcanic"
designName "RandomSpecial" designStringId "IDSGalaxyScenarioTypePlanetRandomSpecial" orbitBodyTypeCount 3 orbitBodyType "GasGiant" orbitBodyType "PlasmaStorm" orbitBodyType "MagneticCloud"
designName "RandomUncolonizable" designStringId "IDSGalaxyScenarioTypePlanetRandomUncolonizable" orbitBodyTypeCount 5 orbitBodyType "GasGiant" orbitBodyType "AsteroidBelt" orbitBodyType "AsteroidSpaceJunk" orbitBodyType "PlasmaStorm" orbitBodyType "MagneticCloud"
designName "RandomIceVolcanic" designStringId "IDSGalaxyScenarioTypeRandomIceVolcanic" orbitBodyTypeCount 2 orbitBodyType "Ice" orbitBodyType "Volcanic"
these are from the stock galaxyscenariodef
from the info the random true is random colonisable PLANETS
hope this helps
harpo
So I have to ask, I've made a map however when I load it up in game it makes my player slot to be slot 2 instead of slot 1. How can I change it so that i start in the proper slot?
When you don't have any planets/starts selected, there should be an option on the left called "Randomize Starting Positions". Make sure it's set to false.
figured it out, it doesnt like preset teams.
this is a horrible question and considering I've played with this before but it has been a long time. how do i get the map to load in the game. I created it, i saved it to the sins galaxy directory and it's not showing up in any of the map selections. i forget how i did it about 2 years ago, but it would be helpful if someone would point out what I'm doing wrong.
If it's not in that location, then that is why it's not showing up. If it is in that location then it will show up. There's really no reason why it wouldn't be in the list otherwise.
stant123 is quoting the correct info, the location for the galaxyforge maps changed with sins 1.16/entrenchment 1.01 which also introduced the mapversion3 and quickstart.
assuming you are using the current sins/entrenchment/diplomacy(trinity) version, then due to the galaxy.manifest being used for the maps in the small/medium/large lists only, and the mapdesigner maps hiding in the mapdesigner folder next to the mods folders and the galaxyforge maps hiding in the galaxyforge folder also next to the mods folders.
I wanted an Ocean planet, but there wasn't one. So i typed Ocean into the type field and it gave me a planet!!
But I haven't got the game yet, so don't know if it worked, will it?
You'll need a mod that has an ocean planet in it. And in that case you're better off copying the GalaxyScenarioDef file from the mod's GameInfo folder, and pasting it in the GalaxyForge folder, replacing the one that is there. All planets in the mod will then be in the drop down list, which might prevent problems if they used a different name.
ahhh, thx GoaFan77. I will try as soon as i actually have the game!
Hi all,
I hate to ask what is a dumb question at this point but my map isn't appearing on the Galaxy Forge map listing.
The first thing I assumed of course was that I had copied the map to the wrong location, I'm a newbie and it's my first map so that wouldn't be a surprise. I used the Galaxy Forge release dated Feb 2009.
I have the Trinity edition (1.34) via Steam with Diplomacy and Entrenchment. I've tried copying the map file name 1st map ever.galaxy into these 3 locations.
C:\Games\Steam\steamapps\common\sins of a solar empire trinity\Galaxy
C:\Games\Steam\steamapps\common\sins of a solar empire trinity\Diplomacy\Galaxy
C:\Games\Steam\steamapps\common\sins of a solar empire trinity\Entrenchment\Galaxy
Why wouldn't the map be listed? Am I looking in the wrong spot for it (I click Single Player, then Change Maps until I reach the Galaxy Forge listing which is empty).
Thanks in advance for the help.
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