Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
mraqua, there is NO difference in the australian windows OR sins.
vista will not let programs alter files in the windows or program files folder trees.
here is my standard advice for mappers
assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , (xp so to see them you must first click on 'tools' then 'folder options')(vista windows 7open control panel, type in the search box in the top right of the window 'hide folder'), then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
It asks me what i want to open it with after i download it, and then it says acrobat reader cant use the rar type files.
7z (free) or WinRar (trial)
I recommend 7z.
OK I finished making a couple of galaxy files, but I cant find them ingame. do I have to save them to a specific file?
here is my standard advice
assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
I have downloaded Galaxy Forge but i do not know how to extract the files. I am still learning how to use windows 7, every time i click on galaxy forge it says windows cant open this file. I need some help.
You will need either 7zip or WinRar to open the .rar file Galaxy Forge is compressed it. I suggest 7zip since it is free.
I have 7zip and the galaxy forge download but i still cant open it. When i double click on galaxy forge it says windows cant open this file and when i right click on it i find 7zip in the list but it does not say extract. It does say compress and email. I have never downloaded a .rar file before. I am a beginner, still learning the basics.
Double clicking should work. The DL might be corrupt. Re-Download
I did also hear of a fake 7z. Thats why I always supply a proper link to 7z (free).
I followed your advice, and placed the galaxy files in the correct folder for vista, but it still does not show up in the galaxy maps tab in game.
fionbarr here is my standard advice for maps in sins/entrenchment/diplomacy/trinity.
assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.html.
there is a seond type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eight line reading 'randomizeStartingPositions TRUE', if this line is FALSE then it is a gamaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will mak it playable in current versions and expansionsharpo
Thanks for the reply. The problem was I didn't realize I had an older version of Galaxy Forge. I downloaded the latest version, and it worked like a charm. Thanks!
Having a problem loading in a map that was working fine with Entrenchment, but seems now to not work with Diplomacy. Upon attempting to load the map it goes immediately to the "Defeat" window. My map is a custom map for Star Wars Requiem, I have the current version of GalaxyForge.
At first I thought because I have non-standard planets (new types Industrial, Swamp etc) as starting Home planets that it might be the problem. But I tested/verified this and it works fine on other custom maps.
My "randomizeStartingPositions" is FALSE (I changed that)
The only other tweaking I've been doing with the GALAXY file in Notepad has been to tweak the starting credits/metal/crystal
Any ideas why I would be getting an "Instant Defeat"?
warmaster here is the advice for instant defeat
if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and stars
harpo
What do you mean by "a particular mod that has extra home planets and stars" ? Each player is assigned a home planet in the map.
do you have a similar mod enabled in diplomacy to the mod(s) you were using in entrenchment? eg celestial bodies,sggalaxy,distant stars, sins plus etc
Yup we've ported over and converted Req 3.0.x (for Dipl) to match as best as possible what we were running for Entrenchment.
I've copied over the GalaxyScenarioDef file from Req 3.0 for Diplomacy into the proper GalaxyForge folder before editting the map. I've been testing and trying everything to no avail. I can run a three planet map, with custom Requiem elements (sins plus planets as home planets, etc), modified starting positions, credits/metal/crystal all that fine, but when I try to load up my huge 110+ planet map with similar changes...I get an instant defeat.
Ah ha! Fixed it!
When you mentioned modded Stars I remembered we had removed the Green star out of the list in Req 3.0, and I had set the starting star field to "Randomnongreen" which was throwing off the map dynamics and causing the "instant defeat". We'll get it fixed for the next patch for Req 3.0, and it looks like the galaxyforge is working fine now.
Thanks for bouncing ideas around for me!
warmaster, I had helped figure out a similar problem with another player who wanted to use a distant stars map in other mods, and was getting the same problem, and it that cass it was also the extra star(s) AND the extra home planets that were missing that caused the instant defeat. I checked everything out, figured out what the cause was and advised them to use the mod to play the map.
when i open it it said needs to open with a program its not meant to say that right an help?
I am assuming you are talking about the downloaded file. It is a compressed archive.
I've been trying to figure out how to make sure certain planets get certain artifacts or bonuses. I've been able to place the Resilient Metalloids, Kinetic Intensifier, Relativistic factories, Research Archive, Manifest Dominion, Power Core Relic, Phase Jump modifier, Wormhole travel-thingy, and whatever the last one that’s available through the object manager tools (cant remember it right now) and the Expert Crystal miners, but I'd like to be able to place the last three artifacts (i.e. Atomic materializer, sentient AI, and planet bombardment survivability) as well as the many different planetary bonuses such as High Security Protocol, Penal Colony, Spice trade, gravity well size etc.
How would I go about modding this through notepad, since that seems the only way to do these things unless an update for Galaxy Forge comes about. Also, with the artifacts I have been able to place, sometimes when I load the map the planets that I placed certain artifacts on don’t have the one I necessarily placed there (Sometimes the Kinetic intensifier will be where the Research Archive was placed). Sometimes these planets will have a duplicate artifact of one I placed elsewhere or even one of the artifacts you cant normally place like the sentient AI artifact, but still don’t give me the bonus they would normally provide.
I've tried looking through all 30 pages for some help, but either I didn’t notice it or it wasn’t there...
the three new (from entrenchment on) artifacts are not in the galaxscenariodef so can not be placed in maps. you would have to add them to the galaxyscenariodef in both the galaxyforge AND the mod, and for the dual artifacts it is the random locating of artifacts that gives a second one on the planet. I do not know why the second artifact is not giving it's benefits, but might be an engine issue.
for editing the galaxyscenariodef note the lines
planetItemTypeCount 102planetItemType designName "editor name/description" entityDefName "entity name without extension"
just add the items you want with the copies of the last 3 lines above, and add 1 to the typecount line for EACH item you add, and watch the case of each entry as sins is EXTREEMLY picky about case in each item/field.
ironclad did not add the extra items to the editor because not every player has sins AND entrenchment/diplomacy, and the editor needs to work with all.
I am having a lot of trouble getting the created maps to appear in the galaxy forge list. Im using a standard windows7 with a SOGE modd, someone help please!
laserpwn2, here is my standard info for galaxy map issues
Assuming you have sins 1.191/entrenchment 1.051/diplomacy 1.011, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.html.there is a seond type of map which SHOULD be placed in the mapdesigner folder, you can tell if it is by the eight line reading 'randomizeStartingPositions TRUE', if this line is FALSE then it is a galaxyforge map and could be in an older map format. the current map format version is 3 this can be seen in line two of the file. if the map is a version 0,1 or 2 then the map updater will make it playable in current versions and expansionsharpo
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