Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
koda0 I think that the current avatar is dull and depressing, at least the fish was colourful
harpo
Don't take this the wrong way But I don't think I am the only one that can't find the "Tool" that you were talking about and I have maps that I have made that I want to test but if I can't find the place to put them they do no good to me so please do that bit for the map placement but in detail so that we know what to do and where to look to find it if needed add IMG so that we know what to do
P.S. VERY SOON WOULD BE NICE !
WHAT IS SAID TOOLS
here is a link to the thread that the map updater is in, and the map updater is located on mediafire, filefront AND gamingvault
does this help you?
I have the latest version of Galaxy Forge but well wile I can move the maps to the galaxy folder in sins It doesn't see them I am using windows Vista Ult 64 bit and yes I know that there is a forge folder in sins but I can't find it
assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopalso the galaxy forge maps only show up in the galaxy forge tab of map typesand if a map you want to play was released before 25th feb 2009 then you will also neet the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
Does Galaxy Forge require Entrenchment to run?
nolan14 galaxy forge does NOT require entrenchment, BUT does need dotnet 3.5
Ive got a little problem.. After I load my map I immediatelly get defeatscreen... And yes, I have put map file into C:\Documents and Settings\Username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy folder.. I have entrenchment 1.01. And I have no galaxyforge tab in game, even when I create the folder... Could this be because I created teh map in map generator and then edited it with GalaxyForge?Teh map file: http://www.easy-share.com/1906711588/fsfs.galaxy
I've been making a small mod which includes some new planets, new planet bonuses, and new ship models just to name a few things. I can add the new planets in so that they show up in galaxy forge, but cannot seem to add in the planet bonuses and new ships. **New ship models work fine in game and with no errors. Just cannot seem to add them in the Galaxy Scenario file to show up in Galaxy Forge. My new planets work just fine in Galaxy Forge.** I'm assuming that I'm overlooking something somewhere, but I'll be damned if I can find it. Has anyone ran into this trouble before? Or know of a solution?
shotmanmaslo, the correct folder to place galaxyforge maps in for entrenchment 1.01 is the program files galaxy folder, BUT you also NEED to add the map to the \entrenchment\galaxy.manifest and alter the number of files at the top of the file, but if you update your entrenchment/sins to the current versions the correct folder changes to the path I listed in reply 606 above.
you do get the instant defeat if you place a galaxy forge map in the mapdesigner folder(btw this has also changed to \mapdesigner next to your mods=entrenchment v?.?? folder(s) for sins 1.16/entrenchment 1.02)
I've got a question. Is there any way to like copy and past star systems, cus I want to make a large map but I dont want to build everthing from scratch.
is there anyway to set a planet to always have an artifact?
archfiend_dd it is possible but you NEED to use TEMPLATES to do this. an example map is ancient gifts
Kaltes - u can generate map in the map generator, then edit it with GalaxyForge like I did... Worked for me.
so im trying to use a map i made with a already installed mod. the map works in the basic entrencment game but when i load any mod up it dosent work. what do i need to do to let it work in the mods
ok, i know im new to the galaxy and all, but what did you guys use to extract the files to get the forge tools?
CANIS64 the tool used to extract galaxyforge3 is either winrar OR 7zip.
just google them download, install then extract the contents od the galaxtforge3.rar to a folder, create a shortcut to the galaxyforge.exe on the desktop and you are then ready to start creating your own maps
thanks
Been playing for a few weeks now and started using Forge Tools to make my own maps. Just downloaded Forge Tools on Sept 2, 2009, so I believe I have the latest version. I figured out everything quickly, but have a problem. I made a map using 3 stars and about 20 planets. All looks good. When I load in game, the map is in 3D... i.e. 2 stars are in the x, y coord and the third star is in the z plane. Most planets are in the xy but for some reason some of them are in the z plane. I have exhasutively serached the options and searched forums without anyone else ever asking or having this problem. I see that all planets and stars can be moved in the xy planes, but there aren't any options to place in the z plane. Has anyone else ever had this problem and know how to fix? The map is playable in Sins 1.17 and Entrenchment 1.03, but makes scrolling and phase jumping nearly impossible to predict where to phase jump from. Seems like it's random and usually the ships move towards the center of the gravity well and jump to the z planes from there. Also makes a 3d coordinate system tough to macro-manage. Thanks for any help!
it is fairly common and the usual cause is that the star/planet gravity wells overlap & the sins engine offsets the star/planet so that the jumplanes actually travel through space outside the gravwells, the simple fix is to re-locate the offending star/planet so that the gravity wells do not overlap
sry this question might have been asked before but i cant get the new player starting values to change ( the credits/metal/crystals) once i change them and save i go into the game and there back to the norm values i even tested that if might go to another player so i restarted multiple times but still didnt get the change and when i went back to the map it was set to the basic values like they never changed so help plz
nvm just found out how to do it sry for the post =]
the maps dont appier in entrenchment
why
schwiazl,
assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.for sins 1.15/entrenchment 1.01 and earlier, the correct location IS the program files \galaxy folder, and you also NEED to edit the entrenchment's galaxy.manifest to include the maps and also the total count of mapsNOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopNOTE 2 the 'user name' in the above paths is your WINDOWS login user name, eg Administratoralso the galaxy forge maps in the local apps galaxyforge folder only show up in the galaxy forge tab of map types in sins 1.16+/entrenchment 1.02+if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planetand if a map you want to play was released before 25th feb 2009 then you will also need the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
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