Yes. If you are watching massive battles in gameplay videos for the first time and wondering to yourself, "how the hell could I control this" than this post is for you...There are 8 reasons why this game is very easy to play:
1. Zoom – have you ever played a game and wished you could just pull out to see the ‘big picture’ without feeling restricted. SINS allows you to pull back as far as you like, allowing you to see as many units, structures, planets, or solar systems as you like! There is no separate map or mode. Just point and zoom
2. Icons – Every faction in the game has its own unique icon, up to 10 players, plus NPC units. At the beginning of the game you can pick a custom icon out of a large selection. When you are zoomed in close the icons appear above ships, planets, and structures so you can quickly tell who is who. When you zoom out so far that your unit can’t be seen in 3D, an icon of the unit (in your player color) appears in its place. You can do everything with these icons as you can with the actual 3D unit.
3. Color – When you are up close in battle you can see colored stripes, lights, and exhaust that help you tell enemy units from your own. You also have the option of viewing all enemies as red , friendlies as blue , and yourself as green .
4. Empire tree – while it may be a new concept to games, the empire tree is basically just a controllable navigation tree on the left side of your screen, sort of like windows explorer. It allows you to see which ships and structures are at which planets. You can expand or close the tree to your personal preference. You can select any unit or planet in the tree and give your orders without having to actually be there! There are some fancy advanced features that will make your life easier too – stacking similar units, a search function (for those pesky ships that get lost) and a ‘pin’ button that lets you choose what you want to keep in the tree.
5. Alt – Press ‘Alt’ on your keyboard and you’ll get a ton of extra information on anything you see on screen – Health bars, rank, planet names, a tactical grid, the range of your weapons, and lines to show you where your ships are moving and attacking.
6. Low Micromanagement
a. Auto-attack – any unit that can attack and also auto-attack with the click of a button. The unit AI picks targets intelligently based on the ships role, so you don’t need to worry about micromanaging every single ship the whole game.
b. Auto-abilities – ships and structures know what they are supposed to do, if you order them to do so. Your colony ship with go ahead and colonize, your scout will auto scout, and your siege ships will siege a planet. Capital ships have powerful abilities, and you want to be careful which abilities you want to automate in battle (so you don’t consume all your antimatter).
c. Fleets – grab units, click the fleet button and just command the fleet leader. You don’t have to worry about everyone; they’ll stay together AND perform their duties intelligently in the process.
d. Control groups – Select some ships, press CTRL and any number. Use that number to control the group.
e. Queuing – You can’t research and build everything at once, but you can give the orders ahead of time!
f. Moving in 3D – this is not near as intimidating as it looks. Just move as you would in a standard RTS - the game can handle the up and down for you. It isn't hard to get lost because you can always zoom out and see the big picture. Also, you can easily set multiple paths for your ships to follow.
7. Streamlined InterfaceWho wants to play a game with a third of the interface dominating the screen? We did everything possible to keep the UI sleek and intuitive, so you could have more space for combat!
a. There may be a lot going on in your empire, but there is plenty of warning for key events. Vocal alerts and large event buttons warn you when your empire may be in trouble or experiences an important milestone. At the top of the screen, a large flashing research, diplomacy, or pirate button will let you know if your research is complete, if a player wants to engage in diplomatic relations, or if bounty is placed on your head! Portraits of other players will also flash on your screen when they have an offer for you. Planet and ship icons will flash red when they are under attack.
b. The UI is context sensitive, so you only see what is relevent to what you have selected. If you can’t purchase a ship, a little icon will appear over the button to tell you want you need (ie. A research icon for 'research required' or a coin for 'credits required'.)
c. You can easily learn about anything in the game by just hovering over it, and reading the ‘infocard’ which pops up in the bottom right corner of your screen.
d. Single and Multiplayer games can be saved whenever you like. Single player games can be paused whenever you like.
8. Learning more
a. Tutorials – The game comes with some great tutorials to get you started. They explain all the controls you’ll need to know to play the game (Basic Gameplay, Basic Logistics, Advanced Interface, and Advanced Logistics)
b. Tips – Random tips will display whenever you load the game.
c. Forums/Chat – How many forums do you know of where developers hang out and answer your questions and actual implement your ideas into a game? Our commitment is more than a great game, it’s a great community. You have skilled wingmen(and women) in our publishing team, our beta testers, and many others ready to help you learn the game. Once the game is out, you’ll also be able to chat in ICO (Ironclad Online) where you can meet friends and coordinate your games.
d. Manual – The game comes with a hefty 80 page Manual. While it doesn't cover EVERYTHING, it will give all the necessary skills to play effectively. You'll probably enjoy the backstory as well If you ordered the game online you can find your PDF manual in your game folder: Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Manual.pdf
Easy to play, very steep learning curve to play it well.
i already know how to play rts games but some are different
LOL... i have no clue (like always, so dont worry) about what to do
i just get messages about pirate raids, things finished, ships send away.. never to be seen again... and then i'm lost. I guess i need a lot of practice and searching around... back to the 80 page manual again.
check your pirate screen every once in a while to see how the bounties are coming along. If you head is wanted, you may like to put more bounty on another player.
