Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
support@stardock.com or you can wait for harpo
stanmaster vista/win7 require amin privlidges to alter files in the program folder, and since the release of entrenchment the maps location HAS CHANGED. here is my standard advice
assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.00 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsif the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)and if a map you want to play was released before 25th feb 2009 OR created with an earlier version of galaxyforge than version 3 then you will also need the sins map updater from herehttp://dl.dropbox.com/u/8023186/harpo%20sins%20map%20updater%20for%201.191%2Be%2Bd.rar.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eighth line reads randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsthe differences between map versions0,1 & 2 were only the addition of ONE line near the start of the file, BUT mapversion3 has 5 new lines PER PLANET/player & template and 5 changed lines per planet/player & template and WILL CAUSE THE minidump/freeze curse if you just change the version number.harpo
Why will the maps made with Galaxy Forge not work in Entrenchment.
you probably saved to wrong location. See post above yours.
how do you give the maps pictures in the game?
Holy crap! I cant believe it, finally a question that is not "how do I get my maps to work in ICs dumbass system".
They are stored in the Textures directory. eg
...\Mods-Diplomacy v1.011\SOA2 Diplomacy\Textures\ScenarioPicture-Wolf359.tga
If no mod is enabled you can place them in the base games Textures directory but I am not sure if this will effect the multi-player checksum. I never recommend changing the base game.
The size to fit the window is 177 x 92 and they are saved in .tga format
Galaxy Forge
Browse Picture ScenarioPicture-Wolf359
trying to make a map but when i save it with the rest of the galaxys it does not show up
reply #877 above
How do the double click on planet menus work?
Note: I don't have Sins, only GalaxyForge...
-Cybertron7
I can't even get this to download. I hit the big red download button and it downloads as Galaxy Froge3.rar I'm no computer wiz, but its like it just saves the web page or something. There is nothing to open, install, or unpack. What am I doing wrong here?
RAR is 1 of many types of compressed archives like .zip or .7z
7-Zip (free open source) will open all forms of archives
WinRAR (trial)
WinZip (trial constant pop-ups)
Extract to a filder on your desktop or somewhere you will remember. Run the executible inside.
Once you make a map follow these instructions for where to save it. http://soase.weebly.com/placing-maps.html
So I tried saving my map onto the galaxy folder, but it says that I don't have permission to on this location and to ask the admin for permission. I'm the admin on my compy, so am I doing something wrong? EDIT: Nevermind, I figured it out.
How do you add resource asteroids to a planet? I can't seem to figure it out anywhere.
you have to mod the game. through altering the planet entity files. (if you don't know how to mod, there are other posts that help you with it)
for example in the PlanetTerran.entity (from line 78)
planetResourceSetupInfo asteroidSpawnAngleVariance 0.500000 totalMaxResourceAsteroids 4 metalResourceAsteroidSetup minCount 2 maxCount 2 extractionRate 0.400000 refineryRate 0.060000 maxRefineryCount 4 crystalResourceAsteroidSetup minCount 2 maxCount 2 extractionRate 0.400000 refineryRate 0.060000 maxRefineryCount 4
just change the min and max values as you wish (now you have always 2 metal and 2 crystal asteroids)
neterw
I was looking to use GF to make some maps for SOASE with 7DS 2.5 Beta 2 mod. To make maps compatible with a mod do I take the GalaxyScenarioDef from the mod and use that?
That's what I did, I hope it's correct. I didn't see anything in the forums but I didn't look for more than 20 minutes also.
Thanks
Yup.
You might be missing some icons for planets if they added any but it will not stop you from making a map, I think it just shows the text if there is no icon.
Yes, I got a generic planet icon for a few. If I wanted to put the map pictures in they go in the Stardock games/Trinity/textures directory. (I would think you could put them in the GF folder for the the sake of being easy to keep track of them.).
What is the best way to preview the map you just made without starting a Sins game? Thanks again.
If the map is specific to 7ds then you could put the preview in the mods texture folder.
You cant preview a map from GF without starting a game. I start a game then surrender and choose keep playing, then you can view everything. The in-game map designer has a preview option but it save maps to its own folder, forget what it's called ATM. You can try to save your map in that folder but no guarantees.
myfist0 the folder name is .
.
Map Designer
next to the galaxyforge and mods folders in the hidden user space
harpo
I've tried making a map and it loads and runs fine on normal sins. When I try and run it on entrenchment or diplomacy it doest appear in the list of playable maps. At first it was only in my general "galaxy" folder. After it didnt show up, I added it to the galaxy folders in the entrenchment and diplomacy sub-folders as well.
Any ideas why it isn't showing up in entrenchment or diplomacy?
http://soase.weebly.com/placing-maps.html harpos info
Got it, thanks.
Well i finally got my map in game, but none of the icons show up in the game, all the planets are there but i can't see ship or building icons, does anyone have an idea why or how to fix it?
argentlam18, which expansion, and which mod, because a map unless it was created with a particular mod's galaxyscenariodef should work with ANY mod or expansion as the map format and structure is the same for all expansions since entrenchment's release.
it's trinity 1.2 and im not using any mod, which is why it's so strange, it works but it's just the structures and ship icons are not visible...
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