Legend:MP = Military Production, SP = Social Production, RP = Research Production,E = Economy, PG = Population Growth, M = Morale, D = Diplomacy, S = SoldieringPI = Planetary Improvement, TG = Trade GoodThe 1st year my focus was exploration, colonization, claiming galactic resources and anomalies,and growing my production/research/economy(population,morale).Since I'm playing the all factories strategy, I ignore the research branch except for Advanced Computing(Economic Starbase Module: Smart Drones [MP/SP/RP +4%]) and miniturization.Major Events of the 1st Year in Chronological Order:2226-02-15 Colonized Octavia III (Class 12) Colonized Russom V (Class 3) Evil ethical choice for 39% production bonus.2226-03-08 Colonized Lex II (Class 4) Began constructing Constructor S3.2226-03-22 Began constructing Constructor S1-S. Began constructing Survey Ship S3.2226-04-15 Claimed morale galactic resource.2226-05-08 Claimed research galactic resource.2226-09-01 Reached espionage level medium on the Altarian Resistance.2226-10-01 Espionage spending halted after 3rd spy (all 3 are sabotaging the AR, 2 research and 1 fact.)2226-10-15 Colonized Hestia I (class 14, Aquatic)2226-10-22 Colonized Russom I (Class 7, Barren)2226-11-01 Colonized Martin V (Class 13, Barren) Colonized Brindle I (Class 12, Aquatic)2226-11-08 Colonized Alshain IV (Class 8, Aquatic)2226-11-15 Colonized Gladstone III (Class 11, Toxic)2226-12-01 Debt > 500BC, production shutdown!!! I raise taxes to 59%.2226-12-22 I traded Research Treaty(RT) to the Korath for RT and no cash (they were broke too).List of Techs Researched the 1st Year in Chronological Order:Xeno Industrial Theory (SP +10%, PI: Factory, Manufacturing Capital, Economic Starbase Module: Adv. Starbase Factory [MP/SP/RP +4%], Mining Starbase Module: Mining Headquaters +5%)Space Militarization (MP +10%)HyperDrive -> New Propulsion Techniques -> Ion Drive (Ship: Constructor S3)Sensors Mark I (Sensor Range +1, Ship: Survey Ship S3)Impulse Drive (Speed +1)Xeno Economics (E +10%, PI: Adv. Market Center)Basic Logistics (+3 now 9)Space Mining 1 (Level 2 Mining Base on Asteriods)Xeno Factory Construction (PI: Enhanced Factory, Economic Starbase Module: Massive Scaling Center [MP/SP/RP +4%], Mining Starbase Module: Resource Excavation +5%)General Life Support (Range +20, needed for my survey ships)Extended Life Support (Range +40, needed for my survey ships)Xeno Research -> Advanced Computing (Economic Starbase Module: Smart Drones [MP/SP/RP +4%])Basic Miniturization (+10%) -> Enhanced Miniturization (+15%, Ship: Colony Ship S3)Soil EnhancementXeno Biology -> Extreme Colonization -> Aquatic World Colonization -> Barren World Colonization -> Toxic World Colonization -> Xeno Medicine (PG +10%)Xeno Communications (D +5%) -> Universal Translator (D +5%) -> Interstellar Governments (D +5%, note researched in the same turn as the other two above) -> Xeno Entertainment (Morale +15%) -> Dipolmatic Relations (D +10%) -> Trade (D +10%, Trade +10%, Routes +3, PI: Economic Capital) -> Advanced Trade (Trade +10%, Routes +3) -> Alliances (D +10%) -------------------------------------------------------------------------------------------The 2nd year my focus was growing my economy(population,morale)/production/research.Major Events of the 2st Year in Chronological Order:2227-01-01 UP votes not to require the Korath Clan to share 7% of their income to the other races. Altarian Resistance, Torian Confederation, and Lexionians(me) vote in favor. Drengin Empire, Korath Clan, Krynn, and