Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
the usual causes of instant death are either a map in the wrong folder ie map designer in galaxyforge or galaxy forge in mapdesigner, or more players than home planets, ie all players MUST have a home planet
harpo
oh, so i HAVE to assign home planets?
I do have the galaxy forge for version 1.05 of sins or aleast it says it is i will check
sarcasm which version of sins, which version of galaxy forge? the reason I ask is that sins only knows the map format from the related galaxy forge version is sins 1.00-1.03 use galaxy forge 1.01, sins 1.04-1.09 use galaxy forge 1.05, sins 1.10-1.14 use galaxy forge 1.1 & sins 1.15-1.16 & entrenchment 1.00-1.02 use galaxy forge 3. the changes to the editor are due to changes in the map format. I have written a utility to update from older map formats to newer map formats, btw the correct location for sins 1.16/entrenchment 1.02 galxy forge 3 maps IS the ironclad games\sins\GalaxyForge folder, but for all earlier versions thecorrect location is the stardock games\sins\galaxy folder.
Hmm wow lots of info in there, many thanks. I have Sins 1.16 and the map shows up fine in game, playable and all. But when I start up Entrenchment 1.02 it disppears and is not selectable. The map is in the Stardock Games\Sins of a Solar Empire\Galaxy folder. The folder "Sins of a Solar Empire\GalaxyForge" does not exist in my directory, nor does the map work with Entrenchment if I create such a folder and put it in. I use GalaxyForge 3, is there some other version I am supposed to be using for Entrenchment?
Thanks in advance.
sarcasm the correct folder is in the user storage area,
winxp eg C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge
vista & win7 C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge
the folder was changed so that entrenchment players did not NEED to edit the galaxy manifest which you need to do for maps stored in the program files galaxy folder, and to also fully comply with the games for windows requirements.
if you move your custom maps to the above folder then look in both sins 1.16 & entrenchment 1.02 after ther large you will see mapdesigner then galaxy forge lists
by the way the two folders after 'user name' are hidden folders, so you will need to un-hide hidden folders.
hope this helps
Wooo! Harpo you are a saint, it seems to work nicely now. Thanks...Ill be sure to post again if I run into any difficulties.
And of all the folders they picked to move maps to for Entrenchment, they had to pick the most obscure one possible.
sarcasm I agree that these are among the best hidden folders in a windows box, and that they could have used a folder under my docs which would have prevented all of the fun & games in supporting the hideen location
Harpo, one other quesiton:
If I follow your instructions and update my older maps--could other people play the updated maps in Sins 1.16 and Entrenchment 1.02 simpy by downloading them and putting them in their Application Data-Galay Forge folder? Or would they need to download them, move them to the right folder, and then run your map updater too?
Note that if you come up with a simple mod to allow custom map auto-download for online multiplayer, you'll be a hero.
<Edit> So far so good, Harpo. I ran your program and saw that it updated my custom map files. Then I started one in single player, set speed to 8.0, and made a bunch of scouts set to auto-explore and I can see the map! Now we just have to see if people can simply download the updated map files and add them to their proper Galaxy Forge folder without having to run the updater or do anything else. Thanks a bunch!
ceturionjixra, the only person that needs to run the map updater is the person that downloads an OLD map or has an old map and wants to play it in the current sins/entrenchment
ok everyone i need more help i have made a good map using galaxy forge for sins 1.05 and i am using it to make 7 deadly sins plants and i have 7 deadly sins 1.3 but on the loading screen of the map it mini dumps....anyone know why and how to fix it?
Ive got it in the correct folder but whenever i click on the shortcut nothing happens, can someone help
great tut but i have a question i have a yellow star but when i go in to that map in game the sky is black and i have a hard time enjoying the game when its all black so how do i pick the color of the skybox? i have the option inabled in game
I feel really stupid. I want to download it but I know nothing about all these files. Maybe someone can help me? Step...by...step. Well When I click download Galaxy Forge A popup comes up. It says o Save File and o Open With (Browse).
So I save file and I get a RAR file. Same with forge tools. Im lost. Can someone please tell me step by step what to do?
Thanks!
After you click the download link, click "save" and choose an easy to find location on your system. Next you will need a program that can extract RAR files. The most obvious is WinRAR but it's not cheap. After you aquire that program or another, use it to "unzip", "extract", or whatever to the Galaxy forge download.
Is there any program that can extract RAR files thats free?
Yes! I did it! Thanks Man!
Only problem I ran into was I put the GF map under program files, instead of documents. Figured that out and it works great. But... I have a few questions.
Is it possible to set how many metal/crystal asteroids are in a planetary system? I tried editing a planet and setting it to 'always' 'bonus crystal mines' to add permanent crystal mines to that system, but I don't see a 'bonus metal mines' option and it didn't add any crystal mines anyhow. It's probably doable, i'm just not doing it right I bet.
If I overrid the InGameName nothing changes in-game. If I override the OverrideRaceName with a custom name, nothing changes in-game. As I'm making multiplayer maps this can be frustrating because you just get the normal random names.
Is it possible to lock teams and lock ai difficulty using GF?
Thanks, good program.
My question got pushed up and out of the way like it wasnt there. So im guessing no body knows what to do if you double click the galaxy forge shortcut and absolutly nothing happens then....guess so.
kamikazegeorge, on your problem i have no advice other than a complete extract of all files in galaxy forge to one folder, create a shortcut to the galaxy forge exe & make sure that you have dot net 3.5 installed, but have not seen this therefore have not had to solve it
i guess i need that .net thing, got a link?
windows update
i cant find the galaxyforge folder to save my files in. I have sins 1.16/entrenchment 1.02 but its not there, any help would be greatly appreciated.
remataklan, the galaxy forge maps NEED to be placed here for xpC:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForgeor here for vista/windows 7C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge.NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder options', then 'view', then click on 'show hidden files& folders' then click ok, then you will be able to browse your want to the folder. I suggest when you find the folder that you create a shortcut to it on the desktopalso the galaxy forge maps only show up in the galaxy forge tab of map typesand if a map you want to play was released before 25th feb 2009 then you will also neet the sins map updater from here
Yea my friend doesn't have the galaxyforge folder in his hidden files and I do have it there. Don't know what's the problem.
the obvious question is has he run sins/entrenchment after the install? if not that is why
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