Hey all you space rats!,
As weird as it may seem, it'd be great if everyone could post here all the things they like about Sins since we are now focusing on non-technical issues. The reason for this is we don't want to accidently remove the cool, fun and exciting stuff as we go about adding in new features, fixing bugs, balancing and trying out ideas. If you don't let us know we have no idea what IS working (the other threads are already giving a great idea of what isn't working ).
Thanks for all your help,Blair
What i like about Soase? Well, i like the fleet action, the way colonies are handled, the tech tree... But let's say i would not mind major changes to the AI or how the Pirates works. The AI could use some strategic and tactical intelligence so it choose it's fight more wisely and do try to cripple the economy of the players it can't face head on. The AI should be able to use delaying tacics and baits, and know how to get the most bang for the bucks when raiding. I would not mind if the Pirates would behave more like a player instead of a scripted annoyance...
Has anyone mentioned Interface?
The Interface is simply glorious.
I like the pace of the game. Most 4x games start fast and are great till about 75 percent through them. Then they become tedious and the pace slows to a crawl.
This pace of SIns accelerates all the way till the end.
I like how the ships work together, especially the Advent and the Vasari. The Tec ships, though that is the faction I started with, do not seem to have the same synergy as the the other two. I think the Advent ships and abilititys work together the best in a straight on fight (although the Revelation bc I have not had much use for I know almost nothing about, nor the top of the line psi ship -forget the name- has the ultimate of stealing a ship which is not so great an ultimate as it is seems slow, both in terms of its cooldown and chasing after that desired ship, and then it I think when it captures a fully teched cruiser like a celio cc, the celio is missing the upgraded ability - not certain about this since I only caught a couple of ships but none of them had their second power. Nor do I know if the 3rd power stacks in concert with a paired psi battlecruiser. It would be great if they stacked. I love the raiding ability of the Vasari scout battlecruiser especially taking it and a small escort of ships deep into enemy territory while trying to level it up to 6 as I am simultaneasly getting ready to build the first phase gate and planning a huge raid on the most developed planets (not pulled off totally succefully yet because of either losing the bc, dealing with massive fights, but this is a great strat, would really like the hp of the ship to be a little stronger to increase survivability so may have to do more hp and armour reaserch.
I think Hoshikos should be able to stack their repair rate, which would bring it in line with the overseer (the stacking could be 25, +20, +15, +10, +5 maxing at 45 which is not a huge game breaking change).
What I really like is sending a tight formation fleet of illums and guardians right into the center of a huge pile of ships and wreaking havoc with repulse and shield as the illums do the killing, and then continuing forward as the am begins to get low.
I think Armistice is the best power, because it is a fleet saver. No other power can do that. However I do not have a handle on the usefulness of the Akhans targeting buff, if it worked like the celio cc but better as it leveled then it would be easier to understand.
I like your support of the game, in terms of fast patching and your mod friendly attitude, it is just that fast patching support and a mod friendly attitude are sort of antogonistic, but you seem to be going to great lengths to meet both agendas which is laudable as it seems to me a very difficult task. I only hope the modders come back to full flower when 1.1 is realeased.
I think you have made a terrific game that is in a sense many games in one. The sp is as challenging as a player can make it but is a very different game than the mp game. You have I think pleased both crowds. I said to my friend when we were discussing the demo and the game, I had just purchased the game - what follows is not meant as criticism- that, "SoaSe is great, I can't wait for the real game to come out." I think you released this game knowing full well that it is not the whole game, I don't mean the lack of a campaign (usually they are boring bs setpieces that offer nothing except learning the rules of the game), I mean a sense that this is not the full game, that there is much more to come on the horizon and I hope that IC survives to complete the project and IC and Stardock manage to work well together to allow for the completion of this excellent game. I hope that IC has full rights to the game if the relationship betwwen SD and IC, that is evidently going very well, breaksdowns.
You have a lot of work ahead coming out with the final game which I eagerly look forward to, which might be the thing I most like about Soase, besides playing and figuring out how things actually work.
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