Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
it won't let me save my map to the galaxy folder... it says i need administrator permission and the problem is that i am the admin. any suggestions?
on vista you have to run the galaxyforge as administator with the compatability option run as administator in the shortcut.
bloody vSHITa that has a user administrator, adminstator accounts AND STILL blocks access to files outside the mydocs area
harpo
!!!This has probably been answered before but please answer it!!!!
A strange problem is that I put it in the following: "F:\Sins of a Solar Empire\Galaxy" (I have a custom location) but I can't find it in game, I have searched in the Custom Maps area when starting a new game and in the Mods area but the map is nowhere to be found. PLEASE HELP!!!
-Greasykiwi
http://soase.weebly.com/placing-maps.html harpos standard info
support@stardock.com to let them know how happy you were with all the time you wasted .
I think the problem might be that I need to update the game, but I bought it second-hand and the CD-Key has already been used on an account.
greasykiwi, if the game has not been updated is it sins or sins trinity?
if vanilla sins then it would be version 1.00 which did not support maps OR mods.
if it was trinity then the maps/mods SHOULD work as sins 1.18/entrenchment 1.04/diplomacy 1.00 are the contents of the trinity dvd
regarding used cd keys you will NEED to contact sales@stardock.com with all possible info regarding your purchase ie where you bought it, how much you paid and copies of any reciepts and the more info the better the chances of them helping.
It was updated by my friend whom bought it for me on my Birthday, but I'm not sure what version it is, in there any way to find out in the game? ( He gave me the update via USB, because he had lost his disk and CD-Key after he installed it. )
Bottom right corner of the main menu screen.
Its version 1.03.
greasykiwi, sins v 1.03 is extremely old(and not even the last download patch version, entrenchment 1.03 is old, and diplomacy has not got past 1.011 yet, and sins does not show maps for older versions and I also suspect for later versions of sins, assuming you have vanilla sins 1.03 which if my memory i correct uses mapversion 1, then you would need to use the galaxyforge v1.0 and not later versions, and as far as updatingthe last sins version that was available as patch updates was to 1.05, and ever since it has been impulse that does the updateing/downloading for sins and all other stardock sourced programs/games.
OK, do you know where I could get Galaxyforge 1?
greasykiwi, I am uploading my copies of the various galaxyforges to my drop box and will post links later
[ Newb ]
Hey Guys,
I seem to be having problems saving the forge maps.
It will run in SOSE
It will not run in SOSO entrenchment or diplomacy.
I put it in to the galaxy folders for all three and have tried all three
[ /Newb ]
Thanks Myfisto!!!
I know where i went wrong now
and here is the link for the galaxyforge 1.01 from feb 2008 (greasykiwi, you should use this one until you upgrade)
and the link for galaxy forge 1.05 for sins 1.05 (greasykiwi, you will want this one if you have downloaded and used the sins 1.05bonus/update)
and the link to galaxyforge from feb 2009 (you probably will not want this one as it was for sins 1.10-1.14 only)
and if myfist0 wants to put them in the weebly go ahead
galaxyforge_v101.zip
galaxyforge_v105.zip
galaxyforge_v110.zip
harpos sins_map_updater.rar
OK, thanks for the help guys.
I'm having a problem, the program is awesome by the way and i'm having loads of fun, but is there a way to set it so the "human player"(me ) always spawns in a specific place of my choice every time I play a map i made? I always spawn in one place, but its not where i want to be. how do i fix this, if i can at all?
yes,
when editing the map in galaxyforge click outside the star orbit areas to change to the defults, and the fifth entry in the Galaxy section is RandomizePositions with a default of TRUE, change this to False and each player will start in the same position each time and change the start position you want to start from to player0
OR
you can open the galaxy file in ANY TEXT editor (note NOT word or wordpad,, but notepad and notepad++ are good), and edit the eighth line that reads
randomizeStartingPositions TRUE
to
randomizeStartingPositions FALSE
and this method will work for both galaxyforge AND mapdesigner galaxy's
Thanks! that helped!!!
hhhmmmmmm, my map wont save full stop.......... its rly confusing, ive gone through all the differnt folders and when i go to save it in galaxy, its just says it cant gggrrrrrrrrrrrrrrrrrr
jokamojoe, I am going to assume that you are on windows 7/vshita as winxp does NOT block files being saved into program files OR user space, BUT the galaxy folder STOPPED being used for user maps with the release of entrenchment.
the correct folder for galaxyforge maps IS
for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.00 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsif the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)and if a map you want to play was released before 25th feb 2009 OR created with an earlier version of galaxyforge than version 3 then you will also need the sins map updater from herehttp://dl.dropbox.com/u/8023186/harpo%20sins%20map%20updater%20for%201.191%2Be%2Bd.rar.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eighth line reads randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsthe differences between map versions0,1 & 2 were only the addition of ONE line near the start of the file, BUT mapversion3 has 5 new lines PER PLANET/player & template and 5 changed lines per planet/player & template and WILL CAUSE THE minidump/freeze curse if you just change the version number.harpo
ok i LOVE you harpo, i would never have figured that out on my own thnk u sooo much
How do I play it in-game? I tried to save under 'Galaxy' but it says that I need administrator priviledges. I am the only account on my computer, and so, obviously an admin. Windows Vista Alienware Edition, if that matters. Sins is saved under Program Files(x86), any help would be much apprieciated.
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