Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
papagon2, the method I use to get to the recomended players is to single-left-click on the map away from any planet/star then look at the toolbox( you might have to scroll down in the toolbox to see it, I had strretched it out to show all the options in a new map) the recommended players option is just above the mouse cursor with the + in a box at the left in the galaxy group.
harpo
Okay so I'm not sure if this hasnt been answered already or not. I don't feel like flipping through 34 pages. I need to make an EXACTLY semetrical map so... Is there or is there not a function similar or exactly the same as the copy and paste function used in computers?
NO, but quite a few mappers would like the feature to be added IF there is a future update.
Yea. that feature would be great.it would immensely help with creating symmetrical maps
I created a bunch of formulas in excel to assist with this; it utilizes geometry and what not. How are ya'll creating symmetrical maps with balanced starting areas?
i use the planets and then create phase lanes im trying to make a geometrical map. a six point star
I make maps for myself, and I just change the position values in the info box.
I have a rather large six point map; that is; six planets orbiting a great distance from a central star; one player per planet. And each player planet has six satellites orbiting it. if ya want to borrow it, I can link it when I get home. Also been meaning to link that galaxy-generator program I wrote in excel.
that would be wonderful
Ask and ye shall receive !
Radius Calculatorfile: http://www.whitewolfbrigade.com/sins/arclansradiuscalculator.xls
Huge symetrical mapsmap: http://www.whitewolfbrigade.com/sins/mb_HugeStarShaped_v6_reorg.galaxyimg: http://www.whitewolfbrigade.com/sins/mb_HugeStarShaped_v6_reorg.png
map: http://www.whitewolfbrigade.com/sins/mb_HugeStarShaped.galaxyimg: http://www.whitewolfbrigade.com/sins/mb_HugeStarShaped.png
Galaxy Generator Program (result of a LOT of programming done in 2008 or 2009)file: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator_2010_10a.xlsimg: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator-2010-17f.pngimg: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator-2010-19a.pngimg: http://www.whitewolfbrigade.com/sins/ArclansGalaxyGenerator-2010-19b.png
If anyone does download my Galaxy Gen program, feel free to modify it, copy from it, do whatever ya like. Would just be delighted to see someone else leverage the work that went into it.
i downloaded. thank you
Ok so how do we use the galaxy generator?
Hi !
I have hard coded "Is First Capital Ship Free" as false. But you can change it in the worksheet called galaxyTop (see the red text therein).
There are numerous ways to customize the random galaxy; the size; the number of planets; the composition of planets; then number of interstar wormholes, etc. I tried to explain this in the <-- notes in the file.
The planetCountChance might be confusing to use. I have 9 as the top row; and if you change the % from 0% to 100% then every star created will contain 9 planets. If you change it, intead, to 10% and then change the second row to 100%; imagine rolling a dice for every star. If the dice roll is 10% or less then the star will get 9 planets, otherwise it will get 8 planets.
The Planets section might also be confusing unless you know how sins currently randomizes planets. The GalaxyGen that I uploaded contains 34 items in the Planets list. If you were to change it to just one item, Asteroid, then every single planetoid will be an asteroid. If you put two items in the list, Asteroid and Ice, then half of the planets will be Asteroids and the other half Ice. If you put Asteroid in the list twice, and put Volcanic in the list once; then 66% of planets will be asteroids; and the other 33% volcanic.
Maps do not have much replayability. For this reason, I generate a new map every time I play sins . All it takes is one click and then save the text into a .galaxy file
Its not letting me open it its opening to some word page i dont get it will somone helpme
have you got either winrar OR 7zip installed?
if NOT then google 7zip, download,install, THEN attempt to open the rar.
Oh sorry about that. don't left-click on my links. right-click and choose save-target-as; and save the file to your desktop and then open it from there. Let me know if that helps.
I'm sure this problem has been answerd before, but I can't find anything on my paticular problem although it is similar to others. Here is what I have
Sins version- 1.191 No mods
Galaxy Forge version- 1.0
I created a fairly nice map. Placed it in its apporiate directory. Launch sins, go to galaxy forge maps tab, and nothing in there. I made a test map (which is a lot smaller) and had the same effect. Am I using the incorrect version of galaxy forge? I also tried the map converter but it told me that I needed V1.05. I apologize if this question has been answered a million times before but, no posts with my same setup( sins v1.191, and galaxy forge V1.0). Any suggestions would be greatly appreciated.
agamemnon_1 galaxyforge v1.0 is a VERY OLD version for sins 1.02-1.04.
the version that will work with sins 1.15 and later is the galaxyforge3.rar, BUT it does partly crash when attempting to create templates/planet spawns with IfOwnerIsRace
one answer is the map updater in my modding utilities pack, another is to email me the map at harpo99999 at hotmail.com & I will update the map AND test in vanilla sins 1.191,entrenchment 1.051 AND diplomacy 1.011 and then email it back to you.
hope this helps
HAHA! For those of you having trouble loading mapps (Get Auto Defeat Screen) make sure you have the correct number of starting planets for your number of players. Ie make sure you dont have 3 starting planets (Owned by Player) and only 1 players. If you do well then 2 people auto lose and 1 person auto wins
Wonderful map, but towards the end. All of the ships just stopped fighting one another. Just like they all ran out of ammo! I quit and reloaded the game but it happend again at the exact same time. The game dosent crash or mini dump. All of the ships just stop shooting. Or at least no damage is being taken by any faction.
Thats when I realized that I needed to give map designing a stab. I really dont see why forge is hard to use, seems pretty straight foward to me.
Mad props to the devs and the beta testers for designing a top notch game!
Hey Harpo, here's a Karma credit for ya!
agamemnon_1, if you want to try modding files DO NOT use the reference files in the forge tools, they will just minidump on you as they are from sins 1.15/entrenchment 1.00, and yes I find the galaxy forge fairly easy to use myself, except for ONE bug in the templates area it is no visible bugs, but I use the galaxyforge from it's own download and have had no problems.
Hey, im new, i have read threw the threads and have not found an answer, so here is my problem.
I dont understand what im doing wrong, i have saved my map in the Galaxy folder in my sins directory, but it does not show up any where, i have made sure it reads in browsable - TRUE , but i still dosent show up.
drake if you are trying to play the map in either Entrenchment OR diplomacy with current versions then the map NEEDs either to be added to the galaxy.manifest in the expansion(s) OR (and this is prefered) to be placed in the GalaxyForge folder next to your mods- folder(s)
assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.00 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsif the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)and if a map you want to play was released before 25th feb 2009 OR created with an earlier version of galaxyforge than version 3 then you will also need the sins map updater from herehttp://dl.dropbox.com/u/8023186/harpo%20sins%20map%20updater%20for%201.191%2Be%2Bd.rar.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eighth line reads randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsthe differences between map versions0,1 & 2 were only the addition of ONE line near the start of the file, BUT mapversion3 has 5 new lines PER PLANET/player & template and 5 changed lines per planet/player & template and WILL CAUSE THE minidump/freeze curse if you just change the version number.harpo
It wont work on my vista, help plz
more information please
ie what file are you trying to use?, where is the file located?
my standard info is in the post above you, other than you NEED either winrar OR 7zip to extract the contents of the galaxyforge3.rar download
Face palm. Why is it so damn confusing to make and play a map.....? Seriously this needs to be addressed by either Stardock or Ironclad. The forge says something like, "Make and play a map in just minutes!" When what it needs to say is, "Make and play a map in just under an hour IF you know all the freakin' hoops and gimmicks you have to jump through and perform to play on the damn thing."
Seriously. I have followed all the advice here, thank you harpo, and I am still having issues.
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