Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
download v. 1.05 of galaxy forge?
ya i edited my page
nvm i figured it out. I needed V 1.11
Maybe we can setup a wiki on how to use the galaxy forge?
Reading through this forum as it continues to grow just gets harder and harder...
Anyway, a few quick questions if anyone knows the answer to them:
1. Is there a way to copy-paste in the galaxy forge?
2. Is there a setting that allows all planets in a star-system to automatically have phase lanes to every other planet? the same way the star systems do?
1. not that I know of
2. pretty sure not.
I've made a map that is almost completely connected by phase lanes. It's really fun! I had to CTL + click each one though. tedious, but not as hard as it seems. I have 174 "planets". It's actually about 15 planets and 150 astroid belts ahahah.
Just out of curiosity. Has annyone made a mod of homeworld?
Also,I made a map of the Homeworld universe but when i try to upload it it says i need to submit the Skin file. Does annyone know what its talking about?
Try Derenek
1) Save the map files to the Galaxy folder in your Sins install directory. You can check the 'properties' of your Sins shortcut or startmenu item to find out where the directory is.
2) Open one of the stock maps in Notepad, and note the version number at the top. Whatever version you've patched up to, the stock maps will have automatically been updated to the correct number.
3) Open your old custom map or downloaded map, and set the version number there to the same number as you saw in the stock map. The custom map should now be accessible from the Small/Medium/Large lists in standard Sins.
I tried opening and resaving the maps in Galaxy Forge 1.1 and it didn't fix this, you have to do it by hand editing the file with a text editor. The maps actually won't open properly in Galaxy Forge without the right version number being set for your patch version. (Probably a 0, 1, or 2)
4) If you are using a mod, the mod may have its own Galaxy folder. While the mod is enabled, Sins will only see the maps in the mod's Galaxy folder. If you want to use the custom maps in the mod, you need to copy them into the mod's Galaxy folder after fixing the version number per 1-3. Mods are generally installed at the following directory:
Documents and Settings\[Your Username]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods
So to see custom maps in say, the Star Wars mod, you would to copy them to
Documents and Settings\[Your Username]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\Mods\SOGE\Galaxy\
Hope this helps. Hope somebody sticks this info up in a sticky or a faq somewhere, I've seen a lot of people asking this.
No i mean upload it online
Why is it that I dont have the items tool for my planets? I have Version 1.1...
Why doesn't my map open in galaxy forge or in the maps screen?
----
After going through several pages and trying to use the search feature I was frustrated and thought other new users (newbs) like me would appreciate this. It might be here in other forums or burried with the 16 pages of posts.. but hey maybe it will help out someone else figure this out quicker rather than googling it.
1. Apparrently MODS, MAPS, Tools (Galaxy Forge) and "core" GAme (patch 101-105) all have different versions that need to match to work!!
Example i am running game patch 105 which i guess is version 1.05 probaly from around march 2008. The current game at xmas 2008 is at version 1.1 (110) and i using 7 sins mod 1.3d which should run on game patch 105. Galaxyforge v1.1 does not open the maps i DL or the screen is just black blank.
---
What does all this mean?
if you DL a map and want to use it then you need to make sure that it align with the Game core and tools set.
Ex. GalaxyForge 105 runs with = Map versionNumber 1 = game patch (bonus pack)105 = Mod (made for that patch)
Old version can DL here: http://solar.filefront.com/developer/StarDock_Corp;27782
**Newest** Ex. GalaxyForge 11 runs with = Map versionNumber 2 = game 1.1 = Mod (made for that patch)
Can i change the maps from previous versions to work on Galaxy forge or my new updated game?? YES
To make a map you made in galaxyforge load in-game, open the map file that you DL (ex. FunGalaxy.galaxy) with notepad and in the first or second line it would say "versionNumber" and the number 0 next to it. You must change this 0 to a 1 (or to a 2). Save to Galaxy folder as usual and you will be able to run.To open up dev maps in galaxyforge, do the opposite. (Open file with notepad edit the versionNumber from 1 to a 0 and you are set - NOTE: this depends on which version of GalaxyForge you are using)
Of course this is an inconvenience but it's not too bad. As well you need to have Microsoft .Net 2.0, a microsoft system update or dl from microsoft. Most recent xp and vista user should have this already.
How to use the map in the game?? [for vista]
Install *.galaxy file to: D:\Program Files\Stardock Games\Sins of a Solar Empire\Galaxy
Or
MOd Maps = Custom Map entries: C:\Users\<UserName>\AppData\Local\Ironclad Games\Sins of a Solar Empire\Galaxy
* Note: this is a hidden directory which means you should in windows explorer Tools -> FOlder Options -> View --> SHow hidden files & Folders as well as Hide protected operating system files. ** undo this once finished **
Hope it helps
Can some one help me? I Created a map with 4 stars and 4 players then I saved it in the galaxy folder where the game resides in the programs folder. I loaded up the game selected singal player but I can not find my map in any of the sections (small, medium, larg/huge, or custom). I did what this thread said to do and have gone throught it 3 times with no luck.
