Yes. If you are watching massive battles in gameplay videos for the first time and wondering to yourself, "how the hell could I control this" than this post is for you...There are 8 reasons why this game is very easy to play:
1. Zoom – have you ever played a game and wished you could just pull out to see the ‘big picture’ without feeling restricted. SINS allows you to pull back as far as you like, allowing you to see as many units, structures, planets, or solar systems as you like! There is no separate map or mode. Just point and zoom
2. Icons – Every faction in the game has its own unique icon, up to 10 players, plus NPC units. At the beginning of the game you can pick a custom icon out of a large selection. When you are zoomed in close the icons appear above ships, planets, and structures so you can quickly tell who is who. When you zoom out so far that your unit can’t be seen in 3D, an icon of the unit (in your player color) appears in its place. You can do everything with these icons as you can with the actual 3D unit.
3. Color – When you are up close in battle you can see colored stripes, lights, and exhaust that help you tell enemy units from your own. You also have the option of viewing all enemies as red , friendlies as blue , and yourself as green .
4. Empire tree – while it may be a new concept to games, the empire tree is basically just a controllable navigation tree on the left side of your screen, sort of like windows explorer. It allows you to see which ships and structures are at which planets. You can expand or close the tree to your personal preference. You can select any unit or planet in the tree and give your orders without having to actually be there! There are some fancy advanced features that will make your life easier too – stacking similar units, a search function (for those pesky ships that get lost) and a ‘pin’ button that lets you choose what you want to keep in the tree.
5. Alt – Press ‘Alt’ on your keyboard and you’ll get a ton of extra information on anything you see on screen – Health bars, rank, planet names, a tactical grid, the range of your weapons, and lines to show you where your ships are moving and attacking.
6. Low Micromanagement
a. Auto-attack – any unit that can attack and also auto-attack with the click of a button. The unit AI picks targets intelligently based on the ships role, so you don’t need to worry about micromanaging every single ship the whole game.
b. Auto-abilities – ships and structures know what they are supposed to do, if you order them to do so. Your colony ship with go ahead and colonize, your scout will auto scout, and your siege ships will siege a planet. Capital ships have powerful abilities, and you want to be careful which abilities you want to automate in battle (so you don’t consume all your antimatter).
c. Fleets – grab units, click the fleet button and just command the fleet leader. You don’t have to worry about everyone; they’ll stay together AND perform their duties intelligently in the process.
d. Control groups – Select some ships, press CTRL and any number. Use that number to control the group.
e. Queuing – You can’t research and build everything at once, but you can give the orders ahead of time!
f. Moving in 3D – this is not near as intimidating as it looks. Just move as you would in a standard RTS - the game can handle the up and down for you. It isn't hard to get lost because you can always zoom out and see the big picture. Also, you can easily set multiple paths for your ships to follow.
7. Streamlined InterfaceWho wants to play a game with a third of the interface dominating the screen? We did everything possible to keep the UI sleek and intuitive, so you could have more space for combat!
a. There may be a lot going on in your empire, but there is plenty of warning for key events. Vocal alerts and large event buttons warn you when your empire may be in trouble or experiences an important milestone. At the top of the screen, a large flashing research, diplomacy, or pirate button will let you know if your research is complete, if a player wants to engage in diplomatic relations, or if bounty is placed on your head! Portraits of other players will also flash on your screen when they have an offer for you. Planet and ship icons will flash red when they are under attack.
b. The UI is context sensitive, so you only see what is relevent to what you have selected. If you can’t purchase a ship, a little icon will appear over the button to tell you want you need (ie. A research icon for 'research required' or a coin for 'credits required'.)
c. You can easily learn about anything in the game by just hovering over it, and reading the ‘infocard’ which pops up in the bottom right corner of your screen.
d. Single and Multiplayer games can be saved whenever you like. Single player games can be paused whenever you like.