Thalan Empire voted no. Thalan Empire demanded 137BC tribute but I'm unable to pay (Neutral -> Wary)2227-01-15 Korath Clan demanded 293BC, I rejected the demand.2227-01-22 Drengin Empire demanded 83BC, I rejected the demand.2227-02-01 Torian Confederation demanded 37BC, I rejected the demand. Switched gov't to Interstellar Republic.2227-02-15 Vesta IV deserts the Drengin Empire to join with the Altarian Resistance.2227-03-01 Switched gov't to Star Democracy. Trade with Korath Clan established.2227-03-22 Krynn demanded 1BC; I paid (Cool -> Neutral) 2227-04-08 Reached Habitat Improvements2227-05-01 Built Political Capital on Octavia III.2227-06-08 Built 4th EC Starbase.2227-06-15 Patroklos II deserts the Thalans to join with the Torian Confederation.2227-07-22 Reached Terraforming. Built Mind Control Center (E + 100%) on Lex.2227-08-01 Built Harmony Crystals (M +20%) on Lex II. Brindle I is in danger of revolting to the Thalans who built the Restaurant of Eternity so I drop taxes from 69% to 52% for 100% morale.2227-08-15 Brindle I is no longer revolting.2227-09-08 Reached Galactic Stock Exchanges; dropped taxes to 49%.2227-09-22 Reached Extreme Entertaiment (M +15%, TG: Ultra Spices). Built Artifical Slave Center (MP +50%) on Octavia III.2227-10-22 Built Ultra Spices (M +15%) on Lex II. Reached Advanced Aquatic World Colonization.2227-11-15 Reached Advanced Barren World Colonization.2227-12-08 Reached Advanced Toxic Atmosphere Reduction.2227-12-22 Paid the Drengin Empire 1462BC to declare war on the Altarian Resistance causing the Torian Confederation to declare war on the Drengin Empire. Paid the Korath Clan 1721BC to declare war on the Altarian Resistance causing the Torian Confederation to declare war on the Korath Clan.With the 2nd and final wave of colonization completed, I controlled 10 planets,the 6 major AIs controlled a total of 37 planets (KC 9, DE 8, AR 7, TE 6, TC's 5, and KC 2),and 1 minor AI controlled 1 planet.List of Techs Researched the 2nd Year in Chronological Order:Interstellar Republic (D +10%, Influence +5%, Govt: Interstellar Republic = E +10%) -> Star Democracy (D +10%, Influence +5%, Govt: Star Democracy = E +20%)Master Trade (Trade +10%, Routes +3)Habitat ImprovementXeno Ethics ((D +5%, TG: Harmony Crystals = M +20%) -> Good and Evil (D +10%) -> Concepts of Malice (D +10%, PI: Artifical Slave Center = MP +50%, Mind Control Center = E +100%, No Mercy Invasion Center)TerraformingXeno Trade Centers (PI: Trade Centers) -> Xeno Bank Construction (E +5%, PI: Banking Center) -> Galactic Stock Exchanges (PI: Stock Market)Extreme Entertaiment (TG: Ultra Spices = M +15%)Advanced Aquatic World ColonizationAdvanced Barren World ColonizationAdvanced Toxic Atmosphere ReductorXeno Farm Construction ISensors II -> Sensors III -> Sensors IV (Eyes of the Universe) -------------------------------------------------------------------------------------------The 3rd year my focus was war! So I researched all the invasion techs plus planetary defense for thesoldiering bonus. I researched weapons, engines, hulls, miniturization, and logistics for better shipsand larger fleets. Note if you have the Super Warrior(first-strike) ability, logistics is very valuableand defense does not matter much. Manufacturing Centers not only let me upgrade my Enchanced Factoriesbut also let me upgrade my economic(+21%) and mining(+34%) starbases!Major Events of the 3rd Year in Chronological Order:2228-01-01 UP votes I should host the Galactic Olympiad next year giving me +20BC/week for the next