Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Ohh cool, thanks harpo it worked
i have a slight problem. I've even done this twice with stupid maps. It says in the guide that we have to save it in the galaxy folder. I've already done this. Yet it still does not show up in my map selections. i even cehceked mods and programs. what do i do?
bok, here is my standard advice that I have been giving out since sins 1.16/entrenchment 1.01
first you will want/need a either or both winrar and 7zip to extract files then download and install galaxy forge from the sins download pageassuming you have sins 1.19/entrenchment 1.05/diplomacy 1.01, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
in what window? when i click file then save from the galaxy forge window ther is no buuton "tools", nor is there one in the 'documents library' window in wich winzip stored the galaxy forge btw i'm running winows 7
sorry i'm totally newb at all things computer
i've tried this and i get a window that says i don't have permission
tiahanaca,
the option to unhide folders in windows 7 is hidden in the control panel folders.
I usually use the search function in the top right of the control panel window and search for hide folders, and when I find the corect control panel function I then leave all folders un-hidden so that I do not have this problem again.
harpo
It works!!!!!!!!!! It works!!!!!!!!!!!!!
Its....Its.....Its.....
Its.........ALIVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
YEAH!!!!!!!!!!!!!!!!!!!!!!!!!!!
thank you harpo
well that was short lived, my two player map works but my 4 player map is having the sam instant victory /defeat problem i read in another post somewhere amidst these thousand pages.....anyway the best i know to do is r click the home planet, edit, then put planetownerisrace but thats not doing the trick..any suggestions?
hidden in reply 703 is
"if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and stars"
ok...got a map made, played, and hosted it online but no one can join because they don't have the right files. any advice?
have they downloaded the map and placed it in their galaxyforge folder?
are they using the SAME mod/s with the SAME checksum?
no, but i've played online on someone elses home made map before, and it definately wasn't just a map designer map.
I have a bit of a problem with making maps. I've already made working maps before and I know how to install them, that isn't the issue. The problem is that I can't seem to figure out how to add Entrench or Diplomacy ships/structures to any maps. I wanted to add some starbases into a map, but I can't find them anywhere. Help would be appreciated.
I'm running this on Vista btw.
omegahunter, the glaxysenariodef that comes with glaxy forge does NOT know about such items, as far as adding starbases the only mod that has achieved that is distant stars.
A question - I've been designing a few maps - among them maps designed and/or incorporating Sol system map tilesets (I am alsp playing with Distant Stars mod) and am wondering how to specify what a certain gravity well should have in it, as in militia ships, whether the planet is already colonized by an NPC, adding artifacts and such. I've tried several different approaches in galaxyforge itself but have no idea what I'm doing there!
Ideally, I'd like to set up/tweak some maps where there is a capital ship or some low level starbase (or two... I've seen it done in "Ashes of TEC" map that is part of Distant Stars pack)... any thoughts?
high-guard, all you have to do is double click on the GW that you want specific ships in , then remove the tick on use default template, then add the specific ships/structures, and the simplest way for having an independet colony isto spawn a colony frigate or colony cap in the GW. as far as the spawned SB's I suggest looking in the map and see what was spawned and spawn that.
Wow, really? It's that simple? Thanks! I'll have to try that. Thanks, harpo!
I have a question, I know its possible to change how much in terms of resources you start out with, but it doesn't work on my mod I am playing. The map works, but the resource changer doesn't and I start with just the basic numbers instead of a higher amount like I make for the map. Is there anywway to fix that so I can have the high number of resources I want for the mod?
shinn101 did you set ALL players to have similar starting resources?
if you only adjusted player one and you started in player 2's spot then that is normal.
the simplest and fairest fix is to alter ALL the player starting resources to be the same.
How do you use the IfPlayerIsRace option? I am trying to add Vasari ships to a dead asteroid, and whenever I add something it comes up with an error message. I unchecked the the Use Default template box, and nothing seems to work. btw i am using the distant stars galaxy forge editor, if that helps.
I have the resource fix working now, but it only works when i use the new map on the normal game, the resource changes doesn't work with my star trek mod. the map works fine with the mod, but the resource stays basic and isn't higher. for some reason its only higher on the normal game and not the mod. is it cause of the mod?
this is the major bug in the galaxyforge v3, unfortunatly the only way to work around the issue is to click continue in the error message.
the IfPlanetOwnerIsRace SHOULD have TWO versions ie IfPlanetOwnerIsRaceNormalStart and IfPlanetOwnerIsRaceQuickstart, but galaxyforge does NOT know either of them,
so you have to edit in to the galaxy file with notepad or notepad++ replacing the 'Invalid' with either IfPlanetOwnerIsRaceNormalStart or IfPlanetOwnerIsRaceQuickstart, and it is good idea to include both versions with the quickstart having more items spawning if appropriate, but the quickstart is only used if the game is set to quickstart, otherwise it uses the normalstart
thanks harpo!
HELP!!
I go to save my map I made to the proper galaxy file and it says something along the lines of...
unable to save as I do not have permission to save in this file, contact somethingarother to get permission??
I bought the Trinity pack from a game shop maybe it is copyrighted in Australia or something??
Please help!
I am trying to save my game but a message comes up saying something along the lines of.
Unable to save game as you dont have permission to save get permission to save.
I bought the Trinity pack, use VISTA and I was definitely saving it in the right section.
All I can think is the bought hard copy in Australia is protected somehow to prevent mucking with the files?
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