Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
Did you e-mail them the map file?
Aaron
Hey, how do I add asteroids with crystals/metal? And where's the "Items" thing? No "Items" tab appears when I click on a planet.
ok i made a map and i saved it uner galaxys and when i start a new game it wont load like it says its not even there is there somthing i needa put b4 the title or what idk how to make it work plz help
Once you have made a map how are you supposed to open it in the game. when i go to start a new game i can never find the map
I have the same problem
the forge galaxy maps NEED to be in the program files\stardock games\sins of a solar empire\galaxy folder for sins to see them, and depending on the number of planets & stars you might have to change the size of map selector from small to medium or large to see the map.
harpo
I downloaded the galaxy forge tool but it wont open on my computer, how I get it to open
I put the maps in Program Files\Stardock Games\Sins of a Solar Empire\Galaxy, load up the game, go to New Game, click the "Change Maps" button, and...
Nothing. I can't find the maps I made. Not with the Small maps, not with the Medium maps, not with the Large maps, not even with the Custom maps.
Help?
wich version of galaxy forge?
the one link at the begining of this tutorial, I didn't know there were more than one Galaxy Forge to download but the one I got ask me with wich program I want to open it, I tried just about every program in my computer and it say the program can't read the file, I try with the internet and didn't find a link to help me open it or maybe I just got and outdated link. If any one can help me I would apreciate I kind of getting bored playing all the same maps, and I am making a new one (or two) every week
the file in the link is a"RAR" file which can be opend by "winrar" or 7z (i suggest 7z as it is free), to find 7z just google it, also make sure that you have .net 2.0 to run the galaxy forge and forge tools.
the version of galaxy forge is in the heading of the toolbox window, and the version I am using is "V1.1" which DOES create maps for sins 1.10,1.11,1.12, and entrenchment betas so far
the map size appears to be factored(mostly) by the number of players, and the number of planets(large numbers can bump up a map size.
My brother is a new user and he made maps for the game. He asked me to ask you guys about the problem he has.
He says that when he try to find a map to play in the game, he cannot find it in the custom games section.
He says he followed the tutorial to make a map and put it in the correct dictoinary(misspelled), but he still find it and play it. Can you please assist. I had actually run into problem similar to this in Command and Counquer Generals, and I never fixed it, so if you assist in fixing this situation, I can fix that old problem.
Thank you reading this request.
first off make sure that any maps created with galaxy forge are in the FOLDER c:\program files\stardock games\sins of a solar empire\galaxy,
then check that each galaxy has "versionNumber 2" as the second line if playing v1.1,1.11,1.12,1.13 and entrenchment beta,
but if they were created with the map designer in sins then they should already be in the correct folder.
to find the maps in sins start a new game then click on the map size button to switch between small>medium>large>custom(map designer), then start playing
i created two maps, saved them to the galaxy folder, and cant find them when i load the game.
which galaxy folder, and which mapping tool? ie galaxy forge or map designer?
if they are maps from map designer they should be in the (xp c:\documents and settings)(vista/w7 c:\users)\"user name"\local settings\stardock games\sins of a solar empire\galaxy and will show up in the custom maps
if galaxy forge see reply 413
i did not realize there were two places the game was stored... ... gir. thanks.
This was quite possibly answered before and also may be something very easy to fix
I am unable to find the answer I seek anywhere so I turn to you my friends.
After creating a map and saving it in the proper location, the map is not available in the game and in my "galaxy" file it is only viewable under "compatibility files" which may help in the answer. If any further info is needed please let me know.
Thanks in advance.
another item that came to my attention is that I am unable to edit any of the maps from the game as well as the tutorial map from this post, perhaps this will also lead to an answer. Perhaps the version(1.1) I got from this post was incorrect for my game? I have also tried updating the game with no change in the original issue.
if the maps are only in "compatibility files" then they need to be copied out to the galaxy folder before they will work , by the way I had the same problem on w7 so it is a w7/(vista?) issue.
note to all mappers with w7 or vista please make sure that the maps are NOT in compatibility files and are in the galaxy folder before complaining thatyou can not see the maps in game
hi, i have done my first map, i can play it, but there are some things that won't do it as defined in the galaxy forge.
I have added 3 cap battle ships, one of each race, to piratebases and to one TerranHomeWordl(Player=False).
They don't show up.
And i added about 40 Pirateships to this fleet aswell,
in the same IFPlanetisMilitia clause.
They don't show up as well.
I thought that those were all in addition to the default template.
But if i undo the default template there is nothing at all, and with the default template active,
the added troops aren't there.
What did i do wrong?
edit:
one more question, is there a new version of galaxy forge when you can add starbases and all that stuff from the addon?
the added ships in a new template REPLACE the default template, so you have to notepad the map galaxy file to disable the default template for the planet.
I have not attempted to add units to the pirate base, so cant help with it
I hope the devs will release a new galaxy forge for entrenchment after entrenchments release
Hey, I've been using the Galaxy Forge for a little while now, and I'm wondering what the GalaxyForge - Palm Database File is for?
Does it install a copy of the forge on my palm? That would be awesome if it does.
the pdb file appears to be a language /windows interfacing file for galaxy forge, and not in any way for a palm pad
Keep using Galaxy Forge 1.0 to actually create the map, you can write in scenario templates via notepad and assign said scenario templates the same way. But once you write in the scenario template, they'll be read within GF 1.0 for placement, so writing them is the main job.
You want to be careful about actually editting the GSDEF file; if you do you might not be able to play with others due to check sum errors. If making a MOD, then tweaking the GSDEF works great, otherwise the scenario template for the map that draws from the unmodified GSDEF is a nice way to go.
Check another of my posts about "Always Colonizing Militias". Hope this helped.
https://forums.sinsofasolarempire.com/330921/page/1/#1950558
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