Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Well he didn't I suppose. We'll try it, thanks
Has anyone else had problems getting this to run? I just downloaded it but every time I try to start Galaxy Forge I get an error from Windows.
edit: I got it to work after downloading .Net 3.5 SP1
thanks harpo, i was a bit confused about the local settings but you cleared that up
OK so I am creating my own map. Just one star two players, nothing real complicated. I followed the tutorial and when I goto play the game It comes up and says I have been defeated. Anyone know how to fix this?
Thanks
John
Post the code for your map so we can see what you did.
the usual causes for instant defeat are no home planet for each player, a galaxyforge map in the mapdesigner, or a mapdesigner map in galaxyforge
harpo
Um hi, I'm having a very easy to solve problem I bet. When I downloaded the editor and clicked the .exe it gives me a promt instantly without seeming to open up the progam give me a window saying this program has stoped working. Please help and I know this has been delt with before it's just i'm stupid
have you extracte all of the files from the galaxyforge3.rar into a folder?
OK here;s the code.
TXTversionNumber 3isBrowsable TRUEbrowsePictureName ""browseName ""browseDescription "TODO - Add Description Here."isFirstCapitalShipIsFlagship TRUErandomizeStartingPositions TRUEplanetArtifactDensity 0.150000planetBonusDensity 0.400000normalStartHomePlanetUpgradeLevel:Population 3normalStartHomePlanetUpgradeLevel:CivilianModules 1normalStartHomePlanetUpgradeLevel:TacticalModules 0normalStartHomePlanetUpgradeLevel:Home 1normalStartHomePlanetUpgradeLevel:ArtifactLevel 10normalStartHomePlanetUpgradeLevel:Infrastructure 2quickStartHomePlanetUpgradeLevel:Population 3quickStartHomePlanetUpgradeLevel:CivilianModules 3quickStartHomePlanetUpgradeLevel:TacticalModules 3quickStartHomePlanetUpgradeLevel:Home 1quickStartHomePlanetUpgradeLevel:ArtifactLevel 10quickStartHomePlanetUpgradeLevel:Infrastructure 3recommendedGameTypeCount 0metersPerGalaxyUnit 25000.000000pixelsPerGalaxyUnit 2.000000useRandomGenerator FALSEgalaxyWidth 300.000000galaxyHeight 300.000000nextStarNameUniqueId 1nextPlanetNameUniqueId 2starCount 1star designName "Star0" inGameName "" type "RandomStar" pos [ 150 , 150 ] radius 100.000000 planetCount 2 planet designName "Planet0" inGameName "" type "TerranHome" pos [ 70 , 150 ] owner "NewPlayer0" isHomePlanet TRUE normalStartUpgradeLevelForPopulation 0 normalStartUpgradeLevelForCivilianModules 0 normalStartUpgradeLevelForTacticalModules 0 normalStartUpgradeLevelForArtifacts 0 normalStartUpgradeLevelForInfrastructure 0 quickStartUpgradeLevelForPopulation 0 quickStartUpgradeLevelForCivilianModules 0 quickStartUpgradeLevelForTacticalModules 0 quickStartUpgradeLevelForArtifacts 0 quickStartUpgradeLevelForInfrastructure 0 planetItems templateName "" subTemplates 0 groups 0 spawnProbability 1.000000 useDefaultTemplate TRUE planet designName "Planet1" inGameName "" type "TerranHome" pos [ 230 , 150 ] owner "NewPlayer1" isHomePlanet TRUE normalStartUpgradeLevelForPopulation 0 normalStartUpgradeLevelForCivilianModules 0 normalStartUpgradeLevelForTacticalModules 0 normalStartUpgradeLevelForArtifacts 0 normalStartUpgradeLevelForInfrastructure 0 quickStartUpgradeLevelForPopulation 0 quickStartUpgradeLevelForCivilianModules 0 quickStartUpgradeLevelForTacticalModules 0 quickStartUpgradeLevelForArtifacts 0 quickStartUpgradeLevelForInfrastructure 0 planetItems templateName "" subTemplates 0 groups 0 spawnProbability 1.000000 useDefaultTemplate TRUE connectionCount 1 connection planetIndexA 0 planetIndexB 1 spawnProbability 1.000000 type "PhaseLane" spawnProbability 1.000000interStarConnectionCount 0playerCount 2player designName "NewPlayer0" inGameName "NewPlayer0" overrideRaceName "" teamIndex -1 startingCredits 3000 startingMetal 800 startingCrystal 250 isNormalPlayer TRUE isRaidingPlayer FALSE isInsurgentPlayer FALSE themeGroup "" themeIndex 0 pictureGroup "" pictureIndex 0player designName "NewPlayer1" inGameName "NewPlayer1" overrideRaceName "" teamIndex -1 startingCredits 3000 startingMetal 800 startingCrystal 250 isNormalPlayer TRUE isRaidingPlayer FALSE isInsurgentPlayer FALSE themeGroup "" themeIndex 0 pictureGroup "" pictureIndex 0templates 0
Nevermind, I figured it out. It was in the wrong folder. So it works now. Thanks for all the help.
Hmm... so I take it you can't assign planetary bonuses (i.e. Pure Glaciers, Kalanite deposits, etc.) in Galaxy Forge?
Koda0 (^)
I had the same problem, I did a search and found this post:
https://forums.sinsofasolarempire.com/348320
Installing the file indicated there got it working for me. I downloaded the file from here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
from microsoft and ran the exec and forge worked after that. I figure a link in this thread is more easily found than the other one, this is the first thread I looked in when trying to find out why forge didnt work my self earlier today.
Can you assign how many crystal and metal resources you ahve per planet? If so how.
Thanks, John
jsheeh the only wa is by modding the planets
Harpo,
how do you mod the planets? SOrry for all the questions new this whole modding thing, but I am liking it.
first you have to obtain the txted planet*.entity files, then look through them for the total resorce asteriods count and also the metal & crystal asteriods counts.
hope this helps
I have tried saving it to the actual galaxy folder I still can't see my maps that I make.
Sooo, I take it as a "no" that you cannot control planetary bonuses?
shadowl the galaxy files in the program files galaxy folder in entrenchment MUST be in the galaxy.manifest. if you move your galaxy files to the galaxyforge folder next to the mods folders then you do not need or want to alter the galaxy.manifest, and you will see your maps in the galaxyforge tab after the small,medium,large,mapdesigner(was the custom),then the Galaxy Forge lists.
Assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopalso the galaxy forge maps only show up in the galaxy forge tab of map typesand if a map you want to play was released before 25th feb 2009 then you will also neet the sins map updater from herehttp://files.filefront.com/sins+map+updater+v201rar/;13585432;/fileinfo.htmlharpo
I have a question regarding Sins+ and the 1.05 version of Galaxy Forge and SoaSE. I have been searching, but the links to FileFront to make Sins+ work in Galaxy Forge are dead. Does anyone know where I can find these files?
Thanks.
Is there an ETA on when Galaxy Forge will be able to make Galaxy Templates for PlanetOwnerIsRace without crashing?
I've tried forcing it with text edit and I'm failing.
Yes I like your Guide and Such but here is a Question......Where the Hell do I find the "tool"
I looked.....I tried....nothing help me please
Sooo, I take it as a definite "no" that you cannot control planetary bonuses?
combatelite667, have you looked on the downloads tab above?
koda0, you can force that a planet HAVE a bonus, but beyond that no & the fish looked better
Oh, that's depressing (Both the fish and the bonus...) What's wrong w/ my new Avatar?
koda0 (^)
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