year.2228-01-08 Altarian Resistance started taking out Korath Clan Influence Starbases near Markus III. Drengin Empire demanded 393BC and I paid (relations: Neutral -> Warm).2228-01-15 Patroklos III is hit by a comet and breaks up forming an asteriod belt. Thalans demanded 1463BC and I paid (relations: Wary -> Cool).2228-02-01 Built No Mercy Invasion Center on Lex II.2228-03-08 Built Eyes of the Universe on Lex II.Cabinet Meeting on Lex:Lord Drax:Update me on the status of preparations for the invasions of the Akilians and Krynn Consulate.Dr. Silogen:With the discovery of Phasors we can now begin production of heavy fighters that would crush them.Admiral Krathu:Those invasions could lead to war with the Thalan Empire or powerful Altarian Resistance. Their latestships are far more powerful; they are receiving mysterious bonuses to hit points and miniaturization.Lord Drax:That is not the only mysterious bonuses afforded the other major powers. Despite my superior utilizationof resources we only hold a clear lead in colonization (my 10 planets to KC's 9, DE's 8, AR's 7,TE's 6,TC's 5, and KC's 2), population due to high moral, and social production due to my strategy to onlybuild factories (redirecting some of their output to research). This should give us the lead in economy,especially with a 100% bonus from the Mind Control Center, and influence but instead we are just averagethere. We are also just average in terms of manufacturing despite my all factories strategy, the hugebonuses on Lex, and the 50% bonus from the Artifical Slave Center on Octivia III because most of ourshipyards are idle waiting to start production on our combat fleet. In all other categories we are farbehind except for the weak Krynn Consulate!Dr. Silogen:If current ethical research restrictions were lifted we could quickly perfect Psyonic beam weapons;they have 4 times the firepower of Phasors and only 1.3 times the size but are over 4 times the price.Lord Drax:Consider them lifted. The ships will be expensive limiting the number we can produce and maintain;however, thanks to the "Eyes of the Universe" we need not tie up most of our fleet defending our worldsand can focus more on clearing enemy worlds for invasion and defending starbases and remote planets.My father Lord Drath achieved decisive victories by perfecting the first strike tactic.If our ships can reenter normal space within firing range, get a weapons lock and fire before the enemythen they might destroy some or all of the enemy ships before they could return fire!Admiral Krathu:Reentry to normal space so close to the enemy fleet is possible would be dangerous;there would be no margin for error!Lord Drax:Since we will be producing a few expensive quality ships rather than many cheaper ships,we will be able to staff them with the crews best able to master this technique.2228-03-15 Altarian Resistanced captured Markus III (Class 13, Toxic World) from the Korath Clan.2228-03-22 Began constructing Star Falcons.2228-04-22 Began constructing Troop Transports.2228-05-01 Espionage spending halted after 12th agent(10 remain).2228-06-22 Altarian Resistance demanded 595BC and I paid (relations: Wary -> Cool). Declared war on the Akilians.2228-07-01 Korath Clan captured Cordelia II (Class 9, Toxic World) from the Torian Confederation.2228-07-08 Claimed an influence galactic resource near Toria freed when the Drengin Empire destroyed the Torian Confederation's starbase. Invaded Akilians I (Class 15+3) using Mini-Soldiers. Soldiering: 76 25 Technology: 45320 