It'd be easier to play if I could play it on my netbook at 1024x600 resolution...
<... runs away ...>
This game has the best game controls I have seen thus far in RTS games. So simple to control all planet funtions by simply clicking on the planet and having all the options there. Any idiot can learn how to play the game, however to master it and have great strategy to win against challenging players isn't so easy but takes experience. That is the beauty of it. Easy to play, hard to master...perfect for RTS.
Sins of a Solar Empire, so easy...even a a caveman can do it.
Ya know, I often think that with these kind of games, it's the strategy and the scope and scale that makes them great - if they were to release a minimal graphics version of Sins, it'd still rock because the gameplay is sound. When I say minimal I'm talking flat-shading, more of a vivid "Tron" look, almost as though you were looking at a tactical display on one of your cap ships (which, let's face it, in reality wouldn't look half as pretty as the game).
Anyway most people have pretty much nailed it. I love RTS games. It doesn't mean I'm good at them. I tend to get very indecisive and panic! But I still get on well with this game, and don't find it hard to use at all. The Empire tree is a fantastic idea in that you can issue attack and move orders to objects/locations that you can't even see! Other strategy developers should sit up and take notice.
I THOUGHT the game had a learning curve, I put on my DUH cap and been playing ever since. I have yet to play an MP game or try any Mods, I am still a n00b though I owned the game since beta. I'm a recovering World of Warcrack addict, enough said.
My website staff (Game Fanatics Vault) are sending me PM, Kitsune where the hell are you? lol I am just on maps with 1-3 opponents till I can get a handle on building up materials fast to make a good size fleet. I know no strategies yet at all.
I bought this game when it first came out, but sadly was unable to run it. I recently decided to rebuild all the pc's in the house, and the first thing in my mind is "i want it to be able to play Sins, damnit!".
Three days into playing the game, and i can't put it down. Admittedly, it seems that online games are slim to none when i'm able to actually get on (and due to me having a low total fight, win, loss count numbering in the single digits, a lot of people would rather not have me), but even playing against the AI is fun. I've just completed my first triple-solar system map, and boy was it fun (although, pesky because Stars are so large and some ships don't move fast enough...enemy forces can Phase Jump in, and then jump to another planet while my huge fleet at the Star "chokepoint" is still moving to chase them down..lol).
I wish i could decide on an early Vassari started tech though. All the technical trees are so awesome, i just dump random points into the good stuff (mostly economy and warfare), but im usually out of funds for most of the game until the end.
All in all, this game rocks. Going to link this page to a friend since he doesn't trust that the game is so easy to learn and play.
Its easy once you get the hang of it. Until you get cocky and try to beat 5 hard level enemies at the same time. lol
Warcrack. lol same here man
its always good to have at least one ally, if only to take advatage of them. and then nuke em when the other enemies are crushed.
I didnt even know about this game, but back inthe day I was really into Homeworld so this was all good to come across, however a bit dissapointing there is no campaign for single player with the solid movie/story when you first load the game up. Seeing as im pure nub I'm just wondering what update I download for the original game as I can see theres been a lot of updates/add ons since this game would have first came out, when I go to 'download updates' it takes me to a 'bonus pack update' which no longer exists.. If someone can point me in the right direction for updates that'd be primo
- "Help!"
LOL.. I love this game this is like the retard version of HomeWorld cataclysm
This is an amazing game! So amazing I got my friend into it and the other day we went to the store and could not find it on the shelf. He ended up buying it online and on another day I saw it on the lowest shelf with 2 copies of the game. Why does this game have such good ratings and such terrible shelf placement? Totatlly off topic statement/question so I feel I must add YES THIS GAME IS EASY TO PLAY. I can be found playing this game late night snuggled in my blanket with one hand barely patroding from the blob to steer the mouse and the 3rd Division fleet with it . The only keys I every really use are ALT, SHIFT, and F. ALT for ship ranges and selecting all ships of the same ship type, shift to select ships without losing the selecting and then queing their movements, and F to set planet rally on my capital ship so my Fleet always stays reinforced where the strength is . Great Game!
Thanks Citizen I'm glad you are enjoying it!
There are many great features available to you once you register, including:
Sign in or Create Account