8. Learning more
a. Tutorials – The game comes with some great tutorials to get you started. They explain all the controls you’ll need to know to play the game (Basic Gameplay, Basic Logistics, Advanced Interface, and Advanced Logistics)
b. Tips – Random tips will display whenever you load the game.
c. Forums/Chat – How many forums do you know of where developers hang out and answer your questions and actual implement your ideas into a game? Our commitment is more than a great game, it’s a great community. You have skilled wingmen(and women) in our publishing team, our beta testers, and many others ready to help you learn the game. Once the game is out, you’ll also be able to chat in ICO (Ironclad Online) where you can meet friends and coordinate your games.
d. Manual – The game comes with a hefty 80 page Manual. While it doesn't cover EVERYTHING, it will give all the necessary skills to play effectively. You'll probably enjoy the backstory as well If you ordered the game online you can find your PDF manual in your game folder: Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Manual.pdf
Those TBS games, Civilization (at least the original, haven't played the others) and Alpha Centauri may not be as amazing and as in-depth strategically as you think. Sins may not have Wonders of the World type of construction projects, but as it stands today in the Diplomacy expansion, it's still plenty deep. One of the great things about Sins is that boring repetitive micromanagement has been almost completely eliminated. You don't need to tell you planets which square to farm or to tell engineers to construct a farm and railroad track on each square, etc. That just bores me to death.
Sins actually has a very deep strategy and offers numerous variables to consider. However, if you're just playing AI, it might not be real apparent. That stuff comes out, including team-based strategy and considerations, only in online multiplayer against human opponents ("the real Sins game"). One thing you don't get against AI is much tactical strategy. In contrast, human players do a much better job of positioning and managing their ships and abilities. There's an entire realm of strategy in this game that you'll just never get to experience if you're only playing AI and it can get very deep.
Perhaps, but that's the way with every game, why single it out? And Battlefront II isn't even a strategy game, and with only three maps per era and with about 20 ships total I don't know how you can think that's "epic". Fun sure, but you can only send your Xwing into your opponents' hangar and massacre the inhabitants only so much.
My comment was addressed to your insistence of a story. I personally love open ended games with little or no story since very few games pull it off. And most of those that do are in genres like RPGs, not strategy games. Yeah some people complained Sins didn't have a campaign, but if you read the reviews you would already know that.
Well you've already bought the game, so if you really feel that way you've already encouraged them. I'm just trying to help you get a better value for your money.
Again I think you've been too flippant.
What is the way with every game?
Battlefront II had pretty epic space battles to me. You're again just using the logic that more = better.
One shouldn't assume everyone reads reviews, let alone in the plural sense. Besides, open-ended gameplay and no storyline are the types of things that go on the back of a game case.
I'm sure those involved in the game don't just think "we've got their money, job done" and "if someone's bought it, that must mean they've loved it (even though they're buying it because they haven't played it yet as they don't own it)".
I suppose Civilization is the archetypal strategy game that all others will inevitably be compared to. I think sins offers something new to the genre as is certainly a much better offering than civilization 5 (which was a massive disappointment in my view). I think some of your criticisms are a little on the unfair side. Sins is a space strategy game with a heavy reliance on tactical battles. Its not a god type game like populous. I guess the distinction comes down to whether you are the type of player who likes table top battles with a heavy reliance on tactics (think of risk, but for computer games); or whether you are the type of player who likes god games where you build yourself a civilization, construct structures/wonders, and basically write your own story (with less of a reliance on combat). It would be a hard thing to achieve to combine both of them successfully, and to my knowledge alpha centurai (as you rightly point out) is the only one to come close, but even that isnt perfect. I think that developers would do better to just concentrate on one type of game and make it the best they possibly can. Once you start flirting with both styles then inevitably the game will be poorer as a result (civilization 5 is a case in point).
[quote who="Ozzy38" reply="123" id="2945628"Modding can be a dangerous workaround. I wouldn't want PC games to start being released with a base, and expect regular people to make it valuable with modding.[/quote]
Unfortunately that tends to be the case nowadays. Modding ought to be a way of enhancing games, not making them into something decent or playable. There are few strategy games around where modding has not come to the fore. I guess that is a result of rigorous playtesting by thousands of people, not just a handful. I point again to civilization 5, which will need some serious modding in order to make it a decent game.
Bought the game two days ago. Been playing until the need to update it has forced me to make an account here (posting this while downloading update).
