Download the Galaxy Forge Tool
Introduction
Note: Download the example map that accompanies this tutorial here.
Sins of a Solar Empire is an incredibly robust RT4X strategy game that allows you to grow your empire and conquer the galaxy. Games can last hours, weeks or even months. To start you off, Sins comes with dozens of pre-built maps, 3 sizes of randomized maps and a sophisticated in-game map generator that lets you define virtually every aspect of a map. Set your preferred planets, stars, distances etc and have the game automatically generate a map based on your choices. You can even share and distribute the map to friends, either via the Sins of a Solar Empire site, or directly in online multiplayer matches.
Unfortunately, the in-game designer doesn't give you complete control. You can't choose, for example, where you want a planet to be placed, or what you want it to connect to. You can't set how many militia forces are stationed there, or whether or not it's a homeworld, or if it's a pirate base. If you want to hand-craft your map, the in-game tools won't meet your needs.
Galaxy Forge is the answer to that problem. Part of the Forge Tools suite used by Ironclad Games to develop content for Sins of a Solar Empire, Galaxy Forge is a map editor tool that allows you to place stars, planets, travel lanes and more. You can build a map to your exact specifications. Do you want a multistar map with strategic choke points and no pirate base? No problem, just create it in Galaxy Forge and load it in the game. Galaxy Forge is a WYSIWYG editor, so placing planets, phase lanes, stars and more is as easy as a few clicks of the mouse.
While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool. So, to get everyone up to speed as quickly as possible creating great maps to share with the community, I've created this short guide to building a complete map from start to finish..
WARNING: The editor has no undo feature, so be careful when you move elements or make any changes. Save early and often to make sure you don't accidentally delete something you've spent hours tweaking and customizing.
Getting Started with Galaxy Forge
Galaxy Forge is a stand-alone tool that does not use the main game to run. So you can install this on virtually any machine, even that old Pentium III you have stashed in the closet.
To start, make sure you have the Galaxy Forge tool downloaded to your PC. You can get a copy of the tools from the Sins of a Solar Empire website on the Downloads Page.
Once you've downloaded and extracted the tool, open up Galaxy Forge.exe. You will be greeted by the following screen (pictured right). When you start the Galaxy Forge tool, you begin with a default map already setup with the following:
Before you get started adding planets, phase lanes and more stars, you probably want to decide if this is going to be a 2,4,6,8 or 10 player map.
To modify the number of players in your game, go to the Edit menu and select "Players..."
That will open up the Player editor tool. On a new map, you already have NewPlayer0 and NewPlayer1. Even if you want to make a two player map, you'll probably still want to edit the names of the players. Select a player from the left, and all of their editable options will appear in the box on the right.
For this simple guide, we'll focus on the following options:
Naming Your Map & Filling in The Details
Now that you have a new map with your starting players setup, lets start to configure the big-picture details for the map. Click somewhere in the black space of the map to bring up the galaxy details in the settings panel on the right. This is where you'll make some default changes about your map and how the editor works. Defaults These are basic settings for new planets, players and stars that are added to the map.
I'm going to leave these as my defaults for this tutorial map. Display The options for how the map is displayed in the map selection screen within Sins of a Solar Empire.
For my tutorial map, I'm going to use the description "An example map created to go along with the Galaxy Forge guide"
For Browse Picture, I'm going to be lazy and just take one of the existing scenario images and reuse that. In this case I'll use: ScenarioPicture-Fulcrum (found in \Textures\ScenarioPicture-Fulcrum.tga)
Edit
These are settings to edit how the editor works with scrolling and zooming and shows your current zoom level. These settings will not impact the map itself.
Galaxy
These are some overall game settings for your map. They will impact how the game plays.
To set the Recommended Players, click on the field, and you'll see a [...] button on the right. Click on that to bring up the Galaxy Scenario Game Type window.
By default, this is empty. Click "Add" and a new game type will be added. By default it's set to "Solo". However, if you select the item from the left, on the right you can change the type from a drop-down menu.
You can add multiple types if you have a large map you feel would work well for multiple configurations of players. A map designed for 10 players for example could be set for Solo, FFA, 5v5, 2v2v2v2v2 to fill all spots.