8592 Troops: 2000 12096 55 x 4 1124 0 Stole Shields. After reconstruction and terraforming planet will have: 1 Civilization Captial 1 Starport (Building Constructor S1-S) 7 Manufacturing Centers 7 Stock Markets 1 Extreme Stadium 1 Nano Recorders (R +10%) The Akilians were destroyed!2228-07-22 Claimed a morale galactic resource near Poseidon III freed when the Altarian Resistance destroyed the Korath's starbase. Raised taxes from 49% to 69%. Declared war on the Krynn Consulate. Invaded Kryseth II (class 12+4) using Mini-Soldiers. Soldiering: 76 30 Technology: 47713 32201 Troops: 2000 6000 36 x 5 1270 0 Stole Large Scale Building. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Space Miner S2-S) 9 Manufacturing Centers 1 Anti-Matter Power Plant 2 Stock Markets 1 Xeno Farming 1 Extreme Stadium Invaded Kryseth (class 12+1) using Mini-Soldiers. Soldiering: 76 30 Technology: 50211 32201 Troops: 2000 6000 42 x 5 430 0 Stole Advanced Miniturization. After reconstruction and terraforming planet will have: 1 Civilization Captial 1 Starport (Building Space Hawk II) 7 Manufacturing Centers 1 Manufacturing Capital 1 Anti-Matter Power Plant 1 Stock Market 1 Counter Espionage Center Began constructing Star Hawk IIs. The Krynn Consulate was destroyed! Krynn Consulate ships were divided as follows: Pirates 16, Altarian Resistance 4, Torian Confederation 4, Thalan Empire 4, and Korath Clan 4. The pirates immediately started fighting with the other ships.2228-08-15 Nullified an enemy agent on Lex on my Manufacturing Captial; I had 9 agents left.2228-09-08 Claimed an influence galactic resource near Drengi freed when the Altarian Resistance destroyed the Drengin Empire's starbase. Enemy agent placed on my Stock Market on Lex II; I ignore it for now.2228-09-15 Torian Confederation made peace with the Drengin Empire. Paid the Korath Clan 3978BC to declare war on the Thalan Empire. Began constructing Star Hawk IIIs and Troop Transport S4B3s.2228-10-01 Declared war on the Torian Confederation. Invaded Patroklos II (class 8+1) using Mini-Soldiers. Soldiering: 76 32 Technology: 59479 61791 Troops: 2000 6000 36 x 6 1100 0 Stole Fusion Power Planets. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Constructor S1-T) 2 Industrial Sectors (1 on a 100% manufacturing bonus) 1 Quantum Power Plant 1 Technologial Capital 1 Stock Market 1 Xeno Farming (100% farm bonus) 1 Extreme Stadium Invaded Toria IV (class 8+1) using Mini-Soldiers. Soldiering: 76 32 Technology: 59927 61791 Troops: 2000 9688 41 x 5 952 0 Stole Space Mining II. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Space Hawk III) 4 Industrial Sectors (1 on a 100% manufacturing bonus) 1 Stock Market 1 Xeno Farming 1 Zero G Sports Arena (100% morale bonus) Invaded Cassius I (class 13+5) using Mini-Soldiers. Soldiering: 76 32 Technology: 62486 62379 Troops: 2000 8590 41 x 6 760 0 Stole Phasors IV. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Space Hawk III) 4 Industrial Sectors 3 Manufacturing Centers 1 Quantum Power Plant 1 Economic Capital 5 Stock Markets 1 Xeno Farming 1 Zero G Sports Arena2228-10-08 Invaded Hatch II (class 13+2, Heavy Gravity World) using Mini-Soldiers. Soldiering: 76 32 Technology: 65176 62505 Troops: 2000 5222 31 x 6 1030 0 Stole Anti-Matter Power Planets. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Constructor S1-T) 6 Manufacturing Centers 5 Stock Markets 1 Xeno Farming 1 Zero G Sports Arena Invaded Toria (class 12+1) using Mini-Soldiers. Soldiering: 76 32 Technology: 66536 62505 Troops: 4000 14351 37 x 6 1739 0 After reconstruction and terraforming planet will have: 1 Civilization Captial 1 Starport (Building Space Hawk III) 2 Industrial Sectors 3 Manufacturing Centers 1 Manufacturing Capital 1 Quantum Power Plant 1 Stock Market 1 Extreme Stadium 1 Fertility Clinic 1 Omega Defense System The Torian Confederation was destroyed!2228-10-22 Nullified enemy agents on Lex on my Manufacturing Captial and Manufacturing Center on a 700% manufacturing bonus tile; I had 7 agents left.2228-12-15 Began constructing Star Hawk IVs.List of Techs Researched the 3rd Year in Chronological Order:Space Weapons -> ... -> Psionic Beam (Star Falcon)Planetary Invasion -> Planetary Bombardment (S +5%) -> Stellar Marines (S +15%) -> Adv. Troop Mod (Troop Transport) -> Shock Troops (S +%15)Tidal Disruption (S +15%)Planetary Defense (S +%10) -> Adv. Planetary Defense (S +%10)Impulse Drive II -> Warp Drive (Speed +1)Advanced HullsStole: ShieldsMedium Scale Building(Ship: Star Eagle) -> Superior Hulls -> Stole: Large Scale Building(Ship: Star Hawk)Stole: Advanced Miniturization (+15%, Ships: Star Hawk II, Constructor S1-T, Space Miner S1-T and S2-S)Manufacturing Centers (PI: Manufacturing Center, Economic Starbase Module: Intersellar Collectors [MP/SP/RP +4%], Mining Starbase Modules: Extraction Center +5%, Extraction Complex +5%)Enhanced Logistics (+6 now 15)Expert Miniturization (+15%, Ships: Star Hawk III, Troop Transport S4B3)Fertility Acceleration (PG +10%, PI: Fertility Clinic)Stole: Fusion Power Plants (PI: Fusion Power Plant)Stole: Space Mining IIStole: Phasors IVStole: Anti-Matter Power Plants (PI: Anti-Matter Power Plant)Advanced Logistics (+9 now 24)Heavy Gravity Colonization -> Advanced Heavy Gravity ColonizationUltimate Miniturization (+20%)Warp Drive II (Ships: Star Hawk IV)Master Hull Building (HP +15%)
The 4th year my focus was war!Industrial Sectors allowed me to fully buildup my economic(+24%) and mining starbases(+39%).Major Events of the 4rd Year in Chronological Order:2229-01-01 UP votes to require governments operate under Star Democracy for the next 3 years. Mine was the deciding vote! I thought this would only set the minimum but it later prevented me to switching to Star Federation! Claimed a research galactic resource near Kwilas freed when the Korath Clan destroyed the Thalan Empire's starbase.2229-01-08 Altarian Resistance made peace with the Korath Clan. Thalan Empire captured Cordelia II (Class 9, Toxic World) from the Korath Clan. Thalan Empire declared war on me! Destroyed 6 Thalan Empire combat fleets plus 4 troop transports near Toria and Cordelia II. Here is the first battle; the others went the same way thanks to my first strike advantage! Claimed two economic galactic resource near Marshall II freed when I destroyed the Thalan Empire's starbases. Invaded Brindle II (class 19+1) using Mass Drivers. Soldiering: 76 105 Technology: 83518 120501 Troops: 3000 12000 56 x 15 0 800 3000 800 (Mini-Soldiers) 40 x 16 2680 0 Stole Total Majesty (D +20%). After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Star Hawk IV) 4 Industrial Sectors 4 Manufacturing Centers 7 Stock Markets 1 Xeno Farming 1 Extreme Stadium 1 Tri-Quan Training (S +25%) Invaded Alshain V (class 9+1) using Mini-Soldiers. Soldiering: 101 80 Technology: 86465 120501 Troops: 2000 6000 40 x 13 50 0 Stole Warp Drive V. