Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
argh! i found appdata and sins folder and all that stuff ( i have vista )
i copy my galaxyforge map i made into C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\Entrenchment\Galaxy
and NOTHING does not show up in game in small med large custom or forge.
i tried C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire\Galaxy and NOTHING
;
ive heard that u look in notepad and change the second line that says version number 0 to 1.......
they are ALL version number3 EVEN the custom ones i make, so thats not the problem.
gah!!!!
and now all my map files are notepad FTW
i hope this does not ruin my game, i tried and nothing seems wrong yet.
somone help me! i have so many great ideas for galaxy forge but no way to get them to work!
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( im gunna dance likea crazy dr.evil auuuuuu HURKA DURKA DURKA AH DURKA HURKA LURKA MUFAFA FO FO FO FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA )
darn, again GREAT info im sure that will help LOADS of people but it did not help me! i went in from every direction i could think of. i went in from computer ( mycomputer) :C , username,
i came in from admin( My username ) directly.
i found, i got, i achieived, NOTHING
*sings smallville song* SOMBODY SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I DONT CARE HOW U DO IT JUST SAAAAAAAAAAAAVE SAAAAAAAAAAAAVE MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE SOMBODY JUST DO IT....
SAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVE MEEEEEEEEEEEEEEE
yashpwnter here is the advice I have been giving out since sins1.16/entrenchment 1.02
assuming you have sins 1.181/entrenchment 1.041, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and starsand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
So...odds are I'll figure this out before anyone responds, but just in case...how do I delete a planet?
Already got it.
Okay, I have thefile saved to the rightlocation, downloaded directly from the sins site. I try and openthe file ut it just takes to a download link for the same file in a never ending loop ofdownloads. any suggestions?
Tried to download galaxy forge multiple times, i cant open the file and my Stardock file only has a SoaSE file with links to the game in, it doesn't contain any folders. Help?!
ok i worked out how to get it, but now i cant find the galaxy file in my local settings
i cannot find a "tools" or any folder options anywhere in the folder of my username!
for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of maps - what do you need to do to the galaxy manifesto??
yashpwnter , read the first note the appdata/local settings folders ARE HIDDEN by default,so you NEED to un-hide hidden files and folders
jackbeazley, you edit the galaxy.manifest in notepad or similar text editor NOTE NOT wordpad OR word as these Will stuff up the file, you alter the total number of files in the second line filecount, then add you new map filenames without the'.galaxy' in the same format as all the other maps listed. and the CASE in the filename IS vital.
hope this helps
harpo
Is there anyway to severe the connection between stars? I want to add phase lanes between planets at different stars and have those be the only connection.
edit: Nevermind, I will just have phase lanes going from the sun to the planet i want the in route (from another star sytem) to.
Hey guys,
I've created a map using galaxy forge, and now I'm trying to find out if it's possible to specify where players start out.
Like, if I have 10 players playing in multiplayer, how do I use galaxy forge to specify that "this homeworld" will be assigned to a player in the "third slot" in multiplayer?
Hopefully my question makes sense.
Also, sometimes SOASE pisses in your face by making you the 3rd player. So do take note of that. One sure way to find out that u are spawning where u spawn is to put loads of money on 1 player first.
One good way to do it would be to not have any phase lanes going into the star (Just make up some lore saying that the sun is too hot something, that makes sense for a blue star), so the only phase lanes going from 1 system to another would be from a star/planet to another planet.
Either that, or put loads of pirates.
O ... back to my original purpose for coming into this forum.
Quick tips: Adjust galaxy size affects placement of planets, a small galaxy puts your planets on top and below one another, its pretty cool but looks funny.
A wider galaxy automatically stretches things out, making phase jumps straighter and more horizontal.
Hey
Now that diplomacy is out did they change the place where to put my maps?
or do i still have to edit the manifest file every time
EDIT:
Nevermind... i saw the above post..
but do i need to send my maps to my friends that play with me? or do they download automatically
to the best of my kowledge you will have to send the maps to them. we (the longterm players) have been asking for autodownload of custom maps since sins 1.02 back in 2008 and it STILL has not been done
Thx 4 teh info
Hey guys i need help! When i try to load Galaxy Forge it gives me an error message saying... Failed to load galaxy definition file GalaxyScenarioDef.galaxyScenarioDef. Please help me with this problem, becasue it used to work fine before.
sounds like something has corrupted the copy of GalaxyScenarioDef.galaxyScenarioDef in the galaxy forge folder, just copy it from the sins folder into the galaxy forge folder and you should be good to go
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