Game itself is extremely easy to learn. The very first tutorial bombarded me with 90% of information which was fairly obvious to anyone who played any strategy based game before, and the other 10% of what I might have took a while to figure out myself - which helped. I was able to jump right into it without going through the other tutorials, and whilst admittedly it took a few minutes to figure out all the research tabs etc. through click, trial and error, after I was informed I was unable to do something and to "research more", it was pretty straight forward since then.
My only complaint is that player / selected icons cannot be disabled. That is at least in the retail version I have - and may not be the case in the update I'm about to install - so you can't really get a truly "cinematic" experience since your ships would still be "highlighted". My other gripe is the only way to move the camera is with the keys or pointer to the end of screen - the ability to drag and hold the map across with a mouse (left click) - like in C&C would have been a big camera interface positive point - however this may already have been addressed with the patch (which once again I'm about to install).
And yeah - the gameplay itself is extremely easy in comparison to the last 4-5 hours I've spent trying to get an update / get the serial to work / get the forge map to work in game - but finally the agony is about to end on that - since I got most of it working now. Thought I would "butt in" from a perspective of someone who only has had the game for two days - rather than a lot of people here who have been playing for a while :
...an hour to learn...months to master...endless challenge in online multiplayer against human opponents.
Oh yes - by "easy to learn" I meant learning the UI and how things work quickly - and yeah in about one hour you know what is where kind of deal. It's in no way a "dumbed down" game though - and I expect to take YEARS - let alone months - to actually "master" it and familiarise myself with all the strategies etc. :
You can use cinematic mode to disable all 2D elements in the game area. There is a little camera icon at the top, as well as a hotkey you can set. You can also get rid of the HUD with a hotkey as well for completely clean screenshots.
I'm sure they don't. They seem to take criticism very seriously. But not using mods isn't going to make them more or less likely to change their behavior for the future. Especially when thousands love this game with or without mods. You've done all you can do by posting your opinion. Ignoring mods does nothing to support your position, and if it really makes the game better, why not use them?
Wow.
I've only played for a few hours. Then spent a few hours making a map. Then played more (albeit with a 5 hour pause in between which is how long it took me to register and update the game - being in my opinion the only downside thus far).
My last fight lasted over 30 minutes with enemy sending constant re-enforcements, which was pretty darn fun. Playing today, I found that such instances are not uncommon.
So far I have had one "proper" game on single player - not including the couple of easy AI ones I did at start to learn the ropes. I'm on my second one - which to date lasted nearly 6 hours (fairly big map), and I'm still looking forward to coming back and finishing the game after I go for a drive to restock my supply of beer and condoms from the supermarket.
Basically what I am trying to say, that considering I've already spent around 20hours on this game, have nowhere near got "bored" yet, have NOT tried any mods myself - let alone venture into the world of multiplayer, I feel the game already gave me more than enough entertainment for under $10 that I spent on it. I don't know what it's worth if purchased here online, but I feel it's worth a hell lot more than that. Sure, it would eventually get repetitive - but I really don't feel that your comments justify what it actually is.
Your post just doesn't make sense. How does you spending under $10 and thus having value for money have anything at all to do with what's being discussed? WAAH?!?!
I think you've been too flippant.
Definitely too flippant. Try to be less flippant please.
What's with the trolling? There's no point in it.
You forgot 1 thing: game also has hot-keys (or at least so I know)
They are Q W E R T
A S D F G
according to what you want to do; and they apply everywhere; like in Planet Upgrades; Ship Construction (Both at Frigates and Cruisers) and at Capital Ships; and at building Structures, both Civic or Logistic
i just bought this game off steam. for £9.75 and i think its brill
Glad you like it andy!
This is one of the funniest posts I've read;-)
I second this!
Thanks Andy, glad you like it
hmm,
I bought original game when it went out.
I mostly use steam now, and its only 15€ for full trinity.
Should I buy it, or should I wait for rebellion, which will probably give us some kind of packs on steam?
any suggestions?
I say pick up Trinity and play it! It is definitely worth it!
Pick it up and practice so you'll be ready for Rebellion
Hey Craig, how are you doing. Just one of the minions who play this wonderful creation of you and your team. Any morsel of information you can share would be hugely appreciated, unless you to busy to share, then I would understand. But if possible, how bout a simple shot of the corvette for the masses, you know, a bone so to speak....
Thank you for your time on whatever you bestow, your humble Sinner.....
Love Bison.....
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