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Constructor S1-T) 2 Industrial Sectors 1 Manufacturing Center 1 Quantum Power Plant 1 Stock Market 1 Xeno Farming 1 Extreme Stadium 1 Aphrodisiac (PG +50%) Paid the Korath Clan 3074BC to declare war on the Altarian Resistance.2229-01-15 Thalan Empire destroyed my starbase mining the research galactic resource near Kwilas; destroyed that combat ship and reclaimed the resource. Destroyed combat fleet defending Marshall II and lost my first combat ship, a Star Falcon. Invaded Marshall II (class 12+4) using Mini-Soldiers. Soldiering: 101 80 Technology: 89115 120777 Troops: 3000 6000 47 x 13 1420 0 After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Constructor S1-T) 6 Industrial Sectors 1 Quantum Power Plant 5 Stock Markets 1 Xeno Farming 1 Extreme Stadium2229-01-22 Destroyed 3 more Thalan Empire combat fleets. Invaded Thala (class 17+1) using Mass Drivers. Soldiering: 101 80 Technology: 90358 121425 Troops: 3000 15000 72 x 13 0 3560 2000 3560 (Mini-Soldiers) 27 x 12 540 0 Stole Star Federation but unable to change government type because of UP vote on Jan. 1, 2229. After reconstruction and terraforming planet will have: 1 Civilization Captial 1 Starport (Building Constructor S1-T) 3 Industrial Sectors 5 Manufacturing Centers 1 Manufacturing Capital 5 Stock Markets 1 Xeno Farming 1 Extreme Stadium (100% morale bonus)2229-02-01 Thalan Empire made peace with the Korath Clan. Destroyed 1 more Thalan Empire combat fleet. Began constructing Star Condors. 2229-02-08 Thalan Empire Frigate attacked my fleet of 5 Star Falcons protecting the new starbase mining the research galactic resource near Kwilas and destroyed 2 Star Falcons before it was destroyed. Not having the first strike advantage makes a big difference; no more ships were lost in the game.2229-02-15 Korath Clan nullified one of my agents; I had 6 agents left.2229-03-08 Dregin Empire nullifed one of my agents plus I nullified an enemy agent on Lex on my Manufacturing Captial; I had 4 agents left. Invaded Cordelia II (class 9+1) using Mini-Soldiers. Soldiering: 101 80 Technology: 107427 126083 Troops: 3000 2822 45 x 12 2488 0 After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Troop Transport S4B3) 3 Industrial Sectors 2 Stock Markets 1 Xeno Farming 1 Extreme Stadium (100% morale bonus) 1 Micro Repair Bots (Repair +20%)2229-04-01 Destroyed combat fleet defending Leto V. Invaded Leto V (class 13+5) using Mini-Soldiers. Soldiering: 101 80 Technology: 113191 127201 Troops: 3000 6000 30 x 12 600 0 Stole Phasors V. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Star Condor) 8 Industrial Sectors 1 Quantum Power Plant 4 Stock Markets 1 Xeno Farming 1 Extreme Stadium 1 Restaurant of Eternity (Influence +20%)2229-04-08 Nullified an enemy agent on Lex on my Manufacturing Captial; I had 3 agents left. Destroyed combat fleet defending Mormegil I. Invaded Mormegil I (class 13+5) using Mini-Soldiers. Soldiering: 101 80 Technology: 117414 127201 Troops: 3000 6000 34 x 12 960 0 Stole Space Mining III. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Star Condor) 9 Industrial Sectors 1 Quantum Power Plant 4 Stock Markets 1 Xeno Farming 1 Extreme Stadium The Thalan Empire was destroyed!2229-04-22 My inflence now covered 76% of the map; 10 turns away from an influence victory! However, my "friends" the Drengin Empire had a troop transport between Hestia I and Martin V; and I had been mobilizing my forces to invade them so I instead declared war on them. The Drengin ships pack lots of fire power but I have the first strike advantage. Invaded Patroklos V (class 9+2) using Mini-Soldiers. Soldiering: 111 99 Technology: 126610 110598 Troops: 3000 6000 54 x 13 1920 0 Stole Quantum Driver. