Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
I downloaded Galaxy Forge from the Downloads page, whatever version that is, and it comes up saying ERROR: #25116 ERROR: Bad Block on file Ironclad.Manage.dll when I try to extract it. Should I just redownload it or is there a problem with this version?
try redownloading I downloaded yesterday and it works bu on w7 I had to extract to another folder before w7 would allow me to extract it.
harpo
redownloading it fixed it. thanks.
great tool btw, excellent source of options to choose from. map making is one of my favorite hobbies with games like this. you may see a few maps with my name on em soon.
Hmm...I have downloaded and extracted it, but it won't run. When I try and open the exe, it gives me a windows error report option without doing anything. Yes, I have tried re-downloading it.
have you downloaded the dotnet v2 from microsoft? this has happened before in this thread, so it should fix it
Ok, I updated .net and Galaxy Forge is working.
However, I am still having the exact same problem with Galaxy Forge that I had when trying to create new maps by just editing the .galaxy files as text.
Any new map I create, be it edited text or with galaxy forge, will not show up in the game to be loaded as a map. I have tried saving them to the sins /galaxy folder and the entrenchment /galaxy folder. No dice. I cannot figure out how to load them.
Also, I have tried editing existing maps in both folders, either with galaxy forge or as text, and if I do, the game crashes with a mini-dump whenever I try and start it up. I have to replace any original maps I have edited with backup copies I saved before the game will load.
Is there some no-brainer thing I am missing?
yes you have to add the map name to the galaxy.manifest and alter the number of files at the top
I just made my map in Galaxy Forge the new version, I start my game and it appears I've been assigned as the wrong player. Now I didn't change anything about the players. There are two, NewPlayer0 and NewPlayer1. I assumed I am NewPlayer0 so I gave him more resources than NewPlayer1... To have unfair advantage on him. Also, the map I created works exactly as I pre-planned for my game, with planets placed in vital locations as well.
I start the game, and it gives me Player1's resources and location. So I was pissed, I went back to Galaxy Forge and switched the player's locations and starting resources, assuming I am actually Player1 and not 0. Then I start the game, and I am now Player0, with the normal resources and a bad location.
What is going on? :/ Any help would be appreciated.
when you click on the map not on a planet you get the map & new planet defaults in the properties window. in the galaxy section you will see "Randomize Positions" with true next to it, click on te true you will see a listbox control click on the downward arrowhead then click false then you can choose which position when you start the map
Does anyone have a link for this dotnet v2 thing? Not sure if im finding the right thing.
assuming it is galaxy forge you are refering to,
1 do you have dotnet v2, if not download from windowsupdate
2 which windows version ie xp,xp64,vista,vista 64,windows7,windows7 64?
3 where did you extract the rar?if not extracted then download either winrar or 7zip to extract the files from the archive.
ie all the same answers mentioned earlier in this thread
hope this helps
I have XP 32 bit, tried downloading this:
http://www.microsoft.com/downloads/thankyou.aspx?familyId=0c1b0a88-59e2-4eba-a70e-4cd851c5fcc4&displayLang=en
Galaxy Forge Still won't run... Is there a step im missing?
Or someone just point me to the search program for this forum, the little bar with search give me no results no matter what i enter.
in my win7 64 box I had to extract to the desktop but it works from there.
other items that might help include directx march 2008 and later.
it might help most to email the error report to support at ironcladgames.com
TechStriker:
That link you posted is the .Net Compact Framework 2.0, you want the regular Framework 2.0, NOT compact. We made the same mistake here a few days ago.
MasterU: There is no guarantee of which spot you start in, they're randomized unless you set the randomizeStartingPositions to false;
Thanks harpo99999 and psugar, I managed to start where I wanted. Thanks for the help!
Just downloaded the latest version of Galaxy forge and it crashes on startup. Before you start out with the simple stuff I installed the .net 2.0 twice. I attempted to run it from another machine and it crashed as well (XP 32bit and Vista 64 bit)
I've ran through this thread more than a couple time and tried everything listed to no avail. Any other ideas?
Things I've tried:
2 machines (XP 32 bit & vista 64 bit), installed .net 2.0 twice to make sure, re-downloaded Forge (I always try to run from desktop if that matters). Installed SP1 for .net 2.0 for grins and giggles. Stood on one foot and sang "she'll be coming around the mountain" while making a gin & tonic with one hand and starting Forge with the other...Still nothing.
krunkert: that sucks. Maybe a different song will work?
Seriously though, can you run ParticleForge?
hay i downloaded the galaxyForge, works fine but when i try to save the map in this location
C:\Program Files\Stardock Games\Sins of a Solar Empire\Galaxy
it says: "You don't have permission to save in this location. Contact the administrator to obtain permission"
any ideas?
assuming you are using either vista or windows7
first step is save the map into my docs, then copy it from my docs to the program files galaxy folder
second step is rightclick on the galaxy forge.exe then leftclick on properties,then click on compatibility tab on the bottom of the tab you will see a tickbox labeled "run as administrator" put a tick in it then click on ok
windows will ask you if you want to reduce the rights for galaxy forge when you run it, choose no thewn you can save the maps in the galaxy folder directly
Figured it out, I needed more than just .Net 2.0 to run it (at least on my machine). To get it working I had to update all the way to 3.5. Worked like a champ after that.
Thanks krunkert, I hope that helps some others. I don't know why it would need 3.5 but it's good to know. I'll try and figure out why...
I cannot for the life of me figure out what I am doing wrong, but I have made maps with the Galaxy Forge but I can't get them to show up in the list to play them. I have followed the guide, but still no luck. Even added it to the Galaxy.manifest. Still not showing up in the game list. Arrgghh!!
which sins version, which galaxy forge version? are you trynig to load in entrenchment?
if you are attempting entrenchment then you at present have to add the map to the galaxy.manifest after placing it in a galaxy folder under program files.
the maps are sized mainly by number of players
Sins entrenchment, forge 1.0. I have done everything I can think of. I opened the file as TXT and even made it match pre-existing maps.
forge 1.0 was for sins 1.02 forge 3 is for entrenchment/sins 1.15. it can be downloaded on the downloads tab along with a tool to update sins maps in the galaxy folders(the sinsmapupdater on the download page works in english language windows only if you want the all language release pm me with an email address that can recieve a 24k rar).
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