HELL YES! Finally a reason to get me off my lazy rear! I'll see if I can get the entities done by the end of the week and mebbe rework some of the pirate lists to use the variety of escorts the rulebooks talk about. Has iNert put together a dauntless, by the way? They're pretty much my favorite ships in the whole game (I have a squadron of three and the lances are astoundingly fun, especially if you're locked on or have fire support).
I would love to see it. As a BFG fan Im really into it.
quite certainly sir. why do you ask =P\
and X no he hasnt yet but i'll talk to him next time he's on. i personaly like the mars class but thats cos its currently my flagship in my battlegroup of 8 cruisers and 3 frigs (i like my cruisers=P)
Mars class are good ships too, I've got one to stay with my emperor and dole out gratuitous amounts of long range fighter support and enough bombers to make anybody want to hide (despite the nasty price tag, I love my dictator because it has the toughness to get stuck in and doesn't have the capacity to make bracing it a tragedy, so I can fly most of the fighters I need off that and really mess with peoples' bombers because its fighters can be where they need to be in one move, so they go first, which is a ton of fun).
I'm trying to get my essays for the second half of the term done this weekend, so I won't be modding till next week, most likely.
EDIT: One more day. I'll try to get on the mod immediately, but I need to get a paper done by friday, so I may take a little while to bring the mod back to working, and the models' naming conventions are changing, so prezo can't work until 1.1 comes out.
What do you think this means? That we can define multi-arc weapons? or am I just being incredibly hopeful?
Good morning!
Just learned about this great idea!
I'm Austrian so sorry for the bad English....
Are you guys still working on the mod?
And is there already some kind of BETA-version to test?
And where can I download it?
I really can't wait to get some big fat Imperial Capital Ships into Sins...
Incredibly hopeful. By multi-arc weapons, you mean weapons that have more than one arc, but can only fire in one at a time? Because if its that, then yeah, its just wishful thinking.
dudes where is the beta i need it!!!!!!!
hey is there any screen shot or anythin coz i just heard of this mod but it sounds cool
I think they've only been talking about the awesomness of this game for the past 48 pages! I've yet to see real in-game designsor anything else..might be wrong though (seriously hope I am)!
Justin S.
Attention mod team: Make a new thread so you can update the first post with all your screenies and we can figure out exactly what is going on.
Oh before I forget, here is a link to their forums.
http://www.modcraft.net/community/index.php?showforum=739
We're still working on the mod, but we can't publicly release it till we get all of the sins IP out of there. Up till now it was all chaos, but we're going to try adding IN, but because of this restriction, we're likely only going to be able to release with chaos for a while. This means that we're pretty much there on the ships (not full variety, but we've got a representative of each weight class, enough to look pretty good and replace sins model placeholders), but the buildings and stuff aren't there yet. The intro movie and stuff will stay just because the mod hasn't technically been loaded. Once I get the data files up to 1.1 compliance and we get some models updated (the shaders require new texture names and so on and so on) I'll take some screenies. All planets have fluffy names (except for the easter eggs =p), and so do ships, so really all we need are the buildings and updated ships, and I'll let prezo say how long it'll be until that happens, because he's the one doing it and it's nasty grunt work. We may talk about a version from time to time, it's just one that we're working on internally and you guys can't have yet in case GW doesn't like the fact that it's incomplete (Although, Battlefleet Gothic isn't one of their flagship properties, so I think we're pretty safe as long as we don't break the rules blatantly).
Okay, just wanted to confirm, I tend to get overly hopeful at times.
Once we get the v1.1 version together, I'll take some, there are some a lot of pages back as well if you want to look. We just got a texturer, so hopefully I'll be able to show you all his work soon.
Yeah, I will, we've been putting it off until we have something to actually put on it...
Definitely going to get it up once we get a model or two in.
... And I'm off to see why what we have crashes.
EDIT: You want picture? I have picture: https://forums.sinsofasolarempire.com/159037/page/33/#replies
I love BFG, but I dont get to play it. I hope this BFG will be comming soon.
I'll be trying, but I have work to get done.
OMG!!! i didnt see those screenshots!!! really cool!!!
it will b awesome!!!
nah, I can't, i've updated to 1.1 and we need to update the models, sorry. Plus, we've got more barrels than we can have emitters and had only just worked out a lot of issues with them, so nice closeups won't be there for a while yet.
Actually, Major Stress once gave a weapon 18 emitters and it worked fine. So hopefully we can have a full broadside of lances. Do lances look like Homeworld 2 lances? Just a random question/thought.
They look like beams . They have a bit more duration, but beams are already a really good effect for lances. I'd love to make them look more like that, but that's incredibly low priority after that 'get everything working' thing. Also, I don't think 18 covers chaos WBs. I'm pretty sure that chaos weapons batteries have about 12 barrels on a panel * 4 for a cruiser and * ~6 for a battleship, so we're short quite a few.
The only way to know for sure is to try it, and see if it works without causing any issues. 18 is the max points i used, and yes they were beams, but i also had 6 missile weapons as well. Plus hangar, aura, ability, yada yada. We have since reduced the number of beam points just because 18 was kind of ridiculous for a ship that never shows more than 1 beam firing at a time.
I think it was said you can go up to 30 per weapon. I forgot where this was posted, and dont quote me on it, but i recall somewhere that the total points in a model is in the 100 range. Can anyone confirm this? or is it wishful thinking.
I thought it was ten per facing, which is way too few for the 24-gun broadsides on chaos gunboats, but prezo's the one who memorized that figure. Imperial ships should be fine, though, and we're all tired as hell of chaos so we're probably going to make IN first.
Weakling! Chaos is strong! A solid line of lances cannot be defeated! Although Tau and massive amounts of Attack Craft might do the trick.......
Arrrgghhh. So many good choices.
yea either way i am anoyed at trying to stretch the emmiters accross so many guns so i'm going with the few guns option here
Fair enough, I still say chaos will look pretty good with a scattered number of the barrels actually firing if need be. Also, I may or may not have figured out xsi enough to emitterate a bit so I could start on getting the first batch of models ingame, and let you work on getting nice ones to the skinner, but I'd love that lunar you're working on regardless, because I'm still quite busy. By the way, the skinner says the poly counts are driving him nuts, and he'd really want the fine detail smoothed out and let him do it with the texture so UV mapping doesn't take forever, so make sure inert gets that, and if he could send a tau cruiser my way to get to the skinner, that'd be great.
I got the model in the game, it was my fault on the minidumps, I just copied the entirety of ReferenceData into the mod directory and it worked. The model looks good, but the center got skewed very oddly. However, all the emitters were in the right places in respect to the center (this was on 3.6).
Here's a pic:
See how the engines and the center are all skewed from where they should be by a bit? The weapons (only tested the torps, but they worked great) are off by the same amount. Very odd.
Oh, in case you don't have an easier way to determine this, you should divide all dimensions by about 2.5-3 for a proper size.
Any chance of custom player badges?
ask the guys that aint me i have the creative tallent of a rock. i'd say there would be a fair chance that after we get the first 3 races sorted we might go into things like that but at the moment its mostly just getting stuf ingame and working
Edit i just noticed i'm the 1200th reply =P
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