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Star Condor) 4 Manufacturing Centers 1 Anti-Matter Power Plant 2 Stock Markets 1 Xeno Farming 1 Extreme Stadium Invaded Patroklos IV (class 13+2) using Mini-Soldiers. Soldiering: 111 99 Technology: 130650 110598 Troops: 6000 8973 37 x 12 3280 0 Stole Black Hole Gun. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Star Condor) 5 Manufacturing Centers (1 on a 100% manufacturing bonus) 6 Stock Markets 1 Xeno Farming 1 Extreme Stadium Invaded Rathra I (class 7+2) using Mini-Soldiers. Soldiering: 111 99 Technology: 138731 110598 Troops: 6000 6000 55 x 11 4840 0 Stole Singularity Driver. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Constructor Star Condor) 3 Manufacturing Centers 2 Stock Markets 1 Xeno Farming 1 Extreme Stadium Invaded Kona (class 8+7) using Mini-Soldiers. Soldiering: 111 99 Technology: 139941 110598 Troops: 3000 6000 45 x 12 1620 0 Stole Mass Drivers. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Star Condor) 6 Manufacturing Centers 5 Stock Markets 1 Xeno Farming 1 Extreme Stadium Invaded Drengi (class 11+2) using Mini-Soldiers. Soldiering: 111 99 Technology: 139941 110598 Troops: 6000 12484 43 x 13 2516 0 Stole Graviton Driver. After reconstruction and terraforming planet will have: 1 Civilization Captial 1 Starport (Building Star Condor) 7 Manufacturing Centers 1 Manufacturing Capital 1 Technological Capital 1 Stock Market 1 Extreme Stadium I traded Economic Treaty to the Altarian Resistance for Research Treaty, Diplomatic Translators, Xinathium Hull Planting, 708BC, and 1015 influence points. I traded 593BC to the Korath Clan for an Alliance Treaty.2229-05-08 Invaded Mormegil II (class 13+2) using Mini-Soldiers. Soldiering: 111 99 Technology: 148716 111871 Troops: 3000 6000 54 x 11 2160 0 Stole Neutrino Bullets. After reconstruction and terraforming planet will have: 1 Initial Colony 1 Starport (Building Constructor S3) 5 Manufacturing Centers 1 Anti-Matter Power Plant 4 Stock Markets 1 Xeno Farming 1 Extreme Stadium 1 Omega Defense System The Drengin Empire was destroyed! My inflence now covered 84% of the map; 10 turns away from an influence victory!2229-06-01 The Altarian Resistance makes peace with the Korath Clan.2229-07-01 Began constructing Star Condors II.2229-07-15 Reached Industrial Sector which allowed me to fully buildup my economic(+24%) and mining starbases(+39%). I only queued upgrades Manufacturing Center->Industrial Sector on manufacturing bonus tiles.2229-07-22 Influence victory!List of Techs Researched the 4th Year in Chronological Order:Stole: Total Majesty (D +20%)Stole: Stole Warp Drive VStole: Star Federation (D +10%, Influence +5%, Govt: Star Federation = E +30%)Massive Scale Building (Ships: Star Condor)Reinforced Hull Design (HP: +10) -> Harden Hull Design (HP: +10)Expert Logistics (+12 now 36) -> Ultimate Logistics (+15 now 51)Stole: Phasors VStole: Space Mining IIISupreme Planetary DefenseStole: Quantum DriverStole: Black Hole GunStole: Singularity DriverStole: Mass DriversStole: Graviton DriverHyperWarp (Speed +1)Stole: Neutrino BulletsHyperWarp II -> HyperWarp IIISupreme Miniturization (+25%, Ship: Star Condors II)Industrial Sector (PI: Industrial Sector, Economic Starbase Module: Orbital Replicators [MP/SP/RP +3%], Mining Starbase Module: Resource Sector +5%)Xeno Farm Construction II
There is only 1 word to describe this and that is, wow!
You highlighted quiet a few key points I should look at for my next game. seriously, This is so wicked.
