Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
so, i have tried placing the maps in the galaxy forge folder, but nothing appears in the galaxy forge map list in game. the only time i have been able to get any type of input is when i place it in the map-designer folder, but none of my planets show up and the instant win lose screen crops up. Is there anything in particular I'm doing wrong?
Man oh Man I wish this posts could be updated or the posters at least read a few posts back. 2 post before and I think every 5th post are answers to this question.
This quote is from post 750 and post 751 they ask again
Which version of sins/entrenchment/diplomacy?
which version of galaxyforge?
here have been FOUR versions of galaxyforge (1.01 for sins 1.01-1.04(mapversion 0))(1.05 for sins 1.05-1.09(mapversion 1))(1.10 for sins 1.10-1.12(mapversion 2)) &( 3 for sins 1.15+/entrenchment 1.00+/diplomacy 1.00+(mapversion 3) with the quickstart)
the differences ARE the map file formats and some 'improvements' in the user interface.
your good luck is sins is smart enough to ignore maps in mapversions it does NOT understand.
if it did not then it WOULD MINIDUMP on attempting to load maps, and unless you are either a programmer OR technician with programming experience you will either CURSE the game and swear off the game or if logical would remove the map that was last added.
in the map formats the changes between mapversions 0 1 & 2 are ONE line added to each from the previous, BUT in mapversion 3 it is approx 6+ lines PER GW AND player, so is a MAJOR difference.
and another MAJOR difference is all sins version prior to 1.16 used the games install folder's galaxy folder for galaxy forge maps AND the ironclad maps, while the sins 1.16/entrenchment 1.01/diplomacy 1.0 AND LATER ALL use the user space galaxyforge folder for galaxyforge maps.
harpo
I have all the updated versions of sins and the add-ons, as well as version three of forge.
So is there anything in particular I can do to rectify the situation?
I think it would be best for me to look over the maps that are giving you troubles.
if you could zip them up and email them to me at harpo99999 at hotmail.com I will look at them and get back to you with a soluton
Thank you harpo99999. I’m a bit closer to my goal now but I’m not quite there yet. Ive modified the lines in the Notepad file like you suggested (I think…) but its still not working out the way it should. I’ve tried various combinations of bonuses and planets but none are working except for the original 9 artifacts and the “Expert Crystal Miners”. To show what I mean, ill paste the section from the test map I’ve been working on to show you (or anyone else who can help).
I’ve been trying to place the “Weapons Test Facility” on a desert test planet along with the “Kinetic Intensifier”. Here’s what it looks like in Notepad:
[previous planet data]
planet
designName "Desert Test Planet"
inGameName ""
type "Desert"
pos [ 95 , 99 ]
owner "NewPlayer0"
isHomePlanet FALSE
normalStartUpgradeLevelForPopulation 0
normalStartUpgradeLevelForCivilianModules 0
normalStartUpgradeLevelForTacticalModules 0
normalStartUpgradeLevelForArtifacts 2
normalStartUpgradeLevelForInfrastructure 0
quickStartUpgradeLevelForPopulation 0
quickStartUpgradeLevelForCivilianModules 0
quickStartUpgradeLevelForTacticalModules 0
quickStartUpgradeLevelForArtifacts 0
quickStartUpgradeLevelForInfrastructure 0
planetItems
templateName ""
subTemplates 0
groups 1
group
condition
type "Always"
param ""
owner "PlanetOwner"
colonizeChance 0.000000
items 2
item "Artifact:WeaponBoost"
item "Bonus:WeaponTestGrounds"
spawnProbability 1.000000
useDefaultTemplate TRUE
[next planet data]
Did I type something wrong or place something incorrectly? Also, I believe I’ve found a list of all the planetary bonuses (Original – Entrenchment at least…) in the Forge Tools 3 Reference Data. I think these are the correct names for the bonuses, but if they aren’t, I’d greatly appreciate it anyone could provide me with a more accurate and complete list. Any planetary bonuses Diplomacy provides aren’t listed anywhere as are the last three artifacts (i.e. Planetary Organic AI, Shield Generator, Matter Compressor).
you can look at the new Diplomacy Forge
I am not a map maker but I know looking at some other maps in text helps.