Especially, if you have 90 more planets....
About wormholes, to create a wormhole you need to set up source planet and destination planet number and also numbers of stars. Then answer please how can i get its numbers?? Galaxyforge showed (planet0, planet12, planet24....) But even if i tried use this numbers wormholes worked wrong! Some of them provide jump to planets, or do not provide any jump....
Make up wormhole creation in editor!!!.... (((
And add invert function when saving the map. (For exhample you may change x coordinats about one invisible line X = x based on some planet)
What about race name?
inGameName dsn't set any name! Who have found the way to set it?
About wormholes, i ve found them! Game calculate Stars as its written in .galaxy file.
--------------------------------------------------------------------------
starCount 5 star designName "Star0" ....
star designName "Star1" ....
....
And with planets the same:
planetCount 18planet designName "Planet0"
planet designName "Planet1"
Now we may remember planet numbers at stars and link them:
interStarConnectionCount 3interStarConnection starIndexA 0 planetIndexA 1 starIndexB 1 planetIndexB 0 spawnProbability 1.0 type "Wormhole"
interStarConnection starIndexA 1 planetIndexA 2 starIndexB 3 planetIndexB 5 spawnProbability 1.0 type "Wormhole"
...
From Star0 Planet1 to Star1 Planet0
From Star1 Planet2 to Star3 Planet5
So simple to change and so simple to programm this!
You know it would be alot easyer if you name the planets yourself.
Ex: Planet13 Star8 and Planet63 to Earth Sun and Mars
And can someone please make a new version where you can choose if the planet has rings or not. and witch gas giant you want because theres one that looks like Jupiter and a purple one.
Also i dont know what you guys are talking about the planets getting flipped. Although, this is an amazing program and it works fine for me. it just needs a few upgrades.
maybe this has been answered i stopped reading after the 3rd page.
Im having a problem that i cant find the map i made in GF ingame.
Now when i open GF i can see the map saved in there in the Galaxy folder.
But when i go to the folder C:/Pragram Files/Stardock Games/SoaSE/Galaxy i cant find the map i made with GF
i cant get my maps to be in the selector, and they are in the regular galaxy w. the reg maps where sins was installed, HELP!
this is the first few lines of the code, what did i do wrong?
TXTversionNumber 2isBrowsable TRUEbrowsePictureName "C:\Program Files\Stardock Games\Sins of a Solar Empire\Textures\ScenarioPicture-RandomSmall"browseName ""browseDescription "a cluster of systems that are unique of themselves, how will you rule?"isFirstCapitalShipIsFlagship TRUErandomizeStartingPositions FALSEplanetArtifactDensity 0.750000planetBonusDensity 0.400000homePlanetUpgradeLevel:Population 3homePlanetUpgradeLevel:CivilianModules 1homePlanetUpgradeLevel:TacticalModules 0homePlanetUpgradeLevel:Home 1homePlanetUpgradeLevel:ArtifactLevel 10homePlanetUpgradeLevel:Infrastructure 2recommendedGameTypeCount 1recommendedGameType "Solo"metersPerGalaxyUnit 25000.000000pixelsPerGalaxyUnit 0.920000useRandomGenerator FALSEgalaxyWidth 1419.000000galaxyHeight 1084.000000nextStarNameUniqueId 10nextPlanetNameUniqueId 81starCount 6
@ nightmaren: I have the same problem when using Entrenchment. Maps work in 1.12 but not after installing the addon.
Is there a solution for that problem?
@ WinsVega: there is a Wormhole-editing-feature: You just have to connect both wormholes with a phasejumpline, then select the jumpline an change the kind of connection into wormhole. For me this worked without any problems.
do you think i should delete impulse, than?
heres a question i made a map saved it in the galaxy folder and on the editor it shows the save spot but when i leave the editor and go to it on the regular path from my comp it shows that the files i saved aren't there any ideas? or is it because i have missed something in making the map so it won't show?
@TheMadMad: It is work only at one star. If trying to create phase line it will be avalible only at one star. Phase line cannt be created from one star to another so there is no way to create wormhole line in Galaxy Forge ((But ive found them! Here look for my first galaxy:
Sector Sirius
Sector Sirius + Planets
How do I add a new planet type (like from one of the planet packs)
Hi i dont know if this as already been said or not but i got a map i made and i try to play it online with some friends and it dosent let them join says wrong version or something so if anyone knows whats up with this it would be a big help
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