Thanks to everyone who responded back. This AAR was a lot of work to put together so I'm pleased others are finding it useful. Every game is different. This was my only time in 3 years (since Dec. 2005) of playing GalCiv II to have so many factory bonuses on my homeworld or any world for that matter; usually I'll just have a 100% bonus, 300% if I'm lucky! Without them the game would have proceeded differently as I indicated in my post game summary. However, every game starts with me building my infrastructure: manufacturing, research, and economy then later looking for my first victim to conquer. The key is keeping the other AIs form attacking you until you are strong enough to attack them.
If you found this AAR useful or my Collection of Game Play Stories, Plus GalCiv II Stories then please send some good karma my way.
Anyone who finds this thread useful or any of my other threads such as A Collection of Game Play Stories, Plus GalCiv II Stories or The Story of the Mithrilar, Arnor, Dread Lords, Humans, Altarians, and Drath, then please send some good Karma my way.
Also note that Firefox 2 and 3 has problems with long pages like my AAR above so in those cases use IE or some other web browser.
Mascrinthus, the last of the good Mithrilar.
A brilliant AAR, fair play for taking the time to write it. Although it would be so much better if the pictures still worked
I'm nowhere near playing on Suicidal (heck, I still struggle on Tough), but this is certainly an awesome guide when/if I get there.
Three questions (if you're still around):
1. You had research set to "Very Fast". Is this a personal preference or do you feel it's necessary to compete with Suicidal AIs?
2. You had Close relations with the Korath Clan in year three but didn't ally until nearly the end of the game. Any particular reason for this? I usually ally with any AI when I get the chance, especially militarily strong ones.
3. I also noticed you went Evil. Again, was this just the result of the evil ethical choice on Russom V, or did you feel it was necessary to win? In other words, do you believe all alignments are playable on Suicidal?
Oh, and the pictures work fine for me.
The pictures where working the last time I checked this thread and are working now.
(1) With research set to "Very Fast", everyone's research is sped up so I don't think it gives an advantage. Playing all factories with research focus, I found that even with "Very Fast" research I was often completing builds before I had researched the necessary tech for the next build. So this was my way of helping to balance the production/research equation.
(2) I played this game 2.5 years ago so I can't remember. Likely I was planning to invade them and leave the Altarian Resistance for the end. I have a soft spot for the A.R., them being good and looking so human. However, documenting every turn of this game was a lot of work so I decided not to go for the Military Conquest as I usually do. I opted instead for the Influence Victory to end the game.
(3) I have won Neutral victories at level Suicide in the past but then they nerfed neutral by increasing the cost of the special research center for neutral from 300 to 500 and plus other changes. At the time of this game building the MCC gave a 100% economic bonus which helped me pay for all this production. Since then they have fixed the MCC to have the documented effect making is much less desirable. Good has always been nerfed.
Thanks for the responses, Mascrinthus. I thought you'd dropped off the forums but evidently not. A few more questions on your responses:
2. While of course I doubt you remember your exact motivations, I'm still a little curious on this. As the AI never breaks alliances, securing one with the Korath would have neutralized them as a danger to you until you were ready to attack them. Are you uncomfortable breaking alliances like this (I usually don't as it feels somewhat like an exploit, though as I roleplay a lot I frequently do this when evil) or might you have been concerned about them dragging you into wars?
3. Following the "nerfing" of both the NLCs and MCC, would you say neutral or evil is stronger now? Also, while good is the undoubted weakest alignment, is it still possible to win with it on Suicidal?
Also, at what point did you feel that you "won" (that is, when it became effectively impossible for the AIs to defeat you?)
Your other threads are also highly useful, especially "The Story of the Mithrilar, Arnor, Dread Lords, Humans, Altarians, and Drath" which is highly useful for piercing together the backstory and predicting where it's going in GalCiv III. The "Collection of Game Stories and AARs" is also nice, but has not been updated in quite some time, and some of the links to other sites (such as "Frontier" on the Paradox forums) are now broken.
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