For the tutorial map, I think I'll leave the first capital ship as free, but bump up the % of planets with artifacts from the default 15 to 50 (I want this to be a rich map), but I'll leave the bonus density alone. I'm also going to designate my map as a solo only map since it's just two players.
Home Planet
These are the default settings for any planet you designate as a homeworld in your game. Setting any of these to 10 locks it, preventing the player from upgrading it further.
For the tutorial map, I'm going to leave these alone. Ok, we have successfully configured all the meta details for our map. We've set description, picture, game type and messed with the distribution of artifacts. Now that all of the fluff details are out of the way, it's time to get down to the business of making the map!
Making the Map: Adding Planets, Stars and Phase Lanes
Ok, now for the fun part, actually drawing out the game map! For this part you'll be focusing almost exclusively on the map window, instead of the details window like the previous section. Here you'll place, move and connect up all the planets and stars you want to add to your map.
To start, lets look at our map as it stands
We have one star, two home worlds on opposite ends of the system, and that's it. There isn't even a phase lane connecting anything so if you loaded this map right now, you wouldn't be able to travel anywhere. The planets were auto-assigned to the two players we edited earlier.
Before we get started editing the map, there are a few controls that will make life much easier when trying to move around the map:
The planet added will have the default settings you defined when you were tweaking the overall map settings. So for this tutorial, it will auto-place a Terran planet.
I'm going to place a handful of planets around the map....
At this point I have a fully functional game map. I could save this, load it up in the game and play it, but it would be a little bit boring considering all I have are Terran type planets, no pirates and just one other player to fight.
Editing Planets, Stars & Making Things Interesting
Every planet object on my map right now are terran planets with nothing special about them. We also have a star with the color set to random. Oh, and we haven't named a single planet, the star, or anything. Sure it's a technically complete map, but it just doesn't feel right. Here's a snapshot of the map loaded in the game:
The game will automatically name planets and stars you don't name, so technically you don't have to worry about that detail, but there's a lot more you probably want to tweak and fiddle with.
First off, having a few dozen Terran planets just doesn't look right. This is space, and habitable M class worlds are supposed to be rare right? Well, lets change things up a bit. To start with, we'll select the planet directly below the Vor Syndicate's home world.
For editing the planet, you're going to be focusing on the details panel again.
Advanced
I now have a map with volcanic, ice, desert and terran planets. Various asteroids, Plasma & Magentic Storms, even a Pirate Base. This map pretty much covers everything and if you want to just do the basics to build a map that is playable with default settings, you're done. Just save the file and hand it out to your friends, or upload it to the Sins of a Solar Empire website for everyone to download.
There's a lot more under the covers that you can play with and tweak, but this guide was just meant to get your feet wet and familiarize you with the basic, bare-minimum steps needed to make a map.
And always remember you can open any map that comes with the game in Galaxy Forge to see exactly how Ironclad built each of the maps, what special options they used etc. It's perfectly alright to borrow heavily from great maps when you're trying to figure out how to get a planet to start with a specific artifact, or to give players a quick start by giving them a handful of ships to start out with.
If you have any more questions, be sure to visit the Sins of a Solar Empire Modding Forums. Players and developers alike will hopefully be able to answer any question you might have.
FAQ
Like with every mod tool, there are a handful of "gotchas" or places that aren't quite clear enough. As people encounter problems/ask for help, we'll update this FAQ section with questions and answers we think everyone should know about when using the Galaxy Forge.
I just cant figure out how to load my map on the game. Can someone help me? And some of the planets wont connect to each other.
Hi, I'm VERY much a Noob, so I hope I'm doing this correctly I'm a HUGE fan of 4X games. Played Masters of Orion many times. I just got "Sins." It looks Great! I am VERY much a Science "Geek," so when I looked at the Maps I didn't find anything that would exist in the "real" universe. So I downloaded the Galaxy Forge. I want to create a map with several stars and insert planets they way they would be in the "real" universe. I've been researching this and haven't found a Step By Step proceedure of how to insert your created map into the game. I've read posts where people have loaded the map and it caused problems with the game. I want to AVOID this at all costs(as I know just enough about computers to get me in trouble.) I've also read suggestions where people can open up the game maps in Notepad? to see how they were put together. Is this correct? If so, would I go into the galaxy folder of the game and select one of the maps to open in Notepad? If so will I be able to close the notepad version and the map will return to the original folder the way it was before? Can anyone out there point me to some resources that will help? I've already looked at Zoombas and Novaburst guides. They were very helpful. But I'm still a little uneasy about making and inserting a map into my game.
