Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Ahh, that's too bad - it didn't even show up on my palm when i tried downloading it.
After u download these where do u put them in wat file n how do u start it up?
I unurar them into a folder called galaxy forge under the sins program folder then create a shortcut to the exe on my desktop
harpo
I can't get Sins to show the map I made, either. I saved the map to C:\Program Files\Stardock Games\Sins of a Solar Empire\Galaxy and I see it there, but I can't find it in the game. I can't find anything about this "versionNumber 2" thing. Sins is at version 1.5 and I'm using Galaxy Forge 1.1.
the version number "thing" is the SECOND line when viewed in notepad, with sins at v1.05 the version needs to be 1, so you would have to edit all of the map you create with forge to change the version number in the map to 1. I suggest updateing to sins 1.13 which is compatible with galforge 1.1
Yeah, havn't been able to do that. Impulse won't let me.
impulse works for me, but the reason could be install key related, or the "P" word, bet advise is to email support@stardock.com to start sorting out the impuse problem
Is there a galaxy forge update for the sins plus planets? I have the first version but now Usii added White stars, rogue stars, Black holes and more planets and I want to make maps with 'em.
I'd just like to add rogue stars are perfect for making doubble or tripple star systems.
dobermann the best people to ask for th sinsplus planets for galforge is the 7 deadly sins forum
personally I use random colonizable and other random so that any version and mod of sins will work with the mapharpo
I'm having trouble getting the map I've created to save properly. I've done one yesterday, saved to desktop, moved to /galaxy folder in sins directory, worked fine.
Today for some reason, when I try to save it, I get an error message that says "Unhandled exception has occured with your application".
EDIT: nm, found that there were two planets stacked ontop of one another, and the one I deleted was one of the home planets
Is there a way to pick witch type of gas giant you want? because theres 2 of them.
Also if theres going to be an update,i'd suggest putting a tool where you caan choose if the planet has rings or not.
And whats the point of terran/terran home? it still chooses randomly witch terran you get. same for desert.
th home versions have 1 more asteriod and are intended for the starting planet, regarding the gas giants , no I do not know
Yes I am probably noob for not knowing this but i get an error when i try to start Galaxy Forge and i dont know how to fix it.
The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.
Im new to this so could someone please help me.
do you have dotnet v2? if not download from windows update
Ok fixed.
Cheers Harpo.
I am look for information on how use Galaxy Forge v1.1. Is there a place that has an updated how to use Galaxy Forge v1.1? This one up at the top is out of date.
this post has some very useful info, but the major differences from 1.0 to 1.1 galforge are
1 can change phase lanes to wormhole paths for between wormhole gravity wells
2 sins 1.1+ compatibility ie the second line in the map is "versionNumber 2" in 1.0 it was "versionNumber 1"
if you want to create maps to work with particular mods like mad scientist, 7deadly sins,distant stars,solar sins etc, you can copy the "GalaxyScenarioDef.galaxyScenarioDef" from the gameinfo folder to the folder cotaining galaxy forge
hope this helps
GalaxyForge 1.0 : You can see the Templates in the GSDef file and the Scenario Templates in the map itself (not to mention easy placement throughout the map. Wormhole interconnectivity is not possible (not between different stars/planets)
GalaxyForge 1.1: You can't see the Templates in the GSDef file nor Scenario Templates in the map itself which makes placing, creating, etc a royal PITA. Wormholes and anything in different stars can be connected very easily. You CAN fix the player start points!
Try a nice balancing act. I personally recommend GF1.0 for creating the map. I made a 4 player Freelancer Map for 7DS with 301 planets using nothing but GalaxyForge 1.0 (the GSDef is tweaked out with dozens of templates, so no scenario templates on it). The map itself took a few days to do, then adding the templates was easy work. Now, I could have added 25-30 scenario templates easily and added them in with GalaxyForge 1.0, but had I been working in GalaxyForge 1.1 as it is currently such would be almost impossible. Star/Clad knows the issues and hopefully resolved not being able to see GSDef templates and map scenario templates. Since I don't have GF1.1, can someone confirm that GSDef templates and scenario templates cannot be seen (I had GF1.1, but deleted it promptly.).
Thanks for the plug harpo for you.
Thanks guys.
So next question would be where would i get Galaxy Forge 1.0 and/or 1.05
galaxy forge 1.1 and 1.05 for sins 1.02-1.05 is no longer available on the sins site. I have not done a google for them, but the file names and sizes are GalaxyForge_v101.zip size 3088kb and GalaxyForge_v105.zip 2917kb with GalaxyForge1.1.rar being 2402kb
hope you find them. if you can't I could email them to you as I have downloaded them as I found them
GalaxyForge 1.05 (FILEFRONT HOSTED)
(for 1.05 or general mapping without wanting to shoot yourself in the face with a Bowel Disruptor set to Burning Anal Geyser)
This is the original file from Star/Clad with the original GalaxyScenarioDef file (GSDef).
Thanks again.
I spent 6 long hours yesterday designing a medium map in GF 1.1 with 1 star, 49 planets and getting it to work with soase entrenchment. It was quite a challenge, because i had to change quite a lot of things in the notepad other than the version number, to get it compatible with the new sins game.
After that endevour, I feel a bit discouraged of making more maps. So I was wondering when a newer version of GF will be out.
I can't play my map, its in the Galaxy folder, it says version 2, but it will no show up in any of the map lists.
What's wrong?
the required map version has been changed to 3 because of the quickstart option altering the map format, this is the cause of the maps causing crashes in beta3 & 1.14. I am in the process of writing a utility to update the maps to version 3 properly. to find out more read the map updater thread
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