Those reference files are out of date so i am not sure what has changed.
the bonuses that are listed are in the galaxyscenariodef, which is what galaxyforge gets them from,
it is just that galaxyforge uses it's own copy of the galaxyscenariodef in it's folder and for entrenchment/diplomacy would need the galaxyscenariodef modified to suit,
but the biggest killer of the idea is backward compatibility to vanilla sins which does NOT have the extra three artifacts and some of the planet bonuses,
and the iron engine is EXTREMELY unforgiving of anything it does not understand ie MINIDUMP or lockup so a vanilla player trying the maps would have problems that an entrenchment/diplomacy player would not,
which is why cetrtain mods have their OWN galaxyscenariodef and alterations to galaxy forge and the plain galaxyforges can still create maps for them, just with less control that their modified galaxyforges.
Thanks again. I did notice that one time when i tried to play the map where I modifed the notepad file to inculde the weapons test facility, it locked up and created a minidump. I just assumed that I had typed a bad code somewhere in the file or something like that.
So are you saying that I pretty much wont be able to add the bonuses through notepad and play it through an umodded verions of Sins (meaning i'll have to create my own mod just to be compatiable with adding planetary bonuses to the notepad file)? Or is it not working because I have the most recently updated versions of entrenchment/diplomacy and is having problems trying to comply with the different versions?
yes, you WILL have to create a simple mod that has the enhanced galaxyscenariodef in the gameinfo folder in the mod.
What do you use to open galaxy forge?
Compressed Archives use either
thanks
Anyone know if i need entrenchment or any other expansion?
and also i have the original SoaSE will it work on it?
torikin, galaxy forge does stand alone and as long as all the files in the galaxy forge rar are extracted to the same folder path IT WILL work and create maps that are compatible with VAILLA sins, entrenchment AND diplomacy(this assumes you have sins 1.15 and later,entrenchment 1.01 and later, diplomacy 1.00 and later and galaxyforge3.rar
and the standard advice
assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+
if the galaxy forge map is placed in the program files galaxy folder, then the map NEEDS to be manually added to the entrenchment & diplomacy galaxy.manifests(not recommended as EACH update will replace any files that are different or have been changed)if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.html.there is a second type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eight line reading 'randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsharpo
how do you change what star a planet orbits (e.g. if i want to assign the home planet to another star)
i got a error window when rapidly adding ships to a planet, something along the lines of "an unhandled exception has occured in this application"
^You can't really move planets from one star to another, you just make a new planet in the radius of the start that you want it to orbit. Also the program isn't completely stable, certain things will make it crash for no real reason. You just get use to avoiding those things, otherwise save often.
this sucks it wont read my serial number so i cant update to 1.191 its 1.00:/
torikin,
for sins 1.00 there WAS NO MODS OR extra maps, but there are patches to get vanilla sins to 1.05. the ones that I have are callled Sins_Bonuspack_102_setup.exe, Sins_Bonuspack_103_setup.exe, Sins_Bonuspack_104_setup.exe and Sins_Bonuspack_105_setup.exe and the galaxy forge for sins 1.05 is GalaxyForge_v105.zip and for sins 1.05 the maps NEED to be mapversion 1 AND go in the program files/stardock games/sins of a solar empire/galaxy folder
OR did you mean trinity 1.00?
and regarding your serial number issues, the only answer is to email support at stardock.com and attach a scan of your receipt and serial number and ask them to help
no bottom right of my SoaSE start menu saids v1.00 bottom right
either use the patches to get to sins 1.05 OR get the serial number sorted out with stardock as soase 1.00 did not support ANY mods OR additional maps.
best of luck
I can't make a planet own by Militia, with Galaxy Forge 3. When i read the guide, it say [
Items
]
But i don't see it in my window. i tried to just use edit planet and spawn stuff if planet is own my Militia and set the template to [Template:LocalMilitiaStrong].
I don't have entrenchment or diplomacy, but my Sins is up to date. help...........
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