Thanks for any help that may be provided,
Dada
I've been making maps for v1.05 with the galaxy forge to go with it.
Heres my problem:
I set everything up fine but when I load the homeworld spawns are randomized for the players instead of the ones I set for the players.
e.g.
player 1 should spawn on deserthomeplayer 2 on terran home
player 3 on terran home
instead
player 1 spawns where player 2 should
player 3 spawns where player 1 should
etc.
Any ideas as to why?
because star/clad doesn't want you to have fixable player start points. people have only been asking for this since early beta testing.
I find that strange since before now it's always worked fine setting people where i want
dada, might start with a smaller text fond >.>
Hello, i have sins v 1.1 and downloaded forge tool v 1.1 and whenever i try to start it is gives me this message Galaxt forge has run into a problem and it shuts down.
Help, I downloaded three times and tried to run but I get a windows error.
"GalaxyForge has encountered a problem and needs to close. We are sorry for the inconvenience... send error report."
Now, I downloaded on a different PC and it works just great. Any suggestions?
Thanks Max
post editted by user.
Where are the templates in the GalaxyScenarioDef file?
Where can we view what templates are available as in GF1.0 and what is in them, and the ability to easily add them to a planet? Accusations aside, which was me being a petulant douche, is this a bug that they don't display?
OK, I can be a little slow sometimes. Anyway, I upgraded my .NET framework (see reply #358). And it's working great. That's what Requires .Net 2.0 means. Who'da thonk it!
Looks great, I'll be using it for sure.
Max
Galaxy Forge won't work!!!
I click on it, it says it's a .RAR file and my comp cannot open it.
Please help someone.
google WINRAR
RAR is a type of file compression, like ZIP. You need something like WINRAR thanks (SemazRalan). I use 7Zip.
http://www.7-zip.org/ as I used it with 7DS mod. That should do it.
I saved my map in the right place, (C/program files/stardock/sins of a solar empire/galaxy) but i cant find it in the map lists on the game. Can someone help me?. And is there a setting to put rings on the planets?
How do I share my maps?
Do you mean upload them so it cam be like a download or mod?
Yup.
I imagine with friends I can just send the file to them and they can put it in the folder. But if I have say someone I don't know on IC that wants to play it, i'm not sure how to give it to them.
Well one way is to upload it on this site actually. If you go to the downloads section and click on the map upload button and it will bring you to another screen where you enter all the "info" about you're map. Where it says (Map File), click browse and look for your map. This will make everyone able to have your map thow. But if you dont want that, Email your map to a friend by attaching it. If they have the game they should be able to use it if they put it in
C/program files/stardock games/sins of a solar empire/galaxy
I hope this helps!
Plz I need help!
Where are you looking for it? It won't be in the customizable, it will be in the small/medium/large. It depends on the amount of players in the game.
I've looked in all of them. its a large map i know that for a fact. Well because i made it.
I've also noted that there are sometimes multiple Galaxy folders when mods are installed. Are you sure you've saved it in the right Galaxy folder?
I saved it under:
C/Program files/Stardock Games/Sins of a solar empire/Galaxy
Is this where it is supposed to be because i downloaded a solar system map. its in the same folder and it works. I'm realy Confused.
hi
I have fix a 3 star map, but my problem is that I do not know how to change the background of the space (ie the color, black, yellow, green etc).
I change the star light (of each system) to different color but still the space color is random.....
can someone tell how to change (if I can change it) ?
sorry if someone has already ask the same question.....
I think the reason my maps dont load in my game is because i have V 1.05 and galaxy forge sais its for v 1.1 Is there a way i can fix this problem if it is in fact the problem? Also does it work for V 1.11?
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